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Real Atari 8-Bit Impressions


emkay

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Poor conversion, I see no reason else why they couldn't have gotten the notes right.

 

There's a note about this tune in the STIL:

 

Almost all copies of the game had a bug in the tape loader routine which would mean the music corrupts itself around the 1:20 mark.

 

It still appears to go out of whack on the "fixed" version in the HVSC (the bass gets out of sync with the rest of the tune) but presumably sounded right to composer Barry Leitch when it was originally done.

 

Just tried the disk version (although cracked), it doesn't even bopther to provide the music.

 

 

Cracks more often than not won't retain loading screens or music especially with single file games like Silkworm - adding in the loader and picture bumps up the file size, something the cracking charts of the 1980s and 1990s took into consideration when judging versions. Sometimes they're included on the disk as a standalone file but it depends on the crew and how much of a hurry they were in if this was to be a first release.

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Hard Rock was yesterday. Today we listen to Hard Classics ;)

 

So turn the lights off ...

 

http://www.youtube.com/watch?v=7dGFDwDIf3k

 

Btw: Eddi is a straight import with Quantizator. Would be nice to have this directly integrated into G2F.

Btw2: the tune would be even better with active arranged modulations. Passive control of modulations simply has it's flaws.

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Hard Rock was yesterday. Today we listen to Hard Classics ;)

 

So turn the lights off ...

 

http://www.youtube.com/watch?v=7dGFDwDIf3k

 

Btw: Eddi is a straight import with Quantizator. Would be nice to have this directly integrated into G2F.

Btw2: the tune would be even better with active arranged modulations. Passive control of modulations simply has it's flaws.

 

Hi, emkay. I can't remember you made a pokey tune sounding like this. Am I right? Or if I'm wrong, which .xex-tune is it then?

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Hm, the pic is stolen converted from Shadow of the Beast III. The music is ripped from Draconus.

 

If there is anything "stolen", it is already stealing, when browsing a website, because, pictures and sound get copied to the local machine....

Create a tool that converts graphics and music online, and look to that pictures and listen to that sound in an "Atari-Browser" ;) ... is virtually the same.

As the sources were free available, any further discussion is needless...

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Sometimes it looks like people don't get what this is about.

All the complex sounding is usable for almost "all" games, because it's using default POKEY hardware with simple VBI programming (sometimes 2xVBI). It's just the timing between 2 channels that has to be set right, which is easily possible because the dependency of ANTIC, POKEY and the CPU has never changed.

It's only the "correction" missing, that might be necessary ....here and there ... for additional sound manipulations, which costs some additional CPU cyles.

Edited by emkay
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