jrok Posted July 27, 2009 Share Posted July 27, 2009 I like this game, too. I just wish there were more ways to score other than just "stayin' alive." Some kind of bonus arrangement would be neat. As Yuppicide pointed out, there are certain safespots where you can just sit and accumulate points until another move is required. What if you scored double-points for staying in motion? Or what if certain hotspots appeared that you'd get bonus points for running over? Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted July 28, 2009 Author Share Posted July 28, 2009 Nice work accousticguitar. Very simple, addicting and ultimately fun. Very Atari 2600. Thanks. I like this game, too. I just wish there were more ways to score other than just "stayin' alive." Some kind of bonus arrangement would be neat. As Yuppicide pointed out, there are certain safespots where you can just sit and accumulate points until another move is required. What if you scored double-points for staying in motion? Or what if certain hotspots appeared that you'd get bonus points for running over? Those are all good ideas, but I'm not exactly a programmer. Besides that I'm really busy this summer. The .bas file is in post #1 if anyone would like to try hacking those ideas in. (I really like the idea of double points for staying in motion. I wonder how hard that would be to do.) Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted July 28, 2009 Author Share Posted July 28, 2009 Or how about this: the timer works only when you're moving? Quote Link to comment Share on other sites More sharing options...
devwebcl Posted August 6, 2009 Share Posted August 6, 2009 (edited) Great game, I remember a very similar game made in javascript and was very popular couple years ago: Red Square. The other is Square 2 where red blocks are the enemy and black blocks can be catch to obtain points. Maybe can be taking these ideas plus to have a more accurate score by timing because when the are several squares and they are fast and every millisecond counts Finally It's a good job, It moves smoothly and it's addictive as mentioned. Edited August 6, 2009 by devwebcl Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted August 7, 2009 Author Share Posted August 7, 2009 It's a good job, It moves smoothly and it's addictive as mentioned. Thanks I'll get back to work on this one of these days. Quote Link to comment Share on other sites More sharing options...
smartkitten26 Posted August 13, 2009 Share Posted August 13, 2009 So whats the record score so far? Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted August 13, 2009 Author Share Posted August 13, 2009 Here are the people in the 3 digit club: neotokeo2001 - 115 yuppicide - 102 accousticguitar - 100 RevEng - 100 Quote Link to comment Share on other sites More sharing options...
devwebcl Posted August 28, 2009 Share Posted August 28, 2009 (edited) 104 oops, I deduced the same strategy that yuppicide mentioned above, but better it's to see if any block robounds on the first score's zero number of the left then always is going to the right top corner... there you don't need to learn the score when the next block is going to you Edited August 28, 2009 by devwebcl Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted August 28, 2009 Author Share Posted August 28, 2009 Nice work! That puts you in the #2 spot right behind neotokeo2001. I keep trying to beat my score of 100 but I haven't managed to do it yet. I added your score to post #1. Quote Link to comment Share on other sites More sharing options...
devwebcl Posted August 28, 2009 Share Posted August 28, 2009 (edited) a little better: 106 http://4.bp.blogspot.com/_C4Mn4YpvgeA/SpfyECaimQI/AAAAAAAAAWs/qgP3EHGsww4/s1600-h/Missit11.bin.png I'll upload the image later... I can't do it from here. Edited August 29, 2009 by devwebcl Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted August 28, 2009 Author Share Posted August 28, 2009 Updated high score list. Quote Link to comment Share on other sites More sharing options...
devwebcl Posted August 29, 2009 Share Posted August 29, 2009 (edited) 124 Edited August 29, 2009 by devwebcl Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted August 30, 2009 Author Share Posted August 30, 2009 124 A new top score! Quote Link to comment Share on other sites More sharing options...
