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Remember my old 2004 Commodore 64 font modified for TI 40 column text mode demo ?

 

0124.preview.gif

 

Yes, I still have the source, but the graphic image file must sit somewhere else. What did I do ? I actually ripped the font out of my old cartridge. It's just an offset into the binary.

 

Generally the original font is a 6x7 with a handfull of 7x7 (#, &, M and W). It's also a wide font with each "leg" being 2 pixels wide, so it's not too easy to compress - making it a 5x7 pixel font. I made T and Y 6 pixels wide, so certain phrases might "glue" a bit. It was much about trying to maintain the original look and feel (of the C64).

Edited by sometimes99er
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Another 10 fonts added. There's now 164 fonts.

 

It is becoming increasingly difficult to find new unique fonts, though they do exist. Some are beautiful, some are almost not readable and some look a bit alike.

 

A font in itself might look a bit dull. To get a feeling about a font, you have to use it, color it and write different messages etc. Preferably text you're going to use in your project. Also there's no reason why you shouldn't adjust a font to better fit your needs etc.

 

:cool:

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Hey sometimes... You have a good "Underwater-Treasure-Hunting-Shark-Dodging" font? icon_smile.gif

Hiay !

 

I assume you only need uppercase. To get a good arcade feel there's always the 0000. The 0003 would be great for the underwater bubble octopus theme. Likewise with 0021 and 0034. 0023 fits the proposed sharks somehow. Maybe a bit too much sharpness with 0032.

 

calimari7.gif

 

icon_shades.gif

Edited by sometimes99er
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I like 23 alot!! Using 2 different fonts in the game would be great, but I'm just curious if adding 2 font sets might be a bit expensive. If a single 8x8 character is 8 bytes, then we're talking about a minimum of 288 bytes per font. 376 bytes for 2 fonts, though, isn't too bad... They will sit in the 8k of cart ROM until they are loaded directly into VDP RAM.... :) might use 3 fonts! :)

Edited by Opry99er
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I like 23 alot!! Using 2 different fonts in the game would be great, but I'm just curious if adding 2 font sets might be a bit expensive. If a single 8x8 character is 8 bytes, then we're talking about a minimum of 288 bytes per font. 376 bytes for 2 fonts, though, isn't too bad... They will sit in the 8k of cart ROM until they are loaded directly into VDP RAM.... :) might use 3 fonts! :)

Not counting space itself you're right on with 288 bytes for a set. 2 fonts would then be twice as much, not 376 bytes, but 576 bytes. That's about 7% of 8K.

 

Personally I would go for one distinct font with a game. Having 2 or 3 fonts with a game might give a messy impression.

 

If you include instructions, then might consider a font including lowercase and some punctuation.

 

If you're merely looking for a way to use more of the 8K, at least remember sound-effects and maybe different pieces of music. And some end-of-game scene.

 

:cool:

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Sorry--- I meant 576, thanks for the correction. :)

 

I am in agreement with you on the one font thing. It makes more sense, and WOULD give a more unified feel to the game. :). As far as the other stuff, I'll address it on the Carl thread... Don't wanna clog up this thread with "C-C" junk. Thanks for the advice and for the fonts. A year ago, I hadn't used a single unique font in a program.

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Holy Font Source! It's like opening one of those endless treasure vaults in Tunnels of Doom!

 

I can't seem to get to your tool that I used to create this partial font so no screenshot. I tried to replicate the blocky feel used in the original. Only trouble is the TI can't display as much on screen as a result. Feel free to use part or all if you dare... It's a monster ;)

 

 

Original size: http://sometimes.99er.net/patterns.html

Super size: http://sometimes.99er.net/patterns.swf

Save destination of last link to run with standalone player.

 

A - 00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F0F0F0F0FFFFF0F0F0F0F
B - 00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F0F0FFCFC0F0F0F0FFFFF
C - 00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F0000000000000F0FFFFF
D - 00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FCFC0F0F0F0F0F0F0F0F0F0FFCFC
E - 00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF00000000FCFC00000000FFFF
F - 
G - 00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F00003F3F0F0F0F0FFFFF
H - 
I - 00000F0F000000000000000000000F0F0000FFFFF0F0F0F0F0F0F0F0F0F0FFFF
J - 
K - 
L - 00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000000000000000000000000000FFFF  (not authentic)
M - 000030303C3C33333030303030303030000003030F0F3333C3C3C3C3C3C30303
N - 00000C0C0F0F0F0F0F0F0F0F0F0F0F0F00000F0F0F0FCFCFFFFF3F3F0F0F0303
O - 00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F0F0F0F0F0F0F0F0FFFFF
P - 
Q - 
R - 00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F0F0F0F0FFCFC0F0F0F0F
S - 00000F0F0F0F0F0F0F0F00000F0F0F0F0000FFFF0F0F0000FFFF0F0F0F0FFFFF
T - 00000F0F0000000000000000000000000000FFFFF0F0F0F0F0F0F0F0F0F0F0F0
U - 
V - 00000F0F0F0F0F0F030303030000000000000F0F0F0F0F0F0C0CFCFCF0F0F0F0
W - 
X - 
Y -
Z -

