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4 hours ago, Hwlngmad said:

Too bad the NGPC had such a short life span.  It was really a good little handheld and it would have been nice to have seen what content they could have developed for it.  But, as Rick Blaine once said, "We will always have Paris".

So true Hwling. What a gem of a unit that was cut short. Glad so many like yourself are interested in the NGPC and the newcomers are starting to take notice with it. :)

 

Anthony..

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Hi guys,

 

Back with me and AtariAge member Adriano Arcade wit another fun Q&A article. This time with Big Impact Sound. They happen to be the composers that help fellow AtariAge member and Neo Geo thread contributor Shinu Real ArtsSo let's have a look on what they had to say with their answers shall we? :)

 

 
It's up! if you wanna know more about the composer of #Wings_Of_Bluestar.
Quote Tweet
 
 
9XPUWpfo_normal.jpgArcade Attack@arcadeattackU· 1h
We had a chat/email Q&A with video game musician Big Impact Sound: https://arcadeattack.co.uk/big-impact-sound/
 
 
Image

 

 

 

Arcade Attack

  •  

 

Big-Impact-Sound-Banner.jpg?fit=800%2C34

Big Impact Sound – Music Feature

 ARCADEATTACK 06/11/2020 AA ARTICLES,  INDIE FEATURES LEAVE A COMMENT

Adrian and Anthony are big fans of Wings of Bluestar so they tracked down the music supremo responsible for this and some other lovely games. Here’s Big Impact Sound to answer some of their questions. Take it away, gents.

 

Tell us a little about yourself personally and how long you have been in the industry?

As a composer I have more than 25 years of experience. I am originally classically trained, but I feel at ease in all musical genres. I pursue perfection in everything I do, whether it concerns writing acoustic or electronic music, mixing or mastering. I always aim for the highest quality; I try to incorporate classic virtue in my sound, in every note I write.

 

Could you explain to us a little about your Big Impact Sound outfit?

I mainly work as a solo artist and hope to make a mark with my music and sound design, hence the name of the company. I am composing and mixing all the music myself. In case of tight deadlines or specific requests I can call upon fellow musicians to offer a helping hand. Meeting the needs of my customers is my highest priority. By offering a wide selection of library music on the one hand and custom-made creations on the other I hope to have an impact on my clients’ projects.

 

Could you tell us about your track record in the industry and any well-known works you have done? What can we expect from you in the future?

In the past I have worked on various projects. Currently there is a lot in the pipeline: I am working on the music and the sound design for a racing game, a platform game, a puzzle game and an RPG game. None of those is released yet, so I cannot disclose much about it yet. What’s just been released is “Wings of Bluestar” a beautifully drawn shoot ‘em up with a nice retro feel to it. The game can be downloaded here.

 

big-impact-sound-portrait.jpg?resize=330

 

What’s it like working at Big Impact Sound on a daily basis?

It’s a dream come through. Although it means working hard every day again, finding new inspiration over and over, managing tight deadlines, it’s very rewarding when your music in the end is used in various projects and listened to by an audience that is different every time. It’s like creating a new universe every day within the confines of the four studio walls, releasing it into the real world when I close the studio door behind me.

 

How did you get the inspiration and idea to work in this particular area?

I have a long history of game playing myself. This combined with my lifelong interest in music and image made me enter that area almost naturally.

As a child already I was fascinated by the music in games and movies. I quickly understood that good music is not only there in the background but can lift a game or a movie to a higher level. The evolution from 8bit to the orchestral scores from today and dealing with the specific limits of every medium has particularly drawn my interest.

 

What video game soundtracks and composers do you believe are the best in the business?

I greatly admire the work of Koji Kondo. He has been around in the music business for such a long time and wrote so many classics. Over the years his compositions have instrumentally remained intact and are brilliant in any arrangement or adaptation.

David Wise is also a favourite of mine, mainly because of his work for Donkey Kong on SNES. It’s incredible how he, back then, pushed the boundaries of what was possible with the SNES in terms of sound.

 

What are the best ways for keeping up to date with your work?

You can always find the latest compositions and news updates on my website https://www.bigimpactsound.com/; or you can go immediately to my Soundcloud account to listen to the music. I can also be found on Twitter.

