Nukey Shay Posted February 23, 2011 Share Posted February 23, 2011 Just tested it...do this just before loading the Bat's state in the first part: ;existing line... bne MoveDragon_6 ;2 Branch if not roaming ;bugfix asl ;2 Roll back 1 bit left (and get rid of bit0) sta $04,x ;5 ...And update ;continue with new lines (lda BatR+4, etc)... That will give you nice, clean animation @ 2 frames when the dragon is marching around Quote Link to comment Share on other sites More sharing options...
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