PAC-MAN-RED Posted October 6, 2015 Share Posted October 6, 2015 Chthonian 6 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3338330 Share on other sites More sharing options...
Defender_2600 Posted October 6, 2015 Share Posted October 6, 2015 Fantastic work, Steve, Mike and Illya, thanks for sharing it! As a side note, I would just suggest to consider the real pixel aspect ratio so that, as far as possible, this beautiful graphics do not look wide on real hardware. Thanks again, guys! 1 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3338357 Share on other sites More sharing options...
PAC-MAN-RED Posted October 6, 2015 Share Posted October 6, 2015 You're absolutely right. The end sprite width when in the 160W screen res will always be a concern. Which is why after the first few posts, I decided to take the width from 16 pixels down to 13. A good range I find, is to keep the width between 11 & 13 for optimal happiness. 1 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3338387 Share on other sites More sharing options...
tacha Posted October 8, 2015 Share Posted October 8, 2015 Hi everybody, I have not found a thread of presentations at this forum, so ...I'm from Montevideo Uruguay. In my ten years old, my father gave me a TK90 (Brazilian clone of ZX Spectrum) with whom I spent several summers of my youth programming in BASIC and some Z80 Assembler.I saw this post and I am shocked O_OWhich programs you used to compile the BASIC to ".bin"?I want to learn to do this immediately, because even though I have all retro consoles, but the 7800 is the most love.greetings and thanks!! PS: I'm already recording the .bin in a 27C256 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3340147 Share on other sites More sharing options...
RevEng Posted October 8, 2015 Share Posted October 8, 2015 Welcome to the community, tacha! The demo was made with 7800basic, which is a compiled version of BASIC. You write the source code on a modern computer and compile it to the a78/bin formats. 3 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3340217 Share on other sites More sharing options...
DracIsBack Posted October 8, 2015 Share Posted October 8, 2015 Lotsa great art. Hope a 512K build surfaces with it soon for us Cuttle Cart fans ... :-) Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3340240 Share on other sites More sharing options...
tacha Posted October 8, 2015 Share Posted October 8, 2015 (edited) Welcome to the community, tacha! The demo was made with 7800basic, which is a compiled version of BASIC. You write the source code on a modern computer and compile it to the a78/bin formats. Thanks for the welcome!! Exist a way to make me a cartridge to contain the latest version? I'm looking long as containing 128kb and I did not find info about it. I have several EPROM but can not find schematics for a custom cartridge. Some link? Thank you very much as always ... Jjejej ... I have the Adventure8.bin running on my ATARI 7800 right now :D Sorry for my poor english :s Edited October 8, 2015 by tacha Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3340247 Share on other sites More sharing options...
Andromeda Stardust Posted October 8, 2015 Share Posted October 8, 2015 Thanks for the welcome!! Exist a way to make me a cartridge to contain the latest version? I'm looking long as containing 128kb and I did not find info about it. I have several EPROM but can not find schematics for a custom cartridge. Some link? Thank you very much as always ... Jjejej ... I have the Adventure8.bin running on my ATARI 7800 right now Sorry for my poor english :s It's not released yet, but the Harmony Concerto is coming out which will support SD card with 2600 and 7800 ROMs played on a 7800. 2 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3340305 Share on other sites More sharing options...
CPUWIZ Posted October 8, 2015 Share Posted October 8, 2015 Thanks for the welcome!! Exist a way to make me a cartridge to contain the latest version? I'm looking long as containing 128kb and I did not find info about it. I have several EPROM but can not find schematics for a custom cartridge. Some link? Thank you very much as always ... http://atarihq.com/danb/7800cart/a7800cart.shtml 3 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3340321 Share on other sites More sharing options...
tacha Posted October 12, 2015 Share Posted October 12, 2015 (attached image) oh could someone help me fix this?I use WIN XPthank you oops.bmp Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3342192 Share on other sites More sharing options...
RevEng Posted October 12, 2015 Share Posted October 12, 2015 Hi Tacha, Lets move any 7800basic problem discussion to the 7800basic thread. CPUWIZ covered the solution to SETX on XP over there. Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3342256 Share on other sites More sharing options...
PAC-MAN-RED Posted October 19, 2015 Share Posted October 19, 2015 Moros(greek) 6 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3348467 Share on other sites More sharing options...
