+retroclouds Posted January 12, 2011 Share Posted January 12, 2011 I have added the full UCSD Pascal documentation to the Development Resources thread. These are actually several documents and it took me quite some time to scan them (sorry, no OCR). The only thing still missing at this time are the disk images. These will be added soon (I hope). I have the floppy disks but have not turned them into disk images yet. Hoping that someone can help with that (or send them via eimal) Enjoy! 5. UCSD Pascal The UCSD Pascal manual package ZIP + PDF The official UCSD Pascal programming manuals. The zip file (70 megabytes) contains all manuals in PDF format. Here are the PDF manuals for online viewing: Compiler, Editor, Filer, Utilities, Assembler, Linker, p-code card 4 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted January 12, 2011 Share Posted January 12, 2011 Great news Filip! Did the manual come with the sealed TI P-Code box? Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted January 13, 2011 Share Posted January 13, 2011 (edited) Here are the UCSD system disk images in v9t9/MESS format. UCSD.zip Edited January 13, 2011 by Vorticon 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 13, 2011 Share Posted January 13, 2011 Looks like a monster. Just out of curiosity ... Are there any estimates into how many were sold ? Was there any user or third party developers releasing anything from this "system" ? What does the card do ? Would you need the p-System and/or the card to run anything developed with this ? What was the retail price from release and like until months before TI pulled out ? Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted January 13, 2011 Share Posted January 13, 2011 Great !!!! Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted January 13, 2011 Author Share Posted January 13, 2011 I'm lucky having unlimited bandwith. The package got downloaded over 40 times yesterday! Combined with some online-viewers, that made a whopping 2 GB download-stream yesterday Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted January 13, 2011 Author Share Posted January 13, 2011 Looks like a monster. Just out of curiosity ... Are there any estimates into how many were sold ? Was there any user or third party developers releasing anything from this "system" ? What does the card do ? Would you need the p-System and/or the card to run anything developed with this ? What was the retail price from release and like until months before TI pulled out ? Don't know on the figures sold. But man, I wished I had one back in the days. The p-card basically only contains some ROM's and GROM's. It holds the interpreter and part of the operating system. Because that is actually what it is. Basically its a virtual machine running the bytecode of programs written in UCSD Pascal or other languages (e.g. Pilot). The implementation seems to be quite feature complete. If you go through the documentation, you'll find a section describing how to run multiple tasks at the same time. With todays possibilites (CF7+ or nanopeb, ROM/GROM PCB's) it should be possible to put the card functionality on a cartridge. Rumor has it, there was a guy who once simulated the P-code card using a GRAM-Kracker or similar device. Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted January 13, 2011 Author Share Posted January 13, 2011 Great news Filip! Did the manual come with the sealed TI P-Code box? no, I got it from InfernalKeith Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted January 13, 2011 Share Posted January 13, 2011 Looks like a monster. Just out of curiosity ... Are there any estimates into how many were sold ? Was there any user or third party developers releasing anything from this "system" ? What does the card do ? Would you need the p-System and/or the card to run anything developed with this ? What was the retail price from release and like until months before TI pulled out ? Don't know on the figures sold. But man, I wished I had one back in the days. The p-card basically only contains some ROM's and GROM's. It holds the interpreter and part of the operating system. Because that is actually what it is. Basically its a virtual machine running the bytecode of programs written in UCSD Pascal or other languages (e.g. Pilot). The implementation seems to be quite feature complete. If you go through the documentation, you'll find a section describing how to run multiple tasks at the same time. With todays possibilites (CF7+ or nanopeb, ROM/GROM PCB's) it should be possible to put the card functionality on a cartridge. Rumor has it, there was a guy who once simulated the P-code card using a GRAM-Kracker or similar device. It essentially takes control of the entire system and the TI becomes a different machine. Ideally one needs a minimum of 2 and better yet 3 floppy drives to have maximum flexibility, although one will work with a lot of swapping. Problem with the p-code system is that it is heavily oriented towards text displays and thus graphics capabilities are extremely limited. I remember having to cobble together a library unit that does the equivalent of TI BASIC's HCHAR and VCHAR. It is however possible to do inline assembly with it, so this opens up a lot of possibilities. Maybe I should revisit it again! Quote Link to comment Share on other sites More sharing options...
