MaPa Posted October 27, 2014 Share Posted October 27, 2014 (edited) Hi, here is latest production from MPG PRODUCTIONS. A game called RGB with source code and files included (attached rgb.zip). You should read attached manual if you don't figure it out. rgb.xex RGB manual.pdf RGB.ZIP Edited January 12, 2015 by MaPa 25 Quote Link to comment Share on other sites More sharing options...
Madi Posted October 27, 2014 Share Posted October 27, 2014 Great game. I am not of a good gamer, but really enjoyed it (still on lvl 1 ). Quote Link to comment Share on other sites More sharing options...
Justin Payne Posted October 27, 2014 Share Posted October 27, 2014 Nice work! Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted October 27, 2014 Share Posted October 27, 2014 Wow! This is a really nice game! Quote Link to comment Share on other sites More sharing options...
biobern Posted October 27, 2014 Share Posted October 27, 2014 WHAT A GREAT GAME! Maybe the most beautiful of them all. Graphics are up to the highest Nintendo NES-standards IMHO. Around seven colors per sprite!? I still don't get how you did that. Music and gameplay is also great. What I'm missing is an attract mode (just for watching the beauty of this game when I'm lying in bed) and maybe an integrated screen with the instructions. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted October 27, 2014 Share Posted October 27, 2014 Marek, don't you think that with RGB awesome engine Impossible Mission could be programmed? 4 Quote Link to comment Share on other sites More sharing options...
popmilo Posted October 28, 2014 Share Posted October 28, 2014 Hi, here is latest production from MPG PRODUCTIONS. A game called RGB with source code and files included (attached rgb.zip). You should read attached manual if you don't figure it out. rgb.png rgb2.png rgb3.png rgb4.png Thanks for such a nice package with source included! Great game, wish you many more! Quote Link to comment Share on other sites More sharing options...
MaPa Posted October 28, 2014 Author Share Posted October 28, 2014 Around seven colors per sprite!? I still don't get how you did that. Yeah.. I don't know it neither because the sprites has 3 colours plus background Marek, don't you think that with RGB awesome engine Impossible Mission could be programmed? I had to look at youtube to see Impossible Mission. It does not look too complicated but I don't know if it fits to RGB engine. I think that better is to program "engine" for Impossible Mission. Btw. RGB engine is rather simple. It's just 5-color char mode with changing 2 colors per charline (black, gray and white is base for whole level screen). And it's just colored with PMGs for robot "heads", calibration "eye" and bonuses. 1 Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 6, 2014 Author Share Posted November 6, 2014 The first post was updated with new files. Some minor tweaks and fixed small bug found by Xuel (http://atariage.com/forums/topic/229321-rgb-a-game-for-the-abbuc-software-contest-2014/page-3?do=findComment&comment=3106348) . Quote Link to comment Share on other sites More sharing options...
MaPa Posted January 12, 2015 Author Share Posted January 12, 2015 The first post was again updated with new files. Hopefully fixed bug desribed here (http://atariage.com/forums/topic/229321-rgb-a-game-for-the-abbuc-software-contest-2014/page-6?do=findComment&comment=3145136) and did not make another one 5 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted January 14, 2015 Share Posted January 14, 2015 The first post was again updated with new files. Hopefully fixed bug desribed here (http://atariage.com/forums/topic/229321-rgb-a-game-for-the-abbuc-software-contest-2014/page-6?do=findComment&comment=3145136) and did not make another one Oh many thanks! Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted January 15, 2015 Share Posted January 15, 2015 SUPERB game - absolutely excellent!!! sTeVE 1 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted January 15, 2015 Share Posted January 15, 2015 (edited) Quick question. I loaded the source into WUDSN and it doesn't know a compiler for the .XSM extension. What assembler is that extension for? **edit** NVM, it was XASM. Found it with google. Edited January 15, 2015 by TheNameOfTheGame Quote Link to comment Share on other sites More sharing options...
MaPa Posted January 16, 2015 Author Share Posted January 16, 2015 Yeah.. I use my own extension for XASM source files... the default was .asx I think. Quote Link to comment Share on other sites More sharing options...
Back2skooldaze Posted October 8, 2015 Share Posted October 8, 2015 Very good and well thought out puzzle game love it!!!!! Quote Link to comment Share on other sites More sharing options...
pseudografx Posted October 9, 2015 Share Posted October 9, 2015 Thanks, we're glad you like it :-) Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 9, 2015 Share Posted October 9, 2015 re ASX... was not good on Windows systems... Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted May 4, 2021 Share Posted May 4, 2021 What are the memory requirements to run this? Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 4, 2021 Share Posted May 4, 2021 64K according to the PDF instructions. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted August 12, 2021 Share Posted August 12, 2021 ZeroPage Homebrew is playing RGB on tomorrow's (Fri Aug 13, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT+1Day! ZPH Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Peril (2019 WIP | 8-Bit) by Vladimir Zuñiga @vhzc RGB (2015 | 8-Bit) by Marek Pavlík @MaPa (Code and game concept), Zdeněk Eisenhammer @pseudografx (Ingame visuals, level design, music, sound effects and documentation), Adam Powroźnik (Ooz) (additional graphics and fonts) Bosconian (2020 | 8-Bit) by Janusz Chablowski @shanti77 (Code, Graphics), Krzysztof Ziembik (kaz) (Title Screen Graphics), Michal Szpilowski @miker (Music) (SET TO 1080P60 FOR FULL QUALITY!) 1 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted August 14, 2021 Share Posted August 14, 2021 (edited) The colors in RGB seem to be completely off, perhaps your video capture device has some issue? Either that or the pot in the machine itself has been rotated. The game adjusts for PAL/NTSC automatically so that is not the issue. Edited August 14, 2021 by pseudografx 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted August 14, 2021 Share Posted August 14, 2021 There's no scanline artifacts as you'd expect, maybe it's an Altirra capture (you can mess with settings and get way off colours easily enough). Plus you generally don't get the bus noise at the far right (though it's years since I've done an analog capture from real Atari) Quote Link to comment Share on other sites More sharing options...
pseudografx Posted August 14, 2021 Share Posted August 14, 2021 It's XEGS's composite output, as you can see in some parts of the stream. And the bus noise is there, e.g. if you use HDMI upscaler + HDMI capture device. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted August 14, 2021 Share Posted August 14, 2021 4 hours ago, pseudografx said: The colors in RGB seem to be completely off, perhaps your video capture device has some issue? Either that or the pot in the machine itself has been rotated. The game adjusts for PAL/NTSC automatically so that is not the issue. Thanks for pointing that out! I'll open up my XEGS and fiddle with the pots to see if I can adjust the picture. I just took the screenshot below from Altirra (left) and a capture of the stream (right) from last night and WOW is my system way out of whack! It's not even close, blue looks like green and green looks like yellow. Red is... at least in the ball park. No wonder we were having so much trouble with the colour playing the game. My console is a composite NTSC XEGS upscaled through a Framemeister (soon to be RetroTINK 5X-Pro) and I've never touched the internals on the XEGS since I bought it, but it's definitely time. I'll eventually be putting in a Sophia 2 when they're available again, but until then I'll make do with composite out. - James 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted August 15, 2021 Share Posted August 15, 2021 Which blue is being used for the G? It looks like colour 7 or 8 to me. The captured G looks like colour 10 which is one of those annoying ones where it's bluish green on PAL and greenish blue on NTSC. But yeah, it looks like the overall signal has phase drift on the colour signal. OK... I took opportunity to play it for the first time in years last night. Forgot about how to get the grey ones but still made it to Level 4. Quote Link to comment Share on other sites More sharing options...
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