PAC-MAN-RED Posted October 21, 2015 Share Posted October 21, 2015 Ceffyl 7 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3350012 Share on other sites More sharing options...
PAC-MAN-RED Posted October 23, 2015 Share Posted October 23, 2015 Golem 5 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3351239 Share on other sites More sharing options...
PAC-MAN-RED Posted October 23, 2015 Share Posted October 23, 2015 Rattling Skull 5 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3351359 Share on other sites More sharing options...
Andromeda Stardust Posted October 24, 2015 Share Posted October 24, 2015 (edited) Good use of those rainbow pallets. Are the different colors based on multiple strengths of the same enemy? For instance, one enemy might be in shades of green, red, and finally blue in order of ascending attack strength and health. Most adventure/RPG games I've played used stronger variants of the same enemies as I progressed through the levels. The Atari 7800 does display far more colors than the original NES. I always liked that the color pallets of the Atari and NES and other early 8-bit systems are hue/luminosity based rather than limited RGB. RGB based pallets that assign 2 or 3 bytes per channel don't handle gradients as well as hue/luminosity based color pallets. Often the blue channel got shafted. Edited October 24, 2015 by stardust4ever Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3351700 Share on other sites More sharing options...
PAC-MAN-RED Posted October 24, 2015 Share Posted October 24, 2015 Good use of those rainbow pallets. Are the different colors based on multiple strengths of the same enemy? For instance, one enemy might be in shades of green, red, and finally blue in order of ascending attack strength and health. Most adventure/RPG games I've played used stronger variants of the same enemies as I progressed through the levels. Pretty much. Just like most early games did to indicate easy or difficult enemies with the use of different colors, it also provides recycling of sprites if the programmer didn't have much space in the ROM to work with. In my case I like to give examples of what the use of color does to and for a sprite. 1 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3351916 Share on other sites More sharing options...
PAC-MAN-RED Posted October 24, 2015 Share Posted October 24, 2015 Wraith 7 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3351918 Share on other sites More sharing options...
Byte Knight Posted October 24, 2015 Share Posted October 24, 2015 Great job as always Illya - good to see you're still cranking out sprite artwork! Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3351944 Share on other sites More sharing options...
DracIsBack Posted October 24, 2015 Share Posted October 24, 2015 So PacMan Red - does this mean someone is making use of your terrific artwork? :-) Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3352104 Share on other sites More sharing options...
MobiusAqua Posted October 24, 2015 Share Posted October 24, 2015 So PacMan Red - does this mean someone is making use of your terrific artwork? :-) Well, if they're not, then good gravy, they seriously ought to be! These look epic, Illya! Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3352209 Share on other sites More sharing options...
Andromeda Stardust Posted October 25, 2015 Share Posted October 25, 2015 Is Atarious Maximus still working on the ROM in the OP? He and Pacman Red need to team up. Seriously. Throw in some collision detection and basic AI and you will have the most epic 7800 'brew in the history or 7800 'brews! 1 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3352323 Share on other sites More sharing options...
PAC-MAN-RED Posted October 26, 2015 Share Posted October 26, 2015 Great job as always Illya - good to see you're still cranking out sprite artwork! I'm inspired by the great work of others, including all the great works you've done my friend. So PacMan Red - does this mean someone is making use of your terrific artwork? :-) I would hope so. Credit is all I ask for if my work is used directly, but, then again, a couple bucks or a copy of the finished cart would be nothing to sneeze at. Well, if they're not, then good gravy, they seriously ought to be! These look epic, Illya! Thank you, I do spend quite a few hours on some of them until I'm happy. Perfectionism has it's downside. Is Atarious Maximus still working on the ROM in the OP? He and Pacman Red need to team up. Seriously. Throw in some collision detection and basic AI and you will have the most epic 7800 'brew in the history or 7800 'brews! It's kinda how things tend to roll with my work. I'll see a programmer working on a game, and liking what I see, I will jump in and help as much as I possibly can. 2 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3353252 Share on other sites More sharing options...
PAC-MAN-RED Posted October 26, 2015 Share Posted October 26, 2015 Ettercap 6 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3353253 Share on other sites More sharing options...
PAC-MAN-RED Posted October 26, 2015 Share Posted October 26, 2015 Sand-Spear 6 Quote Link to comment https://forums.atariage.com/topic/226443-adventure-demo-7800basic/page/6/#findComment-3353296 Share on other sites More sharing options...
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