PAC-MAN-RED Posted September 29, 2019 Author Share Posted September 29, 2019 Splatterhouse Sprites: Rick: Body Eater: Hey guys & gals! Halloween is soon and I designed some horror sprites from the Arcade game Splatterhouse. Enjoy! illya 10 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted September 29, 2019 Share Posted September 29, 2019 Beautifully done! 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted September 29, 2019 Author Share Posted September 29, 2019 Thank you. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted September 29, 2019 Share Posted September 29, 2019 more excellent sprites ! 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted October 6, 2019 Share Posted October 6, 2019 I am glad you're back! Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 7, 2019 Author Share Posted October 7, 2019 Thank you, it's been too long my friend! And I sincerely hope you and everyone out there is doing well. 1 Quote Link to comment Share on other sites More sharing options...
barleyatari Posted October 12, 2019 Share Posted October 12, 2019 It's technically not Atari related, but is it okay if I use the Rev Man sprites from a long while back for something else that needs 8x8 sprites? I'll give credit. They're slightly modified, because it supports multicolor. 2 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 12, 2019 Author Share Posted October 12, 2019 Yes, it's not a problem, as that's all I ask of people. You're doing a good job. Keep up the good work! 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 25, 2019 Author Share Posted October 25, 2019 Just have a compilation of sprites I've had kicking around for awhile that perhaps someone will find useful: 4 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 27, 2019 Author Share Posted October 27, 2019 (edited) The Lost Sprites & Graphics: Here are some sprites and a titlescreen I did that I can't find on the forums at this time. So I'm posting them here for preservation and for everyone. illya Edited October 27, 2019 by PAC-MAN-RED 8 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted November 15, 2019 Author Share Posted November 15, 2019 CGE Adventures Featuring the late, great, Intellivision president Keith Robinson as a boss! A game I contributed some sprite work to back in 2012. It was a year in development and truly a labor of love for an incident that happened at CGE. The game is based on a true story from CGE 2010 when the RetroGaming Roundup crew were interviewing a classic gaming celebrity while a strange fellow made off with not one, but a whole spindle of 100 of the Podcast Promo CDs. Through investigation and deduction the thief was identified and has now come to be famously known as the Deaf CD Thief. The stage is set in Las Vegas at the 2010 Classic Gaming Expo for this CD heisting hi-jinx. As the Deaf CD Thief it is your goal to search the Classic Gaming Expo in its glorious entirety from the show floor to the video game museum and ultimately the V.I.P. Lounge, all in hopes of finding and pillaging the CDs from the expo and escaping to freedom on the Las Vegas Strip. Sprites: Some Screens: Thanks to: Byte Knight of AtariAge.com; Lead Programmer Keifer Holcomb (AKA Byte Jr.); Title Screen Music, Viva Las Vegas RetroShaun of RetroGamingRoundup; Title Screen and In-Game Graphic Artist RevEng of AtariAge.com; Graphic Designer Philsan; PAL Converesion Albert Yarusso, Owner of AtariAge.com; Cartridge Hardware UKMike of RetroGamingRoundup; Box and Cartridge design Scott of RetroGamingRoundup; Level designer, Business and Production SoCal Mike of RetroGamingRoundup and GameGavel; Manual Layout & Design Gameplay + Song: Song by: Some nice lads from across the pond http://www.thebritishibm.com/ Purchase: http://www.retrogamingroundup.com/store/ 5 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted November 16, 2019 Author Share Posted November 16, 2019 (edited) by UltimateCartoonFan99 on DeviantArt Just wanted to bring some attention to this idea that Magmavision2000 has for a Godzilla game. If you could give him some encouragement and support I'm sure he'd appreciate it. Edited November 16, 2019 by PAC-MAN-RED 2 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted November 18, 2019 Author Share Posted November 18, 2019 More Godzilla sprites & frames here: 1 Quote Link to comment Share on other sites More sharing options...
Aloan Posted November 18, 2019 Share Posted November 18, 2019 well, for those who have not seen yet, I got a tool that may be useful for artists: http://aloan.site90.com/atari_graphics_simplified.html 2 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 19, 2019 Share Posted November 19, 2019 9 hours ago, Aloan said: well, for those who have not seen yet, I got a tool that may be useful for artists: http://aloan.site90.com/atari_graphics_simplified.html Is that similar to what Visual batari Basic has? https://www.randomterrain.com/atari-2600-memories-batari-basic-vbb.html#playfielded https://www.randomterrain.com/atari-2600-memories-batari-basic-vbb.html#spriteed Quote Link to comment Share on other sites More sharing options...