 

How do you give a helping hand to make sure the music fits the correct game and particular levels?

I always work in close dialogue with the customer. I mainly use keywords or reference tracks to get a description of the needs of my clients or to propose to them what I had in mind based on their requests. I take enough time to thoroughly discuss their requirements in order to be and to stay on the same page with them throughout the whole duration of the project. By sending them intermediate parts of the score – in the case of custom-made music – I give my customers the opportunity to fine-tune or detail even further their needs.

 

Big Impact Sound | Composer · Showreels

 

What advice would you offer anyone looking to enter the VGM industry?

My advice is fivefold:

  1. Work every day.
  2. Be persistent, don’t give up to soon.
  3. Be able to genuinely write music.
  4. Don’t limit yourself to one genre.
  5. Have a true interest in games.

 

What are your personal favourite video games of all time and why?

My all-time favourite games are Pro Evolution Soccer, in my opinion the best soccer game there is because of its awesome gameplay; SimCity, because it’s one of the archetypes of strategy games; Super Mario Bros. 1, it’s iconic, full stop; and ultimately, Pac-Man, also iconic and it aged more gracefully than other games from the same era, like Pong or Space Invaders.

 

If you had the chance to have a special video game character work in your studio, who would it be?

Without any doubt Sonic would come in handy: his spines are ideal as a paper holder. Yoshi could join us too. With his stretchy tongue he can grab objects I cannot reach for.  Last, but not least, Princess Zelda could complete the pack: some womanly counterweight for all the testosterone in the room. I can imagine her entering the studio, while “Zelda’s Lullaby” reverberates through the room: the perfect inspiration for a composer.

 

If you could share a few drinks with a video game character, who would you choose and why?

I guess a drink with Bowser would be interesting. I don’t think he is as evil as everyone thinks. We could end the night with some good old-fashioned hammer throwing – if he still got the moves, that is.

Next to that I would also like to invite the Duck from “Duck Hunt” for a nice chat to boost his morale a bit. I think he needs it.

 

Adrian & Anthony

 

 

Anthony..

Edited by fdurso224
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Hi guys,

 

毎年恒例シリウスの色紙プレゼント企画、今年は不知火舞です
Translated from Japanese by
The annual Sirius Shikishi present project, this year is Mai Shiranui
 
 
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Anthony..

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【お知らせ】 「サムライスピリッツ ネオジオコレクション」おんらいんくじ販売中
 
写真はD賞のキャラクターボールペン
 
ナコルル
 
です♡ #サムスピおんらいんくじ https://prismchance.jp/product/samuraispirits_kuji_2020/
 
Translated from Japanese by
【Notice】 "Samurai Spirits Neo Geo Collection" Onrai lottery on sale
 
The photo shows the D prize character ballpoint pen.
 
Nakoruru
 
is ♡ #サムスピおんらいんくじ https://prismchance.jp/product/samuraispirits_kuji_2020/
 
 
 
Image

 

Antony..

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Hi guys,

KADOKAWA コミックヒューにて『THE KING OF FANTASY 八神庵の異世界無双 月を見るたび思い出せ!』(原作:天河信彦先生)14話目更新です。 よろしくお願いいたします! https://comic-walker.com/contents/detail/KDCW_MF09000003010000_68/
 
http://seiga.nicovideo.jp/comic/44750
 
二巻発売中です http://amazon.co.jp/dp/4040659708/
 
Translated from Japanese by
At KADOKAWA Comic Hugh, "THE KING OF FANTASY Yagami-an's Different World Musou Moon, Remember Every Time! (Original: Professor Nobuhiko Tenkawa) This is the 14th episode update. Thank you! https://comic-walker.com/contents/detail/KDCW_MF09000003010000_68/
 
http://seiga.nicovideo.jp/comic/44750
 
Two volumes are on sale http://amazon.co.jp/dp/4040659708/
 
...
 
 
Image
 
Image
 
Image
 
Image

 

Anthony..