apersson850 Posted October 31, 2014 Share Posted October 31, 2014 The minimum equipment TO RUN already compiled programs is the console, expansion box, memory expansion, p-code card and cassette player. The p-code card supports storing programs on cassette. But TO DEVELOP programs you also need at least one disk drive (but that's a painful exercise) and some of the software for the system. The system was sold in four pieces: P-code card. This is a 12 kbyte ROM extension with p-code interpreter and BIOS routines as well as a 48 kbyte ROM-disk (implemented by GROMs), which holds the SYSTEM.PASCAL and some other files for the operating system. The addition of 12 kbyte ROM means the p-system can run in 32 kbyte RAM (otherwise it needs 48 kbyte RAM). Some code is copied to 8 kbyte RAM section, since the p-code card must be disabled during disc and RS-232 access. The p-code interpreter can run p-code from RAM, video RAM or GROM, so all memory can be used for p-code. Editor/Filer/Utilities software package (floppies). Pascal compiler (floppy). Assembler/linker package (floppy). You could by these as you needed them. If you didn't want to write assembly language programs for use with the p-system, you didn't need the assembler/linker. I made a RAM disk to host the editor and compiler, something which significantly speeded up the software development process. The development procedure with the p-system is as follows: Use the Editor to write your Pascal source code. Use the compiler to compile it into p-code. Run the program. The p-code will be interpreted by the p-code interpreter. If you want to add assembly support, you do this too: Use the Editor to compile the assembly procedures. Declare them as external in the Pascal program. Compile the Pascal program. Use the assembler to assemble the support routines. Use the Linker to link the assembly routines into the Pascal program. This resolves the pending links to the external procedures. Run the linked code file. The p-system supported some advanced concepts, to make larger programs run in small memory space. Source files can be linked, since the Editor supplied can edit files up to about 12 kbytes only. Programs can be segmented, which means that procedures and functions not used can be rolled out of memory and brought back in on demand. Memory for data can be allocated and released dynamically during program execution, so a large buffer can be allocated when needed and then cease to exist when no longer needed. Loaded p-code software is relocateable even at runtime, so an out-of-memory fault can often be resolved at runtime by moving the loaded code in memory. The system works with the stack at one end of memory, the heap (for dynamic memory allocation) at the other and the code pool in between. So if the stack grows into the code, the code will move towards the heap. Then there's an alternate code pool in video memory, which is used first, provided the code fits there (it's smaller). Thus you shouldn't write segments larger than that they fit in the video RAM code pool. The system allows for separate compilation, where support programs can be written and compiled separately. They are then just referenced by file name and unit name from the program that uses them. If such support routines are general enough to be used in many programs, they can be included in the SYSTEM.LIBRARY file and then you only need to reference them by name. Units are always separate segments, thus need not be memory resident when not called. They can also have internal segmentation, so that not all of a unit needs to be loaded at the same time. Units can internally refer to assembly routines, which are linked in to the unit once and then automatically loaded and called when required. It didn't generate the fastest code, but the p-system was by far the most comprehensive software development environment on the TI 99/4A. 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted October 31, 2014 Share Posted October 31, 2014 I will be happy to OCR them, if anyone wants. Quote Link to comment Share on other sites More sharing options...
+mizapf Posted November 1, 2014 Share Posted November 1, 2014 I had some surprisingly good results with Tesseract and the Editor/Assembler manual. The only problem is - not surprisingly - lack of time to format the now text-only pages to bring them back to the original layout. Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted January 3, 2015 Share Posted January 3, 2015 Hi mizapf, did you once try "Nuance PDF pro" ? Its scanning well and you have the option to keep the old look and face from the document, and it though is searchable. Maybe interesting, I use it sometimes for old documents. (but I think your problem here is "bad original/small original") Ralf Quote Link to comment Share on other sites More sharing options...
globeron Posted May 30, 2015 Share Posted May 30, 2015 UCSD P-code card in emulators Videos: 1. MESS/QMC2 TI-99/4A + p-codecard (in "PEB") with disks -- 2. MESS/QMC2 TI-99/8 with built-in P-code card in OS (diskdrive not working?) 3. V9T9 (May 2014 version) - 4. Pending Video -- Classic99 (pending, currently "Stack Overflow * Reboot) (Version 380) Overview of emulators supporting the P-code card system: UCSD P-code card system emulation---------------------------------------------------Windows/Linux- MESS/QMC2 - TI-99/4A with P-code card- MESS/QMC2 - TI-99/8 built-in OS- V9T9 - TI-99/4A with P-code card (req. 14/May/2014, 2015 P-code option is being fixed)Windows- Classic99 - TI/99/4A or QI (V2.2) with P-code card (** Stack Overflow) No support for P-code card emulation====================================Android-------- Android99 (Android phone)Java-------- JS99er.net (online / webbrowser) - Rasmus- JS99er (Java 1.5) offline - RasmusWindows-------- Ti99w (v4.4) - Fred- Win994a-TI-99/4A Simulator for Windows - Version 3.010 (2/Apr/2013)- PC99Older emulators: (http://www.99er.net/emul.shtml)---------------DOS (e.g. use "Dosbox 0.74") to run these systems---PC99 - DOS/WINV9T9 - DOS/WIN (TI6.0)TI-99/4A Emulator by Ton Brouwer (For the PC)Windows-------ami99- WINApple MacinTosh---------------MACV9T9- MACAmiga---------------TI4Amiga- AmigaTI-99/4A Emulator by Ton Brouwer, ported by Stefan Haubenthal (For the Amiga)Linux versions--------------TI99SIM - LinuxTI-99/4A Emulator by Ton Brouwer - LinuxTomy Tutor----------The Tutti Emulator by Cameron Kaiser(For the Commodore 64, or a C64 emulator) 1 Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted May 31, 2015 Share Posted May 31, 2015 UCSD P-code card in emulators ... Your presentation is a bit confusing. I cannot tell whether you say PC99 does or does not support the UCSD P-code card. I can tell you that it does. ...lee Quote Link to comment Share on other sites More sharing options...
