José Pereira Posted October 26, 2022 Share Posted October 26, 2022 (edited) 29 minutes ago, popmilo said: Stop sharing screens like that... It doesn't look like atari at all Very funny... Wonderboy also not 😉!... 😁 Edited October 26, 2022 by José Pereira 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted October 27, 2022 Share Posted October 27, 2022 (edited) 18 hours ago, José Pereira said: Towers more like CPC version here: -> C64: -> CPC: Also those up/down things are CPC like but with usual blue/cyan colours. Now the question is keep CPC ones or use the original C64 instead Yep... those CPC looks like jellyfishes but without legs so in A8 blues/cyan doesn't look right. We should go for C64 ones: level_2 line3_1 _C64.xex But ZX and CPC has them in 2 different positions (up and down) so here I also invert the bottom one(s). Also this way it looks much better colours and pixels vs the towers, I think... Edited October 27, 2022 by José Pereira 3 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted October 27, 2022 Share Posted October 27, 2022 (edited) Another one with something more...: level_1 line2_4.xex Edited October 27, 2022 by José Pereira 7 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted October 27, 2022 Share Posted October 27, 2022 Next will be to show some colours for the explosions (not all possible but large ones can )... 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted October 31, 2022 Share Posted October 31, 2022 (edited) Still 'on aprooval' because I think that these cannons 'can be coloured' seeing in all the other screens with them on the game map : level_4 line3_3.xex Edited October 31, 2022 by José Pereira 5 Quote Link to comment Share on other sites More sharing options...
Jacques Posted October 31, 2022 Share Posted October 31, 2022 To date I didn't follow this topic too carefully, other then watching impressive screens 👍 What's the chance of these landing in eventual game, though? Quote Link to comment Share on other sites More sharing options...
José Pereira Posted October 31, 2022 Share Posted October 31, 2022 5 minutes ago, Jacques said: To date I didn't follow this topic too carefully, other then watching impressive screens 👍 What's the chance of these landing in eventual game, though? @mariuszw disassembled the Z80 95% so I moved from C64 to ZX... Now waiting while doing this stuff... 5 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 2, 2022 Share Posted November 2, 2022 (edited) A level ending: level_1 line1_5 end of level.xex And on all ends after/going down On bottom black will show message but not have yet letters done): end of levels.xex Edited November 2, 2022 by José Pereira 8 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 2, 2022 Share Posted November 2, 2022 (edited) Something like this of the explosions just 'go-on changing' the PMG colours (just some pixels I could get from YouTube C64 version): Edited November 2, 2022 by José Pereira 6 Quote Link to comment Share on other sites More sharing options...
snicklin Posted November 3, 2022 Author Share Posted November 3, 2022 José, I have to give you a lot of credit. About 10 to 12 years ago, you used to come on here, showing off beautiful graphics, but then developers would say to you, "But what you're proposing isn't technically possible" or "that would be way too difficult to implement". You've then gone away, done your homework and know all the limitations and probably what is maybe technically possible, but difficult to achieve. Years later, you've worked with a few developers who have then implemented your proposals and you have an impressive back-catalogue of implemented artistic achievements. Now I can't say that these are just my words either. I had thought these words myself, but the late, great Jason Kelk also said the same words as what I was thinking about you. We met at a show in Wolverhampton, England and he was telling me how impressed he was with your efforts and contributions. Well done. You do some really get work on here. 15 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 3, 2022 Share Posted November 3, 2022 @snicklin well said. 1 1 Quote Link to comment Share on other sites More sharing options...
