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Those evil waffles


atari2600land

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Work resumes on SGWP2. I thought I was done for the day but I got bored again and put in a 6-digit score.

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It works fine but it uses 6 variables. I don't think I'll run out of variables, though. But it is a lot better than using one 16-bit variable and then having the score run out if the player reaches 65,535 points. If the player reaches 999,999 points here, it will stay at 999,999 points and not roll back to 0.

 

I ordered a Inty 3 off eBay yesterday since I got tired of the sort of wonkiness of the design of the INTV 2 I have. Not that I play it constantly. It's been months.

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Perhaps there is some logic you could use to spend two 16-bit variables for a 32-bit score that goes up to 4,294,967,295 points. Or simply lower your scoring objects by a factor of 10 and just add an extra zero at the end of the display to make it look like a higher score than it technically is. I believe quite a few games work with scores that internally are stored as 1738 while you'd see 173,800 on the screen, and that you never can increase your score by less than 100 points at a time.

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