emkay Posted January 31, 2012 Author Share Posted January 31, 2012 Subtle synth fx .... http://www.youtube.com/watch?v=cFDMssyi60E Quote Link to comment Share on other sites More sharing options...
emkay Posted February 3, 2012 Author Share Posted February 3, 2012 Endtime flavour http://www.youtube.com/watch?v=LYpAFTutYbQ Some gr.11 and some dedicated 4 different modulation settings on the main voice.... Quote Link to comment Share on other sites More sharing options...
TMR Posted February 4, 2012 Share Posted February 4, 2012 Poor conversion, I see no reason else why they couldn't have gotten the notes right. There's a note about this tune in the STIL: Almost all copies of the game had a bug in the tape loader routine which would mean the music corrupts itself around the 1:20 mark. It still appears to go out of whack on the "fixed" version in the HVSC (the bass gets out of sync with the rest of the tune) but presumably sounded right to composer Barry Leitch when it was originally done. Just tried the disk version (although cracked), it doesn't even bopther to provide the music. Cracks more often than not won't retain loading screens or music especially with single file games like Silkworm - adding in the loader and picture bumps up the file size, something the cracking charts of the 1980s and 1990s took into consideration when judging versions. Sometimes they're included on the disk as a standalone file but it depends on the crew and how much of a hurry they were in if this was to be a first release. Quote Link to comment Share on other sites More sharing options...
emkay Posted February 8, 2012 Author Share Posted February 8, 2012 Hard Rock was yesterday. Today we listen to Hard Classics So turn the lights off ... http://www.youtube.com/watch?v=7dGFDwDIf3k Btw: Eddi is a straight import with Quantizator. Would be nice to have this directly integrated into G2F. Btw2: the tune would be even better with active arranged modulations. Passive control of modulations simply has it's flaws. Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted February 8, 2012 Share Posted February 8, 2012 Very virtual http://www.youtube.com/watch?v=B7iLW3oNZek I think that needs this music - I'd swear this was *written* for pokey http://www.youtube.com/watch?v=k5NJ4Wf2guo Quote Link to comment Share on other sites More sharing options...
Rybags Posted February 8, 2012 Share Posted February 8, 2012 Would go well in stereo. I reckon they've used some exact Pokey LFSR patterns to get many of those instruments. Quote Link to comment Share on other sites More sharing options...
analmux Posted February 8, 2012 Share Posted February 8, 2012 Hard Rock was yesterday. Today we listen to Hard Classics So turn the lights off ... http://www.youtube.com/watch?v=7dGFDwDIf3k Btw: Eddi is a straight import with Quantizator. Would be nice to have this directly integrated into G2F. Btw2: the tune would be even better with active arranged modulations. Passive control of modulations simply has it's flaws. Hi, emkay. I can't remember you made a pokey tune sounding like this. Am I right? Or if I'm wrong, which .xex-tune is it then? Quote Link to comment Share on other sites More sharing options...
emkay Posted February 8, 2012 Author Share Posted February 8, 2012 (edited) I think that needs this music - I'd swear this was *written* for pokey http://www.youtube.com/watch?v=k5NJ4Wf2guo Sounds like they ripped some parts off Mux's Instrumentarium Edited February 8, 2012 by emkay Quote Link to comment Share on other sites More sharing options...
emkay Posted February 8, 2012 Author Share Posted February 8, 2012 Hi, emkay. I can't remember you made a pokey tune sounding like this. Am I right? Or if I'm wrong, which .xex-tune is it then? It was a tune.... for some still not finished intro ... I made/converted in 2010. Quote Link to comment Share on other sites More sharing options...
emkay Posted February 8, 2012 Author Share Posted February 8, 2012 This one combines lower notes played by modulations, higher notes played with filter (high pass)+ modulations http://www.youtube.com/watch?v=lmKwpVuxW0c Quote Link to comment Share on other sites More sharing options...
emkay Posted February 14, 2012 Author Share Posted February 14, 2012 One of the "1st" conversions.... showing some pulse width manipulations in 15kHz. http://www.youtube.com/watch?v=WaOphWNibMI Quote Link to comment Share on other sites More sharing options...
