tebe Posted August 22, 2008 Share Posted August 22, 2008 (edited) tip animator v1.9 (all in one), create XEX file new example: tip_magician (all tip files, *.bat with syntax to fit in 64KB memory etc.) tip_frog tip_frog2 tip_animator_v1.9.zip tip_magician.zip tip_frog2.zip tip_frog.zip Edited August 22, 2008 by tebe Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1574481 Share on other sites More sharing options...
Allas Posted August 22, 2008 Share Posted August 22, 2008 Awesome work Tebe, congratulations! Do you have future plans expansions for this product? Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1574513 Share on other sites More sharing options...
Goochman Posted August 22, 2008 Share Posted August 22, 2008 Really amazing. Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1574571 Share on other sites More sharing options...
miker Posted August 22, 2008 Share Posted August 22, 2008 (edited) Here's "Magician" animation that can be loaded on real machine (at least using QMEG's loader). It was made by changing the batch file the following way: tipanm.exe 1 12 onedic prg$0d80 dic$3e00 pause tip_mag2.zip Edited August 22, 2008 by miker Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1574663 Share on other sites More sharing options...
Poison Posted August 22, 2008 Share Posted August 22, 2008 v1.9 is great !!! but I have one question. Is possible to make tip images in bath mode? (more images in one step). Because make conversion of 250pics by one pic in tip converter is for very long time:) Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1574668 Share on other sites More sharing options...
Poison Posted August 22, 2008 Share Posted August 22, 2008 oh, how many pics can i use? I converted 29 and tip animator dont finish it to the xex file. works only 1 - 15. I want to convert one very nice and short PC game intro:) Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1574676 Share on other sites More sharing options...
miker Posted August 22, 2008 Share Posted August 22, 2008 Try changing second parameter. Count all the phases and put as second value in batch file. Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1574693 Share on other sites More sharing options...
tebe Posted August 22, 2008 Share Posted August 22, 2008 parameter ONEDIC is only for 64KB machine try with: tip_anm 1 250 max Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1574695 Share on other sites More sharing options...
+CharlieChaplin Posted August 23, 2008 Share Posted August 23, 2008 Here's "Magician" animation that can be loaded on real machine (at least using QMEG's loader). It was made by changing the batch file the following way: tipanm.exe 1 12 onedic prg$0d80 dic$3e00 pause Thanks Miker ! To make programs work on a real Atari (with standard OS) one MUST NOT use e.g. $0700-$09FF otherwise the program will not work with any DOS or Gamedos. That was the case with tip_magician... Alas, there are some other tip animations posted here on AA that have the same problen and will not run on real machines: juggler.xex (one segment uses $0400-$3xxx), manga.xex (one segment uses $0400-$3xxx) and puppy.xex (one segment uses $0700-$3xxx). Thus I cannot run them on my real Atari. Can someone fix these three animations for me here... and then upload the fixed versions again ?!? (But since the source TIP pictures have not been posted, maybe only TeBe can do this?) -Andreas Koch. P.S.: Maybe TeBe could change Tip Animator in such a way, that memory locations which do not work on a real Atari XL/XE (e.g. $0700-$09FF and $D000-$D7FF) cannot be used/created in the XEX file or show at least a warning message ("Warning ! Output *.XEX file will not work on real Atari" or something like that)... just a thought... Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575068 Share on other sites More sharing options...
tebe Posted August 23, 2008 Share Posted August 23, 2008 TIP ANIMATOR V2.0 P.S.: Maybe TeBe could change Tip Animator in such a way, that memory locations which do not work on a real Atari XL/XE (e.g. $0700-$09FF and $D000-$D7FF) cannot be used/created in the XEX file or show at least a warning message ("Warning ! Output *.XEX file will not work on real Atari" or something like that)... just a thought... solution: exomizer \example\juggler_64k_exomizer.xex ($2000-$BFFF) tip_animator_v2.0.zip Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575104 Share on other sites More sharing options...
Poison Posted August 23, 2008 Share Posted August 23, 2008 (edited) when I try to animate first 52 jpg tip animator wrote me "tipanm.asx (127) error: $124A" what wrong ? this is in bat file "tipanm.exe 64 115 max" I have working version only to the frame 64 - 108. frame 109 doesnt work:( I want to upload my "anim in progress" I dont know why, but forum wrote me "upload failed, you are not permitted to upload this type of file" Whats wrong? its xex file with 183kb. Edited August 24, 2008 by Poison Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575134 Share on other sites More sharing options...
+CharlieChaplin Posted August 23, 2008 Share Posted August 23, 2008 Hello Poison, I guess you cannot upload *.XEX files here - try ZIPping the file and uploading should work... -Andreas Koch. Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575170 Share on other sites More sharing options...
tebe Posted August 23, 2008 Share Posted August 23, 2008 (edited) when I try to animate first 52 jpg tip animator wrote me "tipanm.asx (127) error: $124A" what wrong ? this is in bat file "tipanm.exe 64 115 max" I have working version only to the frame 64 - 108. frame 109 doesnt work:( I want to upload my "anim in progress" I dont know why, but forum wrote me "upload failed, you are not permitted to upload this type of file" Whats wrong? its xex file with 183kb. file ANM.DAT is too long, try "TIPANM FIRST LAST h64" TIP ANIMATOR 2.1 with more detailed info tipanm_v2.1.zip Edited August 23, 2008 by tebe Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575180 Share on other sites More sharing options...