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9 hours ago, fdurso224 said:

Hi guys,

 

Back with me and AtariAge member Adriano Arcade wit another fun Q&A article. This time with Big Impact Sound. They happen to be the composers that help fellow AtariAge member and Neo Geo thread contributor Shinu Real ArtsSo let's have a look on what they had to say with their answers shall we? :)

 

 
It's up! if you wanna know more about the composer of #Wings_Of_Bluestar.
Quote Tweet
 
 
9XPUWpfo_normal.jpgArcade Attack@arcadeattackU· 1h
We had a chat/email Q&A with video game musician Big Impact Sound: https://arcadeattack.co.uk/big-impact-sound/
 
 
Image

 

 

 

Arcade Attack

  •  

 

Big-Impact-Sound-Banner.jpg?fit=800%2C34

Big Impact Sound – Music Feature

 ARCADEATTACK 06/11/2020 AA ARTICLES,  INDIE FEATURES LEAVE A COMMENT

Adrian and Anthony are big fans of Wings of Bluestar so they tracked down the music supremo responsible for this and some other lovely games. Here’s Big Impact Sound to answer some of their questions. Take it away, gents.

 

Tell us a little about yourself personally and how long you have been in the industry?

As a composer I have more than 25 years of experience. I am originally classically trained, but I feel at ease in all musical genres. I pursue perfection in everything I do, whether it concerns writing acoustic or electronic music, mixing or mastering. I always aim for the highest quality; I try to incorporate classic virtue in my sound, in every note I write.

 

Could you explain to us a little about your Big Impact Sound outfit?

I mainly work as a solo artist and hope to make a mark with my music and sound design, hence the name of the company. I am composing and mixing all the music myself. In case of tight deadlines or specific requests I can call upon fellow musicians to offer a helping hand. Meeting the needs of my customers is my highest priority. By offering a wide selection of library music on the one hand and custom-made creations on the other I hope to have an impact on my clients’ projects.

 

Could you tell us about your track record in the industry and any well-known works you have done? What can we expect from you in the future?

In the past I have worked on various projects. Currently there is a lot in the pipeline: I am working on the music and the sound design for a racing game, a platform game, a puzzle game and an RPG game. None of those is released yet, so I cannot disclose much about it yet. What’s just been released is “Wings of Bluestar” a beautifully drawn shoot ‘em up with a nice retro feel to it. The game can be downloaded here.

 

big-impact-sound-portrait.jpg?resize=330

 

What’s it like working at Big Impact Sound on a daily basis?

It’s a dream come through. Although it means working hard every day again, finding new inspiration over and over, managing tight deadlines, it’s very rewarding when your music in the end is used in various projects and listened to by an audience that is different every time. It’s like creating a new universe every day within the confines of the four studio walls, releasing it into the real world when I close the studio door behind me.

 

How did you get the inspiration and idea to work in this particular area?

I have a long history of game playing myself. This combined with my lifelong interest in music and image made me enter that area almost naturally.

As a child already I was fascinated by the music in games and movies. I quickly understood that good music is not only there in the background but can lift a game or a movie to a higher level. The evolution from 8bit to the orchestral scores from today and dealing with the specific limits of every medium has particularly drawn my interest.

 

What video game soundtracks and composers do you believe are the best in the business?

I greatly admire the work of Koji Kondo. He has been around in the music business for such a long time and wrote so many classics. Over the years his compositions have instrumentally remained intact and are brilliant in any arrangement or adaptation.

David Wise is also a favourite of mine, mainly because of his work for Donkey Kong on SNES. It’s incredible how he, back then, pushed the boundaries of what was possible with the SNES in terms of sound.

 

What are the best ways for keeping up to date with your work?

You can always find the latest compositions and news updates on my website https://www.bigimpactsound.com/; or you can go immediately to my Soundcloud account to listen to the music. I can also be found on Twitter.

 

How do you give a helping hand to make sure the music fits the correct game and particular levels?

I always work in close dialogue with the customer. I mainly use keywords or reference tracks to get a description of the needs of my clients or to propose to them what I had in mind based on their requests. I take enough time to thoroughly discuss their requirements in order to be and to stay on the same page with them throughout the whole duration of the project. By sending them intermediate parts of the score – in the case of custom-made music – I give my customers the opportunity to fine-tune or detail even further their needs.

 

Big Impact Sound | Composer · Showreels

 

What advice would you offer anyone looking to enter the VGM industry?

