Crazyace Posted September 23, 2008 Share Posted September 23, 2008 Hi, I was thinking about some things in one of the 7800 topics ( when CVGus bought up the colecovision Pacman compared to the atari pacman ) and it led to this quick hack.. I'd be interested in what this looks like on a real Atari, as the emulator shows a yellow line at the bottom ( and if I increase the display it barfs ) It's for an 8 bit , but a 5200 version should be trivial to prepare. code.zip Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted September 24, 2008 Share Posted September 24, 2008 As your background is yellow, as the dlist ends (with the JVB - $41), there is nothing to display but the background and so you see the bar. To counter this you can either add an extra line or two with 'black' only characters, but better is to use a DLI to turn the background colour to black. Example attached although xasm was the closest thing I had to build it with so the syntax has changed. Regards, Mark CODE1.zip Quote Link to comment Share on other sites More sharing options...
Crazyace Posted September 24, 2008 Author Share Posted September 24, 2008 I had an extra line, but it screws up Atari800Win - not sure if that's the same on the real machine. I left it in to see if it would be visible on a real machine. Quote Link to comment Share on other sites More sharing options...
slampam Posted September 25, 2008 Share Posted September 25, 2008 What was your original source file so I can compare the original with your hack? AKA: was it from atarimania? fandal? I think I had the same idea but without the success. http://www.atariage.com/forums/index.php?showtopic=125397 Quote Link to comment Share on other sites More sharing options...
Crazyace Posted September 26, 2008 Author Share Posted September 26, 2008 It's not really a hack, more a graphics demo - it's based on a screen grab of mame pacman, so I've not rescaled anything at the moment Quote Link to comment Share on other sites More sharing options...
Crazyace Posted October 4, 2008 Author Share Posted October 4, 2008 Here's a new version with proper movement, rather than a hacked fixed screen. It's not double buffered yet, so you can see the beam catch up with the sprite drawing... Also, only the horizontal kernel is there at the moment ( I'll work on the vertical kernel tomorrow ) The nice thing about this method is all 5 objects can be on the same line without any flickering, and each sprite is 4 colours, so the ghosts have eyes. The code is not optimised fully yet either code.zip Quote Link to comment Share on other sites More sharing options...
Breakpack Posted October 4, 2008 Share Posted October 4, 2008 Here's a new version with proper movement, rather than a hacked fixed screen.It's not double buffered yet, so you can see the beam catch up with the sprite drawing... Also, only the horizontal kernel is there at the moment ( I'll work on the vertical kernel tomorrow ) The nice thing about this method is all 5 objects can be on the same line without any flickering, and each sprite is 4 colours, so the ghosts have eyes. The code is not optimised fully yet either Quote Link to comment Share on other sites More sharing options...
tjb Posted October 7, 2008 Share Posted October 7, 2008 Impressive! Very smooth and no noticeable flicker. When can we expect a full game? tjb Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 8, 2008 Share Posted October 8, 2008 cool! Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted October 8, 2008 Share Posted October 8, 2008 I have only seen the posted screenshots -- does the game scroll the playfield? Is that why only a portion is seen in the screen pic? * * will try tonight from home! Quote Link to comment Share on other sites More sharing options...
Crazyace Posted October 8, 2008 Author Share Posted October 8, 2008 Yeah it currently scrolls with the joypad ( 8 directions ) while the sprites follow a test path ( The background colour change shows the timing of each softsprite ) It's basically as I have no graphic design ability, so it's easier to work with exact graphics for testing rather than trying to resize sprites and background Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted October 8, 2008 Share Posted October 8, 2008 Would *love* to see this for the 5200 Quote Link to comment Share on other sites More sharing options...
Crazyace Posted October 8, 2008 Author Share Posted October 8, 2008 I've been running it as an 8 bit executable - but it should be simple to make it work on 5200 I'll make a 5200 version in the next day or two Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted September 15, 2010 Share Posted September 15, 2010 I've been running it as an 8 bit executable - but it should be simple to make it work on 5200 I'll make a 5200 version in the next day or two This was pretty AWESOME! Quote Link to comment Share on other sites More sharing options...
+Stephen Posted September 15, 2010 Share Posted September 15, 2010 Necro-bump This looks awesome. Shame if it hasn't progressed. It's also why I am not showing what I am working on. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 15, 2010 Share Posted September 15, 2010 To each his own. Personally, I feel that posting demos or examples is a VERY big help in getting a handle over what works and what doesn't...not to mention bug reports. Working completely on the side just shuts you out of a lot of helpful feedback - potentially setting you back quite far if a glitch is discovered down the line. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted September 15, 2010 Share Posted September 15, 2010 My post was not meant as a put down to the original author. I just don't want to show anything yet because I am far far from finishing it. Trust me, it's nothing earth shattering Quote Link to comment Share on other sites More sharing options...
José Pereira Posted September 15, 2010 Share Posted September 15, 2010 Hi. Looks great, but could you just say something more about the way you intend to get 4 at a Line, and, by the way, why this line at the front of the Enemys (it is Backgr. colour from what we can see on the side Borders colours): Hope someone wants to do some Gfxs. this could end up (hope it come to an END, a good end) in a New Pac Man. By the way, I remmember a Scrolling PacMan type Game from the Past: Pepsi Challenge Mad Mix. Just port the Gfxs. and we have it: MadMix_Tittle_C64.bmpMadMix_C64.bmp MadMix_CPC.bmp MadMix_MSX.bmp MadMix_ZX.bmp Greetings. José Pereira. Quote Link to comment Share on other sites More sharing options...
OldAtarian Posted October 20, 2010 Share Posted October 20, 2010 Just curious, but does anyone know what the screen resolution of an actual Pac Man arcade machine is? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 20, 2010 Share Posted October 20, 2010 MAME sez 224x288 Quote Link to comment Share on other sites More sharing options...
ANTIQ Posted October 20, 2010 Share Posted October 20, 2010 Hi. Looks great, but could you just say something more about the way you intend to get 4 at a Line, and, by the way, why this line at the front of the Enemys (it is Backgr. colour from what we can see on the side Borders colours): I expect he's putting 4x16-pixel ghosts on a line using underlays. You can see a bit of the background because they're slightly misaligned. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted January 15, 2011 Share Posted January 15, 2011 This is awesome stuff ... I think a proper pac man game, done at this resolution with a scrolling maze, would be super cool. If I remember rightly, does the NES version also scroll the maze? Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted January 20, 2011 Share Posted January 20, 2011 This is awesome stuff ... I think a proper pac man game, done at this resolution with a scrolling maze, would be super cool. If I remember rightly, does the NES version also scroll the maze? NES Pac-Man does not, but Pac-Man is a little big for the maze.. Tengen's version of Ms. Pac-Man does scroll, but only vertically. Quote Link to comment Share on other sites More sharing options...
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