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Playing Navy Moves (C64)


Cybergoth

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Hi there!

 

Uh-oh, outnumbered by sharks 3:1 in the sequel of Army Moves:

 

navymoves.gif

 

Yup, Spains multi-part-game developers Dinamic are delivering here once again. As usual for them, Navy Moves is split into two major parts. The first load is a set of 4 different action scenes, the second is another action adventure. Read on for the details!

 

First part starts with your soldier navigating a rubber boat straight through a minefield. What should've been a relaxed little jump'n'run sequence probably is the hardest start into a game I've ever seen and it's harder than the whole rest of the game combined :o

 

Some hours of near endless frustration later, harpooning a couple of sharks feels like a walk in the park in comparison. Same with the incoming enemy soldiers or the giant octopuses in scenes 3 and 4 respectively.

 

As you can clearly see from the screenshots, some graphics have just been converted down from the 16-Bit versions. Still, they could've been much worse. Music and SFX are solid jobs for a C64 game.

 

After you made it all the way into an enemy nuclear submarine, the second action-adventuresque part of the game is much better thankfully. Storming James Bond like through the submarine your mission here (besides surviving) is to blow up the whole thing before it can do any harm.

 

In order to do so, you're running and gunning, as well as hacking computers with stolen ID passes. Once you forced the submarine to stop its engines and emerge, you've to place a detonator and escape the ship before it explodes.

 

Thank heavens I had a map of the submarine:

 

navymoves_x.gif

 

Some future day the "Playing..." series may see another Dinamic game in the form of "Astro Marine Corps", but first it'll continue with something else.

 

Greetings,

Manuel

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