My advice is fivefold:

  1. Work every day.
  2. Be persistent, don’t give up to soon.
  3. Be able to genuinely write music.
  4. Don’t limit yourself to one genre.
  5. Have a true interest in games.

 

What are your personal favourite video games of all time and why?

My all-time favourite games are Pro Evolution Soccer, in my opinion the best soccer game there is because of its awesome gameplay; SimCity, because it’s one of the archetypes of strategy games; Super Mario Bros. 1, it’s iconic, full stop; and ultimately, Pac-Man, also iconic and it aged more gracefully than other games from the same era, like Pong or Space Invaders.

 

If you had the chance to have a special video game character work in your studio, who would it be?

Without any doubt Sonic would come in handy: his spines are ideal as a paper holder. Yoshi could join us too. With his stretchy tongue he can grab objects I cannot reach for.  Last, but not least, Princess Zelda could complete the pack: some womanly counterweight for all the testosterone in the room. I can imagine her entering the studio, while “Zelda’s Lullaby” reverberates through the room: the perfect inspiration for a composer.

 

If you could share a few drinks with a video game character, who would you choose and why?

I guess a drink with Bowser would be interesting. I don’t think he is as evil as everyone thinks. We could end the night with some good old-fashioned hammer throwing – if he still got the moves, that is.

Next to that I would also like to invite the Duck from “Duck Hunt” for a nice chat to boost his morale a bit. I think he needs it.

 

Adrian & Anthony

 

 

Anthony..

Great article Anthony! Very fascinating :)

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9 hours ago, Bod2019 said:

Agreed, very interesting, I'd still love to see this on Neo Geo. ?

Glad the article is to your liking Bod. Interestingly, Shinu Arts article will be posted up on the ArcadeAttackUK Twitter page next week. The possibility is still strong for Wings of Bluestar to be available for the Neo-Geo. Let's keep our fingers crossed. :)

 

Anthony..

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Hi guys,

 

【新商品】日本の伝統工芸「彫金」と「七宝」の技術が融合!サブカル界で大人気のアイテム「彫金メタルシリーズ」からNEOGEOマークのステッカーとマグネットが満を持して登場! ★ステッカーはコチラ★ https://snk-onlineshop.com/category/SNK/4580015698905.html
 
★マグネットはコチラ★ https://snk-onlineshop.com/category/SNK/4580015698912.html
 
#SNK #NEOGEO
Translated from Japanese by
[New product] The techniques of Japanese traditional crafts "metal engraving" and "cloisonne" are fused! NEOGEO mark stickers and magnets from the popular item "Engraving Metal Series" in the subculture world are now available! ★ Click here for stickers ★ https://snk-onlineshop.com/category/SNK/4580015698905.html
 
★ Click here for magnets ★ https://snk-onlineshop.com/category/SNK/4580015698912.html
 
#SNK#NEOGEO
 
 
Image
 
Image

 

Anthony..

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Hi guys,

 

【新商品】NEOGEOLABEL Bottle opener Blue face NEOGEOロゴの青い方の人が栓抜きになっちゃいました! メタル素材でありながらマット加工がとってもクール♪ カラビナがついているので持ち運びにも便利です! https://snk-onlineshop.com/category/SNK/4580015698516.html
 
#SNK #NEOGEO
Translated from Japanese by
[New product] NEOGEO LABEL Bottle opener Blue face The person with the blue NEOGEO logo has been bottle opener! Although it is a metal material, the matte processing is very cool ♪ It comes with a carabiner so it's convenient to carry! https://snk-onlineshop.com/category/SNK/4580015698516.html
 
#SNK#NEOGEO
 
 
Image
 
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Anthony...

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Hi guys,

 

【LIVE情報】 KOFG 1st Live「Fighter’s FESTIVAL ! ~1周年だぜ、マネージャー!~」が11月22日(日)18時より遂に開催!! 前売り&当日チケットはSPWNにて好評発売中
 
https://event.spwn.jp/events/20112218-KOFG1stLive
 
#KOFG #KOF乙女 #KOFG1周年
Translated from Japanese by
[LIVE information] KOFG 1st Live "Fighter's FESTIVAL! ~ 1st Anniversary, Manager! ~" Will finally be held from 18:00 on Sunday, November 22nd! !! Advance tickets & same-day tickets are now on sale at SPWN
 
https://event.spwn.jp/events/20112218-KOFG1stLive
 
#KOFG#KOF乙女#KOFG1周年
 
 
Image

 

Anthony..