emkay Posted February 14, 2012 Author Share Posted February 14, 2012 (edited) A 4 channel special: http://www.youtube.com/watch?v=W61-h_N-wzk and some melodic filter http://www.youtube.com/watch?v=chzl5s4TgEI Edited February 14, 2012 by emkay 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted February 18, 2012 Author Share Posted February 18, 2012 Those may fit aswell... http://www.youtube.com/watch?v=rJuhYx1YrqI 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted February 18, 2012 Author Share Posted February 18, 2012 You know those 4 tunes? http://www.youtube.com/watch?v=Kcblun33Ss0 Quote Link to comment Share on other sites More sharing options...
emkay Posted February 18, 2012 Author Share Posted February 18, 2012 Best musical results will be there, if modulation and filter get mixed together. You can do sound fx over several octaves, keeping the frequency stable. http://www.youtube.com/watch?v=DHe7ML7Bu_4 Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted February 18, 2012 Share Posted February 18, 2012 Hm, the pic is stolen converted from Shadow of the Beast III. The music is ripped from Draconus. Quote Link to comment Share on other sites More sharing options...
emkay Posted February 18, 2012 Author Share Posted February 18, 2012 Hm, the pic is stolen converted from Shadow of the Beast III. The music is ripped from Draconus. If there is anything "stolen", it is already stealing, when browsing a website, because, pictures and sound get copied to the local machine.... Create a tool that converts graphics and music online, and look to that pictures and listen to that sound in an "Atari-Browser" ... is virtually the same. As the sources were free available, any further discussion is needless... Quote Link to comment Share on other sites More sharing options...
Rybags Posted February 18, 2012 Share Posted February 18, 2012 That first of 4 is pretty cool - is there a fuller version? Quote Link to comment Share on other sites More sharing options...
analmux Posted February 19, 2012 Share Posted February 19, 2012 @ R4ngerM4n: Do you have any atari-related goals of visiting this forum? Or do you actually post some useful comments sometimes? I didn't find any. Or are you the 2nd account of another user? You seem to be some 'fantasy'-user anyway. Sorry. 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted February 19, 2012 Author Share Posted February 19, 2012 This one shows a combination of modulations and pulse width manipulations. The sounds could be less noisy, but the demonstration purpose should be clear.. http://www.youtube.com/watch?v=lgkbVOsZGqA Quote Link to comment Share on other sites More sharing options...
emkay Posted February 19, 2012 Author Share Posted February 19, 2012 That first of 4 is pretty cool - is there a fuller version? That's what the MOD file offered. Quote Link to comment Share on other sites More sharing options...
emkay Posted February 23, 2012 Author Share Posted February 23, 2012 Something very experimental http://www.youtube.com/watch?v=3pGMBkMIaoY Quote Link to comment Share on other sites More sharing options...
emkay Posted February 23, 2012 Author Share Posted February 23, 2012 And the "Logical 3 tune" with the different sound setting. http://www.youtube.com/watch?v=l4xgXVzP91o Quote Link to comment Share on other sites More sharing options...
emkay Posted February 23, 2012 Author Share Posted February 23, 2012 (edited) Sometimes it looks like people don't get what this is about. All the complex sounding is usable for almost "all" games, because it's using default POKEY hardware with simple VBI programming (sometimes 2xVBI). It's just the timing between 2 channels that has to be set right, which is easily possible because the dependency of ANTIC, POKEY and the CPU has never changed. It's only the "correction" missing, that might be necessary ....here and there ... for additional sound manipulations, which costs some additional CPU cyles. Edited February 23, 2012 by emkay Quote Link to comment Share on other sites More sharing options...
analmux Posted February 23, 2012 Share Posted February 23, 2012 ...but many times it looks like people don't WANT to understand, and that's still a pity. You know, this correct pokey-usage is not worked out by someone from the polish Atari-scene. It seems like that's also the reason why the polish coders don't work on it... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.