popmilo Posted November 3, 2022 Share Posted November 3, 2022 6 hours ago, snicklin said: José, I have to give you a lot of credit. About 10 to 12 years ago, you used to come on here, showing off beautiful graphics, but then developers would say to you, "But what you're proposing isn't technically possible" or "that would be way too difficult to implement". You've then gone away, done your homework and know all the limitations and probably what is maybe technically possible, but difficult to achieve. Years later, you've worked with a few developers who have then implemented your proposals and you have an impressive back-catalogue of implemented artistic achievements. Now I can't say that these are just my words either. I had thought these words myself, but the late, great Jason Kelk also said the same words as what I was thinking about you. We met at a show in Wolverhampton, England and he was telling me how impressed he was with your efforts and contributions. Well done. You do some really get work on here. Agreed 200% 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted November 3, 2022 Author Share Posted November 3, 2022 Correction: You do some really GREAT work on here. Can't seem to edit the message anymore... 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 3, 2022 Share Posted November 3, 2022 9 minutes ago, snicklin said: Correction: You do some really GREAT work on here. Can't seem to edit the message anymore... Think you get 1 hour to edits your posts before they lock. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 8, 2022 Share Posted November 8, 2022 (edited) Another one (now cannons seems to be good this colour(s) but also have those ZX and CPC unique gfxs lines on top (can be other/any colour(s), here I'm just using similar to CPCs ones) and bottom (cannot be other colour(s) because of PFs and PMGs orings): level_3 line1_3.xex Edited November 8, 2022 by José Pereira 7 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 9, 2022 Share Posted November 9, 2022 (edited) Moving on to title screen (just to do something different )... so here's a start: Edited November 9, 2022 by José Pereira 4 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 10, 2022 Share Posted November 10, 2022 Mornings work: title screen .xex Now we have the logo so credits maybe later ... 6 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 11, 2022 Share Posted November 11, 2022 The tiltle screen with credits done (music will be done by ABCDEF 😞 title screen .xex Next is using this same one but replacing text to show entering the name and then hi-scores screen(s): Going out now... 12 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 12, 2022 Share Posted November 12, 2022 (edited) 23 hours ago, José Pereira said: Next is using this same one but replacing text to show entering the name and then hi-scores screen(s): Before and like others ports I should include original authors so in 2frames show on ours screen type in the credits lines: CODE Ra faelle Cecco GRAPHICS Hugh Binns MUSIC Dave Rogers but no time today and am also think in other thing I don't like... Edited November 12, 2022 by José Pereira 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 12, 2022 Share Posted November 12, 2022 (edited) Here's the other thing, I don't like the mines because they don't 'shine'/distinguish to gfxs: Tried two ways (white and dark blue) but now way: They should be is blue: level_3 line1_3.g2f _blue bombs.xex Don't you all agree 😉? 😃 P.s.- Also going into ZX/CPC X (king of fence) instead of this (a sort of C64 mine/bomb) I don't like and turn into A8 PFs colours couldn't get any good looking results: It just doesn't look good (even on ours blue(s) darker looking. Edited November 12, 2022 by José Pereira 10 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted November 12, 2022 Share Posted November 12, 2022 Yes, I agree the darker blue looks more like a "background" feature so it is easier to distinguish everything else going on. Looks good! 1 Quote Link to comment Share on other sites More sharing options...
zbyti Posted November 12, 2022 Share Posted November 12, 2022 1 hour ago, José Pereira said: Don't you all agree 😉? 😃 agree :] 1 Quote Link to comment Share on other sites More sharing options...
atari-passion Posted November 13, 2022 Share Posted November 13, 2022 Yes the blue color is easier to distinguish. Very good work. Continue like this 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 14, 2022 Share Posted November 14, 2022 (edited) Credits done (show one, next the other then the hi-scores list (to follow...)): title screen _credits original.xex title screen _credits A8.xex P.s.- Game is from ZX so code and graphics are the same but we should try to get is the nice and catchy SID music from C64... Edited November 14, 2022 by José Pereira 3 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 14, 2022 Share Posted November 14, 2022 4 minutes ago, José Pereira said: Credits done (show one, next the other then the hi-scores list (to follow...)): title screen _credits original.xex 3.88 kB · 0 downloads title screen _credits A8.xex 3.85 kB · 0 downloads P.s.- Game is from ZX so code and graphics are the same but we should try to get is the nice and catchy SID music from C64... Now seeing them here I think to better also centered in-line the code / graphics /music so will do it... Quote Link to comment Share on other sites More sharing options...
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