Work on the asym kernel
I am resuming work on Salmon Run, I had to calculate 255 possible random combinations for playfield state, I did it all inside a text file, separated into columns in which I first drew the binary patterns, and then calculated the PF1, PF2, PF3, and PF4 data accordingly....
A snippet of the graphic notepad file:
RIVER1 RIVER2 RIVER3 RIVER4 PF1 PF2 PF2 PF1 Normal Reversed Normal Reversed --------------------------------------------- 00 11000000 00000000 00000000 00000011 192 0 0 192 01 11110000 00000000 00000000 00001111 240 0 0 240 02 11111100 00000000 00000000 00111111 252 0 0 252 03 11111111 00000000 00000000 11111111 255 0 0 255 04 11111111 11000000 00000011 11111111 255 3 3 255 05 11111111 11110000 00001111 11111111 255 15 15 255 06 11111111 11111100 00111111 11111111 255 63 63 255 07 11000000 00000000 00000011 11111111 192 0 3 255 08 11110000 00000000 00001111 11111111 240 0 15 255
I have attached the code here:
I also developed a quick tool to output the necessary .byte statements using Ruby:
# salmon run graphic dump dev tool # t.cherryhomes 2007-04-05 pf1data = Array.new pf2data = Array.new pf3data = Array.new pf4data = Array.new pf1binary = Array.new pf2binary = Array.new pf3binary = Array.new pf4binary = Array.new l = 0 File.open("riverdata.txt") do |f| while line = f.gets if (l < 4) then # do nothing. else currentLine = line.split(/\t/); currentBinary = currentLine[1].split pf1data.push(currentLine[2]); pf2data.push(currentLine[3]); pf3data.push(currentLine[4]); pf4data.push(currentLine[5]); pf1binary.push(currentBinary[0]); pf2binary.push(currentBinary[1]); pf3binary.push(currentBinary[2]); pf4binary.push(currentBinary[3]); end l+=1; end end File.open("riverdata.asm","w") do |f| f.puts "PF1Data" pf1data.each do |i| f.puts "\t.byte " << i end f.puts "PF2Data" pf2data.each do |i| f.puts "\t.byte " << i end f.puts "PF3Data" pf3data.each do |i| f.puts "\t.byte " << i end f.puts "PF4Data" pf3data.each do |i| f.puts "\t.byte " << i end end puts "Done.\n"
and it works just fine. :-)
Now, I am going to hammer out the asym kernel, will keep you guys posted :-)
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