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Hi guys,

 

Back with Top Hat Gaming Man. Here we see him in action discussing the history of Double Dragon on the Neo-Geo. The game that was based of of the movie, Curious to listen in on what he has to say for sure. :)

 

From the description,

"Today, Top Hat Gaming Man discusses the history of Double Dragon for the SNK Neo Geo, the strange fighting game based off of the live action Double Dragon Hollywood movie."

 

 

 

Anthony..

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Hi guys,

 

11月20日でMVS版VIEWPOINTが発売されて28周年になりました。 元開発チームの一員として今後も楽しんで頂けたら幸いに思います。 ステージ2のやや硬めのボスのカニ「マトゥーバー」 最近、漁解禁した松葉ガニがモチーフです(^^; ちょっとしたネタ話でした。 #NeoGeo #ViewPoint #sammy #STG #MVS
Translated from Japanese by
The MVS version of VIEW POINT was released on November 20th, marking the 28th anniversary. I hope you will continue to enjoy it as a member of the former development team. Stage 2 slightly stiff boss crab "Matouba" The motif is the pine needle crab, which was recently lifted from fishing.(^^; It was a little story. #NeoGeo#ViewPoint#sammy#STG#MVS
 
 
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Anthony..
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Hi guys,

 

【キャンペーン】 \推し活キャンペーン開催
 
/ Mr.KOFGコンテスト2020ポスターを使って推し活しよう
 
ハッシュタグ #KOFGコンテスト で投稿してね! 抽選で20名様にポストカードプレゼント
 
詳細&ポスターはこちら https://kofg.net/20201120-info-contest/
 
#KOFG #KOFGコンテスト
Translated from Japanese by
【campaign】 \ Pushing activity campaign held
 
/ Let's use the Mr. KOFG Contest 2020 poster
 
hashtag #KOFGコンテスト Post it at! Postcards will be presented to 20 people by lottery
 
Click here for details & posters https://kofg.net/20201120-info-contest/
 
#KOFG#KOFGコンテスト
 
 
Image
 
Image
 
Image

 

Anthony..

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Hi guys,

 

【MSA お知らせ】 本日より11月26日まで新イベント「TASK FORCE 11th」を開催中! ステージをクリアして「7000形機関車両」をゲット! #MSA #メタルスラッグアタック https://game.snk-corp.co.jp/official/metalslug_attack/news/20201120_01qkf17.html
 
Translated from Japanese by
[MSA Notice] A new event "TASK FORCE 11th" is being held from today to November 26th! Clear the stage and get the "7000 type locomotive"! #MSA#メタルスラッグアタック https://game.snk-corp.co.jp/official/metalslug_attack/news/20201120_01qkf17.html
 
 
 
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Anthony..

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Hi guys,

 

【開発メモ】 開発チームから開発メモが届きました
 
今後のプランをコミュニティにて公開! ・バトルカード強化画面UI改善 ・プレイ時間に関する改善 ・新コラボ開催予定 詳細はこちら▼ https://forum.netmarble.com/kofas/view/51/3895
 
#KOFAS #KOF
Translated from Japanese by
[Development memo] I received a development memo from the development team
 
The future plan will be released to the community! ・ Improved battle card screen UI ・ Improved play time ・ New collaboration scheduled Click here for details ▼ https://forum.netmarble.com/kofas/view/51/3895
 
#KOFAS#KOF
 
 
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Anthony..

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Hi guys,

マッハで待ち受けにされたそうなので、1pか2pかはっきりしなかった心残りだった部分を今日また行って色をつけてみました。
Translated from Japanese by
It seems that he was waiting at Mach, so I went to the part that was unclear whether it was 1p or 2p and colored it again today.
 
 
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Image
Quote Tweet
 
 
FRNaZrM7_mini.jpg
 
ああっ、子供な大人
 
@MRzvrc7VtZEqC45
· Nov 16
Replying to @simakazu
うーん、感激です。 ありがとうございます
 
❗
マッハで待ち受けにしました(`・ω・´)

 

Anthony...

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