Popular Post DINTAR816 Posted August 26, 2014 Popular Post Share Posted August 26, 2014 (edited) This is a "new" version of pacman for atari 2600 I've been programming since about 2007, but had left in 2008, then in 2013 I resume again to try to finish. I've been trying to make it as close to the original looking at various sites on the "AI" Ghosts, game logic, etc. This version has nothing to do with the other version called pacman4k, this is a completely new version, do not use any undocumented opcode. Currently the rom is about 120 bytes free, so I'm trying to add other things. I'll post the rom in the coming days. Meanwhile here's a video: Edit: download link to the current version of 8k http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/page-37?do=findComment&comment=3298369 download link to the previous version of 8k http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/page-33?do=findComment&comment=3242629 download link to the first version of 8k: http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/page-27?do=findComment&comment=3158159 download link to the current version (4k): http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/page-28?do=findComment&comment=3186651 Older versions: http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/page-23?do=findComment&comment=3122199 http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/page-17?do=findComment&comment=3100415 http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/page-12?do=findComment&comment=3086809 http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/page-10?do=findComment&comment=3079015 Edited August 27, 2015 by DINTAR816 55 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 26, 2014 Share Posted August 26, 2014 Wow, that looks and sounds fantastic! Quote Link to comment Share on other sites More sharing options...
+nanochess Posted August 26, 2014 Share Posted August 26, 2014 I'm pretty impressed Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted August 26, 2014 Share Posted August 26, 2014 This and the Mario Brothers game are a heck of a way to introduce yourself. Welcome to AtariAge! 2 Quote Link to comment Share on other sites More sharing options...
NE146 Posted August 26, 2014 Share Posted August 26, 2014 Are those sounds really coming from a VCS? 1 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted August 26, 2014 Share Posted August 26, 2014 Nice work! Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted August 26, 2014 Share Posted August 26, 2014 Very cool. I like the sound fx you're making for your games, keep up the good work! Quote Link to comment Share on other sites More sharing options...
+save2600 Posted August 26, 2014 Share Posted August 26, 2014 Umm… yeah, those sounds are fantastic. Is this a late April Fools day joke or what? This just may be the definitive version of 2600 Pac-Man yet! Nukey's is awesome, but the difference between the vertical and horizontal travel kinda breaks it for me. This looks not to have that problem. Oh and is it me or is Pac-Man grey for about half the video? Quote Link to comment Share on other sites More sharing options...
Brian O Posted August 27, 2014 Share Posted August 27, 2014 This is awesome. Will this have cut scenes? Can't wait to play it. Nice job! Quote Link to comment Share on other sites More sharing options...
DINTAR816 Posted August 27, 2014 Author Share Posted August 27, 2014 Thanks for the comments, maybe Friday I'll post the rom. Are those sounds really coming from a VCS? Yes, all the sounds come out of the VCS, the Atari2600 / VCS can make better sounds than it seems. Umm… yeah, those sounds are fantastic. Is this a late April Fools day joke or what? This just may be the definitive version of 2600 Pac-Man yet! Nukey's is awesome, but the difference between the vertical and horizontal travel kinda breaks it for me. This looks not to have that problem. Oh and is it me or is Pac-Man grey for about half the video? Pacman looks gray sometimes it's for the video capture card that captures at 30 fps with an effect of blur between 2 frames, and when pacman is flickering at 30hz (when not present the item bonus). This is awesome. Will this have cut scenes?Can't wait to play it. Nice job! If there is enough space in rom, I will make cut scenes. 1 Quote Link to comment Share on other sites More sharing options...
Brian O Posted August 27, 2014 Share Posted August 27, 2014 If there is enough space in rom, I will make cut scenes. Nice! Looking forward to seeing the finished product. Thanks, B Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted August 27, 2014 Share Posted August 27, 2014 As good as this game is shaping up I would think people would want to buy a cart of this game when all finished . I know I would want one . 7 Quote Link to comment Share on other sites More sharing options...
onemoretime Posted August 27, 2014 Share Posted August 27, 2014 Likewise. Quote Link to comment Share on other sites More sharing options...
atari181 Posted August 27, 2014 Share Posted August 27, 2014 As good as this game is shaping up I would think people would want to buy a cart of this game when all finished . I know I would want one . I agree Brian, the sound is amazing! Great work! Quote Link to comment Share on other sites More sharing options...