Poison Posted August 24, 2008 Share Posted August 24, 2008 thanx tebe its work!!! I have anim with 57 frames and 219kb, but I still cant upload my anim. xex, rar, zip or 7z I cant upload. Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575344 Share on other sites More sharing options...
miker Posted August 24, 2008 Share Posted August 24, 2008 Why you can't upload it? Zip files can be uploaded normally. Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575350 Share on other sites More sharing options...
Poison Posted August 24, 2008 Share Posted August 24, 2008 ok zip is ok:) so, here is beta version of mechwarrior 2 intro. its still in progress. tipanm.zip Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575367 Share on other sites More sharing options...
Poison Posted August 24, 2008 Share Posted August 24, 2008 next error "file anm.dat is too long $2DAF $EA4F". Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575369 Share on other sites More sharing options...
tebe Posted August 24, 2008 Share Posted August 24, 2008 add parametr PRG$0400 TIPANM FIRST LAST H64 PRG$0400 Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575371 Share on other sites More sharing options...
Poison Posted August 24, 2008 Share Posted August 24, 2008 tipanm.asx (157) ERROR: file anm.dat is too long $11AF $CE4F is tip animator limited by max file size? Its great util. but it would be nice when it can work on real atari with 512kb or 1MB ram . make 1mb long anim. isnt any problem:) anim update, is possible to change anim speed? I reduce original movie speed from 19 fps on 5 fps in virtual dub and than export to jpgs, but tip_anim play more speed than 5fps. anim is too fast. tipanm.zip Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575375 Share on other sites More sharing options...
tebe Posted August 24, 2008 Share Posted August 24, 2008 tipanm.asx (157) ERROR: file anm.dat is too long $11AF $CE4F is tip animator limited by max file size? Its great util. but it would be nice when it can work on real atari with 512kb or 1MB ram . make 1mb long anim. isnt any problem:) ANM.DAT is limited by max file size, is loaded in to standard RAM (PRG$0400 is the lowest value, works with emul but not on real machine) anim update, is possible to change anim speed? I reduce original movie speed from 19 fps on 5 fps in virtual dub and than export to jpgs, but tip_anim play more speed than 5fps. anim is too fast. add parameter DELAY5 p.s. JPG is not good choice, convert MPG, AVI is not good choice TIP ANIMATOR need frames with small differences (slow motion), not with full motion frames Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575382 Share on other sites More sharing options...
+CharlieChaplin Posted August 24, 2008 Share Posted August 24, 2008 p.s.JPG is not good choice, convert MPG, AVI is not good choice TIP ANIMATOR need frames with small differences (slow motion), not with full motion frames Hmm, this behaviour reminds me of Motion JPEG (if I remember correctly), which is another (in)famous movie compression format besides MPEG. But in Motion JPEG the frames must not have too many (or too big) differences, otherwise the movie-framerate will slow down and flicker will occcur. Its nice to see, that Atari 8Bit has the same possibilities and the same problems as nowadays technology... Well, having big animations for the A8 is nice, but only in the emu they will load very fast. Afaik, TIP animator does not support harddisks yet (not that I use A8 harddisks, but...) and loading 320k-1024k animations from an A8 floppy drive takes quite a long time, much longer than the animation sequence you see. Besides, some animations (e.g. Transcendental) will not fit on a 360k 5,25" floppy drive, since they are unpacked. I tried packing with DJ-Packer but after four or five hours the packing still was not finished... argghh... Is there a special packing program for the PC that lets you pack A8 files more quickly - and that automatically adds a depacking routine for the A8 (like e.g. DJ-Packer does)... ?!? It would be nice to have something like a inflate/deflate routine (e.g. by FoX/Taquart) as part of Tip animator to pack big animations (but with a fixed auto-depack routine, which will depack after the whole animation has been loaded into XRAM)... -Andreas Koch. P.S.: With the help of DJ-Packer I could downsize the length of Bombjack-Beta-Version from more than 1400 DD-sectors to just 337 DD-sectors... (the program still requires 320k RAM, but now loading from a floppy drive is much faster/shorter)... Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575399 Share on other sites More sharing options...
Heaven/TQA Posted August 24, 2008 Share Posted August 24, 2008 Andreas, does not exomizer on pc doing this for you? Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575422 Share on other sites More sharing options...
+CharlieChaplin Posted August 24, 2008 Share Posted August 24, 2008 Andreas, does not exomizer on pc doing this for you? Well, thanks for the tip, I just downloaded this program and will test it... (but it will take a while)... while reading the homepage of Exomizer, I noticed that I did not understand very well how the program works, hopefully this gets more clear, when I use the program... -Andreas Koch. Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575577 Share on other sites More sharing options...
tebe Posted August 25, 2008 Share Posted August 25, 2008 exomizer mads\examples\compression\exomizer\pc exomizer sfx sys -t 168 -Di_ram_enter=0xff -Di_ram_exit=0xff -Di_table_addr=0xbc40 -n %1.obx -o %1.xex Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575851 Share on other sites More sharing options...
tebe Posted August 25, 2008 Share Posted August 25, 2008 Tip Animator v2.3 new parameter ONEDIC+EXO -> compress with Exomizer http://madteam.atari8.info/uzytki/tipanm23.7z Quote Link to comment https://forums.atariage.com/topic/130172-tip-animator/page/2/#findComment-1575974 Share on other sites More sharing options...
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