littleman jack Posted September 5, 2009 Share Posted September 5, 2009 Might you get this out on a cartridge? Any plans like that? Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted September 5, 2009 Share Posted September 5, 2009 I like it, simple and fun. My best so far is 130. Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted September 5, 2009 Author Share Posted September 5, 2009 Might you get this out on a cartridge? Any plans like that? Not at the moment. I like it, simple and fun. My best so far is 130. You guys are good; I can't get close to 2 minutes! Quote Link to comment Share on other sites More sharing options...
devwebcl Posted September 6, 2009 Share Posted September 6, 2009 Well, just one point better 131 Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted September 6, 2009 Author Share Posted September 6, 2009 You guys are keeping me busy with the edit button. Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted September 6, 2009 Share Posted September 6, 2009 (edited) Any plans to add more sound to the game? Maybe a two note beat that gets faster as more enemies appear. And some type of kill/game over sound. Edited September 6, 2009 by neotokeo2001 Quote Link to comment Share on other sites More sharing options...
disjaukifa Posted September 21, 2009 Share Posted September 21, 2009 (edited) accousticguitar, I think it would be awesome to release this as a cartridge, the design above is simple yet really good. I have been playing this game for the last I don't 20 minutes, and my thought was wouldn't be awesome to have this game on a real cartridge!!!! Amazing game!!! I hate to admit it but I wish I could think of a game that was this cool!!!! Its so simple yet so complex!!! I took the image from the above post and made an atari label for it. I like the more original looking labels personally: -Disjaukifa Edited September 21, 2009 by disjaukifa Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted September 21, 2009 Author Share Posted September 21, 2009 I think it would be awesome to release this as a cartridge, the design above is simple yet really good. I have been playing this game for the last I don't 20 minutes, and my thought was wouldn't be awesome to have this game on a real cartridge!!!! Yes, that would be awesome. I've been working on a title screen for it. It's the multisprite kernel, so it won't be too fancy. Quote Link to comment Share on other sites More sharing options...
disjaukifa Posted September 21, 2009 Share Posted September 21, 2009 I think it would be awesome to release this as a cartridge, the design above is simple yet really good. I have been playing this game for the last I don't 20 minutes, and my thought was wouldn't be awesome to have this game on a real cartridge!!!! Yes, that would be awesome. I've been working on a title screen for it. It's the multisprite kernel, so it won't be too fancy. Hey. There is nothing wrong with simple!!! The easier something is, the less there is to break!!! Good example the Atari is what 24 ~ 32 years old depending on when the console was built, and you can have them stored in attics and just horrible conditions and 9 times out of 10, you can air can the machine to get it work perfectly. Simple. Now look at the Microsoft Xbox 360 . . . which has a 54% failure rate . . . its not a simple machine and it blows itself up. Simple is looking pretty good to me . Can't wait to see the title screen!!! I have to admit I can't seem to get over 63 on your game however . My first attempt I got 8! Not sure I should be boasting that . . . . -Disjaukifa Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted September 21, 2009 Author Share Posted September 21, 2009 There is nothing wrong with simple!!! Agreed. I like simple. I have to admit I can't seem to get over 63 on your game however. It gets challenging once there are 5 moving objects on the screen, but they still keep coming until there are 8 moving objects thanks to the multisprite kernel. Quote Link to comment Share on other sites More sharing options...
disjaukifa Posted September 21, 2009 Share Posted September 21, 2009 (edited) There is nothing wrong with simple!!! Agreed. I like simple. I have to admit I can't seem to get over 63 on your game however. It gets challenging once there are 5 moving objects on the screen, but they still keep coming until there are 8 moving objects thanks to the multisprite kernel. Hey, I think I could do better if I was playing it with an actual Atari Joystick, I am just using the arrow keys on my keyboard through Stella and its just not the same. -Disjaukifa Edited September 21, 2009 by disjaukifa Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted September 21, 2009 Author Share Posted September 21, 2009 This is one of those games you really need a joystick for. I like playing in the middle of the screen where stuff is flying at me from all directions. That would be suicide with the arrow keys, at least for me. Quote Link to comment Share on other sites More sharing options...
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