tjlazer Posted April 28, 2013 Share Posted April 28, 2013 (edited) Since I am a fan of both platforms I thought I would share this. Pretty cool since the Amiga oddly didn't get this port. The game multitasks and requires a more powerful Amiga to run since it is doing some screen conversion. But it actually runs better as the game, IMHO, ran a tad slow on a stock ST. It was released in beta and had some bugs but it seems to work well now. I even uploaded a World Karate Championship version (US name) into the Zone on the site. If you want the ADF let me know. http://eab.abime.net...ead.php?t=68546 Edited April 28, 2013 by tjlazer Quote Link to comment Share on other sites More sharing options...
tjlazer Posted May 1, 2013 Author Share Posted May 1, 2013 No love for the Amiga huh?? lol Quote Link to comment Share on other sites More sharing options...
swapd0 Posted May 1, 2013 Share Posted May 1, 2013 it would be great if he release the disassembled code of this game and others that he ported, so anybody could take it and port it to the Jaguar. Quote Link to comment Share on other sites More sharing options...
Gunstar Posted May 2, 2013 Share Posted May 2, 2013 I find the fact that the Amiga didn't have this game before now to be almost shocking. I'd always assumed the Amiga had this game, and in fact, I figured the ST, C64, Atari 800 and all other versions to have been ports from an original Amiga game! This game was even on the Spectrum and Apple II weren't they? And NES? Quote Link to comment Share on other sites More sharing options...
Gunstar Posted May 2, 2013 Share Posted May 2, 2013 it would be great if he release the disassembled code of this game and others that he ported, so anybody could take it and port it to the Jaguar. There is at least one person who has been converting ST games to the Jaguar, like Star Raiders for example, I don't think they would need any help from this project to port IK to the Jag on their own, just ask them! (see Star Raiders threads on JS2 and AA Jag forums) Quote Link to comment Share on other sites More sharing options...
swapd0 Posted May 2, 2013 Share Posted May 2, 2013 But Star Raider source code was already available. It took me a lot of time to execute Frontier until the begining of the game, save it to a file, disassembly and rename a lot of labels to understand the code. Quote Link to comment Share on other sites More sharing options...
tjlazer Posted May 2, 2013 Author Share Posted May 2, 2013 Yes I was shocked that this game, and also Karateka were not ported to the Amiga. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted May 2, 2013 Share Posted May 2, 2013 Has everyone forgotten Bubble Bobble, Mercenary, Buggy Boy and Virus already......? I've got some others running as well. Maybe it's finally time for Automation CD 500a 4 Quote Link to comment Share on other sites More sharing options...
Christos Posted May 3, 2013 Share Posted May 3, 2013 LOL! Automation on the Jaguar just doesn't seem right! Quote Link to comment Share on other sites More sharing options...
+save2600 Posted May 3, 2013 Share Posted May 3, 2013 Interesting. we've had IK+ though since what, '88? Supposed to be an awesome karate game, but haven't played it much. Quote Link to comment Share on other sites More sharing options...
Gunstar Posted May 4, 2013 Share Posted May 4, 2013 I finally decided to get a copy of IK for the ST, after reading this thread, I'd only ever played the Atari 8-bit version previously, and once on a C64. I was always impressed with the pictures I saw of the ST version over the years, but I guess they were just never big enough pictures to truely reveal the ST graphics. i must say, I really prefer the 8-bit graphics and playability of this game over the ST version. ST graphics are too "busy" like the artist(s) tried to do the pixel graphics like one would paint an oil painting, and with only 16 colors, everything is too busy. Pixel-perfection is required for low-res, low-color games. They did it right with the limited resources of the Atari 8-bit. Also, as other's have mentioned, the characters do look like Alf or apes or something, at least they look human on the 8-bit versions. Maybe I'll get used to the ST IK graphics though, and learn to appreciate them anyway, some screens aren't too bad. I certainly don't feel like I missed out on anything only having ever played the 8-bit version over the years. I like the 8-bit music better too. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted May 4, 2013 Share Posted May 4, 2013 The ST version is a disaster compared to the a8 game. Its far less playable, and nowhere near as much fun. Quote Link to comment Share on other sites More sharing options...
tjlazer Posted May 5, 2013 Author Share Posted May 5, 2013 I wouldn't go so far as saying its a disaster or worse than the 8-bit version. Don't know why people hate it so much. I think it's rather good personally. Only issue is the 16 color limit. Problem is when your doing a 16-bit version with limited colors, it's just not going to look too good. A 32 color version of this game would be awesome. Yes they do look like Alf. Lol. But it's still got really good graphics. It does run a little slow on the ST though. On a 16Mhz ST it runs much better and the Amiga version runs it great on a 030. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted May 6, 2013 Share Posted May 6, 2013 Don't know why people hate it so much. Probably because it's slower. And the controls lag. And it's tedious to play. And not fluid at all like the 8bit versions. And it's had all the fun amputated out of it. Thankfully, IK+ put it all back again 1 Quote Link to comment Share on other sites More sharing options...