globeron Posted May 31, 2015 Share Posted May 31, 2015 Your presentation is a bit confusing. I cannot tell whether you say PC99 does or does not support the UCSD P-code card. I can tell you that it does. ...lee Hi Lee, Thank you for the feedback, it will be corrected in above's list (UCSD P-code card is listed here in the list) - http://www.cadd99.com/pc99.htm Quote Link to comment Share on other sites More sharing options...
globeron Posted June 2, 2015 Share Posted June 2, 2015 Classic99 (v380) and p-code card video: Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted June 2, 2015 Share Posted June 2, 2015 P-Code does not work in Classic99 unfortunately. If you try to edit a file, you get a stack overflow error... Also in MESS, you need to select the legacy TI disk controller to be able to read disk files, not the standard one. This is a bug that will be fixed with the next MESS version. Quote Link to comment Share on other sites More sharing options...
+mizapf Posted June 2, 2015 Share Posted June 2, 2015 (edited) It does not work with "tifdc" but with "tifdcleg"? Good to know. Edit: This does not work for you? ./mess64 ti99_4ae -keymap -keymap_file keymaps/km_de_LINUX.map -peb:slot4 pcode -peb:slot8 tifdc -flop1 disks/cartdsk/UCSD_Pascal/ucsd_pascal_compiler.dsk Edited June 2, 2015 by mizapf Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted June 2, 2015 Share Posted June 2, 2015 No, the emulation crashes... Quote Link to comment Share on other sites More sharing options...
+mizapf Posted June 2, 2015 Share Posted June 2, 2015 Good that we talked about it, because as it's working for me I would have no reason to try to fix anything. Please PM me your disk image, also the options when starting MESS. What MESS version is it? I suppose you're using it in Windows. This makes things a bit difficult for me, since I don't know whether I can reproduce the issue. It would be easiest if you had some debugger and it you ran the debug build. The debug build can be separately downloaded from mamedev.org, but as for the debugger I can't help here. The legacy controller implementations will be removed as soon as I will have finished the HFDC hard disk re-implementation; we cannot keep them much longer, since they make use of deprecated structures. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted June 3, 2015 Share Posted June 3, 2015 Michael, here's your post on this topic when I had brought this up back in March. I am using MESS 0.159.0.0 with Windows and the QMC2 frontend version 0.49. <<I found the problem with the new floppy system: I relied too much on the entries in sector 0 (VIB). The UCSD Pascal disks do have a VIB, but it is incomplete. The number of heads and sectors is 0, and well, you guess ... some division ... I just added a sanity check which treats the VIB as non-existent when it is incomplete.>> Quote Link to comment Share on other sites More sharing options...
+mizapf Posted June 3, 2015 Share Posted June 3, 2015 Ah, OK, that one ... has been fixed, indeed. http://www.ninerpedia.org/index.php/MESS_version_history Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted June 3, 2015 Share Posted June 3, 2015 I see that I'm a few versions behind I'll update... Quote Link to comment Share on other sites More sharing options...
+mizapf Posted June 3, 2015 Share Posted June 3, 2015 They seem to have increased the release rate ... one new release every month. Most of the changes apply to the arcade machines, though, as you see by the many "-" in my table. By the way, the MESS emulations are now fully integrated into the MAME distribution, so from now on you have to download and install the latest MAME release. You will still have a MESS executable inside. And indeed, one of the considerations was to promote MESS by a closer integration into the more widely known MAME project. Quote Link to comment Share on other sites More sharing options...
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