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One question... has anyone actually used any of them yet?

 

I believe Owen will use some with Honeycomb Rapture, The Legend of Beryl Reichardt and Calimari Carl. Also the SID project will probably use one or two. Before setting up this thread, font image files, that I've set up, has been used lately with Multicart and Chronicle of Sniffing Zombie. My font editor, Grapefruit, has been around since 2006 with a bunch of image files, so maybe there has been more. I will definitely use some in my future projects.

 

Very nice! It's just amazing how are you able to come up with even more fonts icon_smile.gif

 

I couldn't do it without Google. Tursi was kind and made a reference to a 70+ arcade font collection. I've also been going thru these 374 fonts at http://kofler.dot.at/c64

 

Today I found a font, which was partly already in the collection. I made this update to font 0141.

 

0141.preview.gif

Edited by sometimes99er
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The font ripper Lime has been released. For now it only operates on 64c format files (Commodore 64 character sets).

 

Excellent stuff :cool:

 

I'd like to add Lime to the development resources thread. Is that ok ?

 

The development resources thread hasn't seen any activities in the last month. It's not that there's nothing to add ;)

Actually, I still have a pretty long list of stuff to add, only a permanent lack of time it seems.

It'll stay that way this week, but I'm planning on adding a couple of things next week :)

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