Wickeycolumbus Posted March 19, 2008 Share Posted March 19, 2008 There is a new bug that when you stay as close to the wall that you can, when your bullets hit the dots, the dots dont disapear, and everything slows down, and when a dot spawns on top of you, it does not kill you (See screen shot). It has improved tho! Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted March 22, 2008 Share Posted March 22, 2008 While you nutjobs make up your minds, I built me a version 1 cart, which is the one I'm still playing Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted March 22, 2008 Share Posted March 22, 2008 lucky you. oh well, z26 ain't all that bad. a suggestion: bouncy walls. they don't kill you but could knock you back into an enemy unit. although i do like the whole "the matrix" effect currently implemented. some type of auto-turn feature would be nice. for instance if you're shooting up/down/right and you bump into the right border, you automatically turn left. but then you'd be killing off the enemy unit that you are potentially bouncing into, making borders completely safe. but hey, i can barely get past level 4 anymore. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted March 22, 2008 Share Posted March 22, 2008 (edited) While you nutjobs make up your minds, I built me a version 1 cart, which is the one I'm still playing That label is sweet! can you post the label files so i can make my cart pretty too? Edited March 22, 2008 by Wickeycolumbus Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted March 22, 2008 Share Posted March 22, 2008 Things arent 100% centered, but you can easily edit it. omicron.zip Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted March 22, 2008 Share Posted March 22, 2008 (edited) Things arent 100% centered, but you can easily edit it. omicron.zip Thanks, I just made my cart today, and it looks ugly with no lable. Now it will looks pretty! Edited March 22, 2008 by Wickeycolumbus Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted March 22, 2008 Share Posted March 22, 2008 Things arent 100% centered, but you can easily edit it. omicron.zip Thanks, I just made my cart today, and it looks ugly with no lable. Now it will looks pretty! How can I resize it? it is printing on the whole page. Quote Link to comment Share on other sites More sharing options...
lapetino Posted March 22, 2008 Share Posted March 22, 2008 Just tried this out on real hardware with the Supercharger/iPod combo, and it's really fun! Love the frentic pace and the music. One thing--not sure if this is on my hardware or something with the bin2wav conversion, but I'm getting some kind of graphical glitch. It looks like there's a little bit of a mirror image of my ship and my shots up at the top of the wall. Any thoughts? Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted March 23, 2008 Share Posted March 23, 2008 How can I resize it? it is printing on the whole page. Might be the settings of whatever program you are using to print that is filling up the whole page. I personaly use Photoshop, but any decent image viewer/editor should give you the option of not resizing. Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted March 23, 2008 Share Posted March 23, 2008 (edited) Oh yea! Edited March 23, 2008 by cosmosiss Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted March 23, 2008 Share Posted March 23, 2008 Wow, lots of changes, huh. Quote Link to comment Share on other sites More sharing options...
seemo Posted March 24, 2008 Author Share Posted March 24, 2008 Hi, here's the final version of the game. I have reworked the coordinates/collisions code, and made a few changes: - Supercharger problems: according to Nukey Shay's Supercharger conversion hacks Thread any access to rom addresses $xFF8 and up has been removed (no problems any more on my PAL Supercharger ) - border 'bug': if you remain on the border, the missile remains white and cannot hit to the enemy. The enemy cannot cause any harm just like before, but if you don't get quickly away from the border it's game over. - difficulty colors: now the ship color reflects the difficulty: red for easy and blue for hard. The score color has been restored to blue for normal score and red for hi-score Thanks for playing Simone omicron_2k_final.bin Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted March 24, 2008 Share Posted March 24, 2008 Outstanding game! I'll have to try this out on real hardware. - difficulty colors: now the ship color reflects the difficulty: red for easy and blue for hard. The score color has been restored to blue for normal score and red for hi-score The only problem with this, is you can set a high score on easy, flip the difficulty switches, and then play another game on hard, and your original easy score will appear to have been done on the harder level. The easiest solution would be to clear the high score whenever the difficulty switches are flipped. The harder solution would be to find away for it to keep both scores, each a different color. Maybe a lighter red or blue than the in-game score? Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted March 24, 2008 Share Posted March 24, 2008 How can I resize it? it is printing on the whole page. Might be the settings of whatever program you are using to print that is filling up the whole page. I personaly use Photoshop, but any decent image viewer/editor should give you the option of not resizing. Im using preview, which comes with os x, and I can't figure it out at all. do you think you could post a resized version? Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted March 24, 2008 Share Posted March 24, 2008 Im using preview, which comes with os x, and I can't figure it out at all. do you think you could post a resized version? Try un-checking "Scale to fit" in the Print dialog box, and see if that works. If the original file was set up with the correct dimensions, that should do it. If that doesn't do it, in Page Setup, make a custom page size that's the same size as the label you want. Then print with "Scale to fit" checked. Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted March 24, 2008 Share Posted March 24, 2008 here's the final version of the game. Plays great. Are we going to see a cart release? ARRRGHH some day I will score 1000. Im using preview, which comes with os x, and I can't figure it out at all. do you think you could post a resized version? The image is the right size. It's 3.11 inches wide, while the label itself is 2.8 inches wide. Like Nathan said, look for 'scale to fit' or something along those lines and dissable. Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted March 25, 2008 Share Posted March 25, 2008 [hint] seemo, this game would be even BETTER when paired with Lead on a multi-cart. [/hint] Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted March 30, 2008 Share Posted March 30, 2008 (edited) Hey, looks like score maxes out at 998. Maybe we should go back to a point per sqare? Wait, that would slow down the progress too much. Right now, difficulty rises nice and fast. Are you out of room? Edited March 30, 2008 by cosmosiss Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted March 31, 2008 Share Posted March 31, 2008 Next batch is gonna be sweet! Quote Link to comment Share on other sites More sharing options...
seemo Posted April 19, 2008 Author Share Posted April 19, 2008 Hi, I have just uploaded the binary for the minigame competition, it features a few changes: - the game over music has been restored - when you change the difficulty, the hi-score is reset to 0 (thanks Nathan ) - when you hit the border, you stop firing and the slow-down effect has been tuned down (thanks Eric ) Bye Simone omicron_2k.zip Quote Link to comment Share on other sites More sharing options...
+LS650 Posted April 19, 2008 Share Posted April 19, 2008 Very nice. It reminds me of Robotron! Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted April 19, 2008 Share Posted April 19, 2008 (edited) Excellent work - as always! A note though... the manual says: - Use difficulty switch A to choose between easy (red) and hard (blue) difficulty But the score for both variations remains blue, with the high score blinking red. It's definitely changing the difficulty, but not the colors. Edited April 19, 2008 by Nathan Strum Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted April 20, 2008 Share Posted April 20, 2008 I think he means the color of the 'ship', which on a screenshot, would show which difficulty was being used. Thank you for the update. Will give it a spin later on tonight. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted April 20, 2008 Share Posted April 20, 2008 Ah. That makes sense. Nevermind. Quote Link to comment Share on other sites More sharing options...
r_type2600 Posted April 25, 2008 Share Posted April 25, 2008 Great new version! If anything, is there a chance you could reduce the shooting-delay after the player detaches from the border (or maybe get rid of it altogether)? I think it could make the gameflow even more intuitive. Might be worth a try... (if technically possible) Anyway - a brilliant, smooth, high action game and a prime contender for the compo! Eric Quote Link to comment Share on other sites More sharing options...
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