SoundGammon Posted August 28, 2014 Share Posted August 28, 2014 Can you put 1982 for the year? I want to fool my friends and tell them they bought the wrong version back then! Something like, "Didn't you know Atari had a deal where they said they put out the wrong one and to send yours back to get the fixed version?" lol 7 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 28, 2014 Share Posted August 28, 2014 Very, very cool. And really great sounds. Currently the rom is about 120 bytes free, so I'm trying to add other things. If you need someone to find more space, I am sure I can help you out. BTW: Is this 4K or larger? Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted August 28, 2014 Share Posted August 28, 2014 I'd love to 'borrow' the sounds from this and put it into the TIA version of PMC / 320 versions that I did for the 7800. 7 Quote Link to comment Share on other sites More sharing options...
tep392 Posted August 29, 2014 Share Posted August 29, 2014 Fantastic work! The sound is great and the AI looks spot on. Is keeping it under 4k a goal of yours? Adding the intermissions would make this the ultimate 2600 Pac-man port, even if it means bumping up to 8k. 5 Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted August 29, 2014 Share Posted August 29, 2014 Agreed ^ Gotta add intermissions ! Quote Link to comment Share on other sites More sharing options...
NE146 Posted August 29, 2014 Share Posted August 29, 2014 On that note.. would there be any possibility of a future Ms. Pac port as well? 3 Quote Link to comment Share on other sites More sharing options...
Rybags Posted August 29, 2014 Share Posted August 29, 2014 Nice how the dots are different from the wall colours. Not a 2600 expert here but I'd guess the ball is used for the vertical sections that don't have the gaps, PF is used for remainder which explains the gaps where they're on the same vertical co-ords as the dots. Some wall sections seem darker, I would guess there is some flicker going on there? Capture devices and/or YT video can make this sort of stuff hard to work out. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 29, 2014 Share Posted August 29, 2014 Capture devices and/or YT video can make this sort of stuff hard to work out. Yea. if the ROM cannot be shared, then I would like to see a video from an emulator, e.g. using Stella and Bandicam. Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted August 29, 2014 Share Posted August 29, 2014 I have the means to make a capture from Atari 2600 hardware in a way that presents flickering more authentically, if that would help. Quote Link to comment Share on other sites More sharing options...
Bakasama Posted August 29, 2014 Share Posted August 29, 2014 I'm impressed that there's power pills bigger than the dots. Quote Link to comment Share on other sites More sharing options...
DINTAR816 Posted August 29, 2014 Author Share Posted August 29, 2014 Well today is Friday, I'm here to post the rom. This rom is the same as the video only fix two things, one was a mistake in the sound of extra life and the other a small glitch in the lower right corner. I have been asked by the size of the rom, as you can see is 4KB, still has no intermission, I'm making music for intermissions too. In this version I will put everything that can be done, but later I will make a version of 8K to include all title screen with the names of the ghosts, all intermissions, an inteligent flicker, messages of "game over" and "ready¡" etc. Nice how the dots are different from the wall colours. Not a 2600 expert here but I'd guess the ball is used for the vertical sections that don't have the gaps, PF is used for remainder which explains the gaps where they're on the same vertical co-ords as the dots. Some wall sections seem darker, I would guess there is some flicker going on there? Capture devices and/or YT video can make this sort of stuff hard to work out. The ball I use for "power pills". In the vertical sections that have no gap is the playfield that changes color in this line twice: begins with the blue color of the maze, then just before the first dot, turns yellow and then change to blue again after the last dot. Here is the rom: pacman2600_4k.bin 30 Quote Link to comment Share on other sites More sharing options...
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