Gunstar Posted May 7, 2013 Share Posted May 7, 2013 (edited) Only issue is the 16 color limit. Problem is when your doing a 16-bit version with limited colors, it's just not going to look too good. No, having only 16 colors is NOT the problem, the superior 8-bit version on the Atari 800 has less colors (except for maybe some DLI's in the background), and the graphics, though much simpler, work better. It's a matter of the artists, not colors. Of course art appreciation is a matter of opinion and taste. Edited May 7, 2013 by Gunstar Quote Link to comment Share on other sites More sharing options...
tjlazer Posted May 7, 2013 Author Share Posted May 7, 2013 (edited) No, having only 16 colors is NOT the problem, the superior 8-bit version on the Atari 800 has less colors (except for maybe some DLI's in the background), and the graphics, though much simpler, work better. It's a matter of the artists, not colors. Of course art appreciation is a matter of opinion and taste. Still strongly disagree. You can't compare a 8-bit version with simpler graphics and 16 colors, to a 16-bit version, that is more complex, and more detailed with same number of colors. Yes the 8 bit version looks very nice and clean. And the 16 colors work well with it. But the limitation of the 16 colors are very evident on the ST version. The graphics are more complex. More dithering and gradient is used to make it look better than the 8-bit versions. Yes they do look cartoonish, but that's the next progression for 16-bit. I think the lack of polish is due to the limit of 16 colors! Look at the bubble signs, they don't even have enough colors to make them white! If the game ran faster, and had more colors, and if they did not look like ALF, the game would be perfect IMHO. I love the 8-bit versions and have them both for my C64 and Atari 800XL, but I do like the 16-bit version a lot and am glad there is an Amiga port that takes care of the slow speed issue I had.... Edited May 7, 2013 by tjlazer Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted May 7, 2013 Share Posted May 7, 2013 At least the ST got the sequal, IK+...Strange that the A8 didn't get the sequal though Any reason why the A8 US version of IK got renamed to world championship karate...or was the IK name already taken Stateside Quote Link to comment Share on other sites More sharing options...
Gunstar Posted May 7, 2013 Share Posted May 7, 2013 (edited) If the game ran faster, and had more colors, and if they did not look like ALF, the game would be perfect IMHO. LOL!!! ROFL!!! That's a lot of if's and and's to arrive at a "perfect game." Sounds to me like; If they redid it from the ground up and made it more like the 8-bit version... Or, if it weren't crap, it'd be perfect! LOL!!! Sorry dude, that's just too much! But there are plenty of games I find worthy, warts and all, that others won't touch with a ten foot pole, so to each his own. Edited May 7, 2013 by Gunstar Quote Link to comment Share on other sites More sharing options...
tjlazer Posted May 8, 2013 Author Share Posted May 8, 2013 (edited) Most ST games are far from perfect, and alot are crappy to begin with. And I can say the same thing and even go as far as saying it is FAR worse on the Atari 8 bits! So in comparison to the platforms in large, I would say that this game rocks on the ST... I would LOVE to see this game reworked for the Amiga to run in 32 colors. (or even the STE?) That would be great and would make it so much more appealing. The poorly dithered graphics and sluggish gameplay are what the problem is. But the visuals are leaps and bounds better than the 8-bit versions. Bottom line. Edited May 8, 2013 by tjlazer Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted May 8, 2013 Share Posted May 8, 2013 But the visuals are leaps and bounds better than the 8-bit versions. Bottom line. In your opinion. I think it looks like shit and plays worse. That is my opinion. Archer had no involvement with this, and it shows. Quote Link to comment Share on other sites More sharing options...
tjlazer Posted May 8, 2013 Author Share Posted May 8, 2013 (edited) In regards to the official IK+. I think IK looks more 16-bit than the official IK+ !! Maybe it's just me though, and my humble opinion. By no means am I dogging IK+ on the Atari/Amiga. It's a great game. Just too 8-bit ish to me. Edited May 8, 2013 by tjlazer Quote Link to comment Share on other sites More sharing options...
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