iesposta Posted November 17, 2016 Author Share Posted November 17, 2016 Quick test (at work) shows that R0 was the one that works the best. The pipes are not completely aligned, but more to the middile of the screen. Also after R0 the gap is always towards the bottom of the screen. Which makes for easier game play but... According to notes in the first post, RC0 stopped the speed increasing passing 40 or 50 pipes, but the score wraps from 99 to 0. RC1 fixed so the score could go to 999. RC2 used an assembly random routine to make the gaps less repetitive (more random), still it chooses a string of low openings where you don't need to flap, but after the third pipe of not flapping it will glitch and kill you, so you CAN rest your button pushing, just not past three pipes. Does the speech "Doh!" when killed work with any older version? That was a "wow" feature. Quote Link to comment Share on other sites More sharing options...
doctorclu Posted November 18, 2016 Share Posted November 18, 2016 That would be cool on the "doh". No, voice samples in games is not the Portable Flashback's friend apparently. Most of the time the game outright crashes. But at least Flappy plays. I made a video of how R0 looked. 20161117_221240.mp4 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.