Gorf Posted January 22, 2010 Share Posted January 22, 2010 (edited) Would you call 1999 "recently" ? No but at least many silicon generations later. If you can't understand the actual point I was making I don't know what else to tell you. I think I made my self rather clear. Recently is still not so far off because the GFX cards for at leat a decade are still polygon based. It takes quite a processor of a few Gigahertz to out perform a Jag because the hardware STILL is not capable of voxels as with the blitter and it must be done in software. I dont care if you have games in 1999 since that is not the point. Im talking games that completely blow the doors off of what a 27 mhz console from 1992 was doing in terms of voxel rendering. Can a PC from 1999 do it? Im sure it can with a lot of work using a lot of assembler or a very optimized compiler. Just try using Open Gl even on todays machines and see how unsuited the monster 3D cards are at pixel and line and voxel rendering. You'd do much better using the host processor to do all those extra-polygonal effects. Only in the last 8 years are the GFX cards really making a better effort at pixel rendering. Edited January 22, 2010 by Gorf Quote Link to comment Share on other sites More sharing options...
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