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Atari A/V mod update


Longhorn Engineer

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I'm wondering if ASEL on the FMS6400 should be low. Does luma really need the 6dB gain? How does it look without the above changes, but with ASEL tied low? I would think this would be ideal as the FMS chip runs hot; lowering the gain should cool it off a bit.

 

I should have some time tonight to do a few more experiments.

 

I'm also wondering if anything ever came of this experiment.

 

When I was building the circuit without it the picture was so dark you couldn't make anything out.

 

Parker

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I'm wondering if ASEL on the FMS6400 should be low. Does luma really need the 6dB gain? How does it look without the above changes, but with ASEL tied low? I would think this would be ideal as the FMS chip runs hot; lowering the gain should cool it off a bit.

 

I should have some time tonight to do a few more experiments.

 

I'm also wondering if anything ever came of this experiment.

 

When I was building the circuit without it the picture was so dark you couldn't make anything out.

 

Parker

 

Ah, good to know!

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I installed a Longhorn mod today that I've had lying around for a month or so. Got it in trade from a friend of mine who populated the bare board. The rest of the work was done by myself.

 

4148647138_f2b6e48429.jpg

 

4148647140_f5346d2a6d.jpg

 

4148647142_eb5c7e5ecd.jpg

 

4148805604_5f575e8a48.jpg

 

Got pretty pissed as the first 2600 I tried the mod on was a broken system, serves me right for not testing it before the install :P. Ended up installing it in the system that I had my 8bitdoman mod in and I'm very pleased with the results, especially the faux-stereo sound which sounds nothing short of beautiful in Pitfall II. Only problem I've found and it might be as a result of being on an high definition display, is that on some games with a lot of flicker (Wizard of Wor) at certain times the sprites will have horizontal lines through them during heavy flicker. I also noticed the same issue in the red shield around the Qotile in Yar's Revenge. I dunno if this is the mod pointing out weaknesses in the system, a result of usage on a high definition screen, or the fact that I used a Rev. 14 4 switch board for the mod. I've heard that the best results are obtained with a 6 switch system but I can't bring myself to sacrifice one for the sake of my own vanity :)

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Only problem I've found and it might be as a result of being on an high definition display, is that on some games with a lot of flicker (Wizard of Wor) at certain times the sprites will have horizontal lines through them during heavy flicker. I also noticed the same issue in the red shield around the Qotile in Yar's Revenge. I dunno if this is the mod pointing out weaknesses in the system, a result of usage on a high definition screen, or the fact that I used a Rev. 14 4 switch board for the mod. I've heard that the best results are obtained with a 6 switch system but I can't bring myself to sacrifice one for the sake of my own vanity :)

 

Its a limitation of the Atari. The mod unfortunately shows some of the programmers tricks sometimes.

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What if I did not lift the 4 pins on the TIA, what would happen then? Also, how does the mod interact with the VLBANK pin? I need to learn about the VBLANK pin for a pause project I have been thinking about. Keep in mind you are talking to someone who runs dial up every now and then just to do it.

 

If you don't lift pins 12 and 13 then you will not get stero sound. Not lifting pins 6 and 9 could cause some interference on the chroma signal. The mod just mixes the Blank signal into the luma signal. Which seems to help remove the vertical lines on LCD screens.

 

Blank just signals the end of the screen or blacker than black if I remember correctly.

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Ok to do a really quick test this morning I pulled out my roll of magnet wire and used the entire spool to delay the chroma signal. I don't know how much wire is on the spool (close to 300-400ft left) so I don't know the delay but it was enough to lessen the bleeding to almost non existent. Now of course this is a very poor implementation of a delay but atleast it demonstrated what was the issue. Seems the NOR gate in the 7800 is really dam slow and is the prime reason for the serious bleeding.

 

So im going to cut out the CD4050 and NOR chip and just run the mod straight off the MARIA chip and see what I get.

 

Parker

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By the way for those that want to read up on luma/chroma delay and signals there is a nice article here.

 

http://www.extron.com/company/article.aspx?id=svideoprimer

 

Figure 3 is what is happening with the 7800 mod and what used to happen with the 2600 mod.

 

Also this

 

http://www.maxim-ic.com/appnotes.cfm/an_pk/1184

http://pdfserv.maxim-ic.com/en/an/AN3634.pdf

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Ok if I use some SOIC chips I can get the Luma delay to around 11ns which is within the spec needed.

 

SN74LVC07AD - http://focus.ti.com/lit/ds/symlink/sn74lvc07a.pdf

SN74F02DG4 - http://focus.ti.com/lit/ds/symlink/sn74f02.pdf

 

No DIP chips have delays that are short enough. I think I am going to change the 2600 mod to use that SOIC chip as well just to cut down on the amount of different parts I have to buy.

 

Also, I am planning on having the 7800 mod install just like the 8bit domain mod. Remove that one chip and solder in a socket. Anyone know where I can get the socket pins?

Edited by Longhorn Engineer
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Ok if I use some SOIC chips I can get the Luma delay to around 11ns which is within the spec needed.

 

SN74LVC07AD - http://focus.ti.com/lit/ds/symlink/sn74lvc07a.pdf

SN74F02DG4 - http://focus.ti.com/lit/ds/symlink/sn74f02.pdf

 

No DIP chips have delays that are short enough. I think I am going to change the 2600 mod to use that SOIC chip as well just to cut down on the amount of different parts I have to buy.

 

Also, I am planning on having the 7800 mod install just like the 8bit domain mod. Remove that one chip and solder in a socket. Anyone know where I can get the socket pins?

There could simply be too much parasitic capacitance on the output of the gates.

 

I might suspect those loose wires, or possibly fat PCB traces?

 

Just a guess.

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Ok if I use some SOIC chips I can get the Luma delay to around 11ns which is within the spec needed.

 

SN74LVC07AD - http://focus.ti.com/lit/ds/symlink/sn74lvc07a.pdf

SN74F02DG4 - http://focus.ti.com/lit/ds/symlink/sn74f02.pdf

 

No DIP chips have delays that are short enough. I think I am going to change the 2600 mod to use that SOIC chip as well just to cut down on the amount of different parts I have to buy.

 

Also, I am planning on having the 7800 mod install just like the 8bit domain mod. Remove that one chip and solder in a socket. Anyone know where I can get the socket pins?

There could simply be too much parasitic capacitance on the output of the gates.

 

I might suspect those loose wires, or possibly fat PCB traces?

 

Just a guess.

 

Adding the long length of wire pretty much solved the issue. Its gate delay. 38ns is the total estimated gate delay of the circuit and anything over 20ns is fairly noticeable.

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