Aloan Posted January 3, 2020 Share Posted January 3, 2020 Update today!!! now we have a graphical Menu from which to choose (via mouse) what drawing mode we want! so that made it speedier (instead of memorizing what number does what!) Quote Link to comment Share on other sites More sharing options...
aitsch Posted April 22, 2020 Share Posted April 22, 2020 (edited) hi everyone, i'm new in this forum. i'm developping simple 8-bit games for old computers in assembly language. while looking for animated 8x8 pixel sprites, i came across this post. i am very impressed about the sprites i saw here. especially @PAC-MAN-RED's animated 8x8 designs are fantastic. ? my new project should be an karate style game with black and white 8 x 8 custom characters. i'm not a big talent in designing grafics but i attached my current figures / moves. the ideal is international karate+ (yes, i know is a little bit ridiculous). the plan is to have 4 frames from the initial state to the last frame. all my trys to animate the frames from the initial state to one of the six moves ends in an desaster ? please, could anyone of you help me with this moves? it would be great! if you have improvements for the current character or addition ideas, you are welcome. thanks a lot for your help. aitsch Edited April 22, 2020 by aitsch 3 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted April 22, 2020 Author Share Posted April 22, 2020 2 hours ago, aitsch said: hi everyone, i'm new in this forum. i'm developping simple 8-bit games for old computers in assembly language. while looking for animated 8x8 pixel sprites, i came across this post. i am very impressed about the sprites i saw here. especially @PAC-MAN-RED's animated 8x8 designs are fantastic. ? my new project should be an karate style game with black and white 8 x 8 custom characters. i'm not a big talent in designing grafics but i attached my current figures / moves. the ideal is international karate+ (yes, i know is a little bit ridiculous). the plan is to have 4 frames from the initial state to the last frame. all my trys to animate the frames from the initial state to one of the six moves ends in an desaster ? please, could anyone of you help me with this moves? it would be great! if you have improvements for the current character or addition ideas, you are welcome. thanks a lot for your help. aitsch How's this? Sprites at 4X: Sprites at 1X: 6 Quote Link to comment Share on other sites More sharing options...
aitsch Posted April 23, 2020 Share Posted April 23, 2020 (edited) this is looking really good. thank you! I would never have been able to do that. I'm not sure about the block, because it is a backwards movement. here are the current results. aitsch blocking (hmmmmm???) what do you think about this blocking alternative (i don't like the last frame)? crouch blow (good) flying kick (something in the last frame could be better - it seems that this kick has no power) low kick (i love it) punch (i love it) high kick (good) would you make changes to this characters? how would you realize a backflip and a knock down in ik+-style ?? aitsch Edited April 23, 2020 by aitsch Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted April 24, 2020 Author Share Posted April 24, 2020 (edited) Re-did the Block: Flying Kick: Back Flip: Knock Down: Knock Out: Frames: 4X: 1X: Edited April 24, 2020 by PAC-MAN-RED 3 1 Quote Link to comment Share on other sites More sharing options...
aitsch Posted April 24, 2020 Share Posted April 24, 2020 (edited) wow. i never thought that it is possible to create thoose expressive characters with only 8x8 pixels. the flying kick looks powerfull now. is this a natural born talent in you or can i learn this somewhere? @PAC-MAN-RED there are some broken links in your last post. The backflip looks very realistic but isn't it better to have one more salto-frame? the initial state comes anyway after any animation. nevertheless it is looking perfect. the knock down / out animation is 100% ik+! now i get brave i tried to design a spinning kick. not sure whether it looks more like a dancer (travolta style instead of ik+ style) ? --> good enough for my profile picture one last question. how would you do the normal movement (forwards / backwards)? my try looks like the player is injured or a character from 'the walking dead' ? aitsch Edited April 24, 2020 by aitsch 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted April 24, 2020 Author Share Posted April 24, 2020 There is artistry in my family, but I had to work at it to develop in the "pixel" realm. Basically the formula goes: observe a subject, and using the imagination, translate it into pixel form. It takes practice and patience, patience and practice. The somewhere is wherever you are with your computer and it's free, and there are already examples of sprites an animation on the internet. Beyond this it would be learning to use specialized software like Photoshop to add effects, etc., and this means you could pay/have someone teach you. My crappy internet connection at times causes the forum to produce broken links and anomalies as I attempt to force uploading to it, hence the double Back Flip image. To get the back flip animation I watched a IK+ International Karate Plus (Amiga) YouTube video at reduced speed and I paused on the animation frames I wanted. Try watching the video where they walk around, and try to remake your walking sprite. 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted April 24, 2020 Author Share Posted April 24, 2020 (edited) *double post* Edited April 25, 2020 by PAC-MAN-RED Quote Link to comment Share on other sites More sharing options...
aitsch Posted April 24, 2020 Share Posted April 24, 2020 (edited) i've used a similar method to the spinning kick. i googled the sprite set of ik+ and tried to transfer the moves to the character. for the walk i've tried your tip. i've never noticed that the speed in yt-videos is reducable or increaseable. the observation shows: when the fighter walks the torso is completely static. only the feets are moving. the tricky part is that the backwards leg is crossing the other leg. and this is my result of my try of your youtube method. this is my best outcome. but it looks that the fighter goes backward. what do you think? aitsch Edited April 24, 2020 by aitsch Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted April 24, 2020 Share Posted April 24, 2020 I wish someone would make a rotoscoping tool where you can play a video frame by frame in the background and draw over it with chunky 'pixels' that match the dimensions of sprite pixels when resized and saved as .spr files. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.