0D--
@ - 00003F3F303033333333333330303F3F0000FFFF0303F3F33333FFFF0000FFFF
1 - 00000000030303000000000000000F0F00000000F0F0F0F0F0F0F0F0F0F0FFFF
2 - 000000000F0F0F0F00000F0F0F0F0F0F00000000FFFF0F0F0F0FFFFF0000FFFF
3 - 
4 - 
5 - 
6 - 
7 - 
8 - 000000000F0F0F0F03030F0F0F0F0F0F00000000FFFF0F0FFCFC0F0F0F0FFFFF
9 - 000000000F0F0F0F0F0F0F0F00000F0F00000000FFFF0F0F0F0FFFFF0F0FFFFF
0 - 
COLOR BAR - 00000000000000000000000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
* - 0000000000000303000000000000000000003030FCFCCFCFFCFC303000000000

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Holy Font Source! It's like opening one of those endless treasure vaults in Tunnels of Doom!

 

I can't seem to get to your tool that I used to create this partial font so no screenshot. I tried to replicate the blocky feel used in the original. Only trouble is the TI can't display as much on screen as a result. Feel free to use part or all if you dare... It's a monster ;)

:)

 

My site has moved from 99er.net to planet-99.net: http://sometimes.planet-99.net/patterns.html

 

Here's an XB showing your definitions:

 

100 CALL SCREEN(12) :: CALL CLEAR
110 DISPLAY AT(1,6):"INSANEMULTITASKER"
120 CALL MAGNIFY(3) :: CALL SPRITE(#1,96,2,80,120)
130 READ CH$,PA$
140 IF CH$="END" THEN RESTORE
150 IF PA$="LOOP" THEN 130
160 DISPLAY AT(24,6):"SHOWING: "&CH$
170 CALL CHAR(96,PA$)
180 FOR DELAY=1 TO 400 :: NEXT DELAY
190 GOTO 130
200 DATA A,00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F0F0F0F0FFFFF0F0F0F0F
210 DATA B,00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F0F0FFCFC0F0F0F0FFFFF
220 DATA C,00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F0000000000000F0FFFFF
230 DATA D,00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FCFC0F0F0F0F0F0F0F0F0F0FFCFC
240 DATA E,00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF00000000FCFC00000000FFFF
250 DATA G,00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F00003F3F0F0F0F0FFFFF
260 DATA I,00000F0F000000000000000000000F0F0000FFFFF0F0F0F0F0F0F0F0F0F0FFFF
270 DATA L,00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000000000000000000000000000FFFF
280 DATA M,000030303C3C33333030303030303030000003030F0F3333C3C3C3C3C3C30303
290 DATA N,00000C0C0F0F0F0F0F0F0F0F0F0F0F0F00000F0F0F0FCFCFFFFF3F3F0F0F0303
300 DATA O,00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F0F0F0F0F0F0F0F0FFFFF
310 DATA R,00000F0F0F0F0F0F0F0F0F0F0F0F0F0F0000FFFF0F0F0F0F0F0FFCFC0F0F0F0F
320 DATA S,00000F0F0F0F0F0F0F0F00000F0F0F0F0000FFFF0F0F0000FFFF0F0F0F0FFFFF
330 DATA T,00000F0F0000000000000000000000000000FFFFF0F0F0F0F0F0F0F0F0F0F0F0
340 DATA V,00000F0F0F0F0F0F030303030000000000000F0F0F0F0F0F0C0CFCFCF0F0F0F0
350 DATA @,00003F3F303033333333333330303F3F0000FFFF0303F3F33333FFFF0000FFFF
360 DATA 1,00000000030303000000000000000F0F00000000F0F0F0F0F0F0F0F0F0F0FFFF
370 DATA 2,000000000F0F0F0F00000F0F0F0F0F0F00000000FFFF0F0F0F0FFFFF0000FFFF
380 DATA 8,000000000F0F0F0F03030F0F0F0F0F0F00000000FFFF0F0FFCFC0F0F0F0FFFFF
390 DATA 9,000000000F0F0F0F0F0F0F0F00000F0F00000000FFFF0F0F0F0FFFFF0F0FFFFF
400 DATA COLOR BAR,00000000000000000000000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
410 DATA *,0000000000000303000000000000000000003030FCFCCFCFFCFC303000000000
420 DATA END,LOOP

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:)

 

My site has moved from 99er.net to planet-99.net: http://sometimes.planet-99.net/patterns.html

 

Here's an XB showing your definitions:

 

Ahhh.. thanks, I must have missed that. If I can find a few more carts that use the missing characters I'll finish this mystery font. Having access to the pattern tool will help. Neat little display program you cooked up :D

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Before I got the TI-99/4A, I had a 2600. I think I had almost 40 cartridges. I remember I liked the digits in Defender so much, that I used them in a TI game back then.

 

0183.preview.gif

 

Anyways, I took the 10 digits and designed the rest of the characters (uppercase and punctuation only) in much the same spirit.

Edited by sometimes99er
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