+retroclouds Posted February 28, 2015 Share Posted February 28, 2015 (edited) I don't think that there's any existing C source code examples. Your best shot is to to either ask Matthew or who did multiple arcade games using enhanced F18A functionality (check out his Scramble version, that really rocks!). Example code in assembly language exists (but it's TMS9900 assembly language code). EDIT: Also check the "F18A documentation" PDF listed in the F18A thread I mentioned. Edited February 28, 2015 by retroclouds 2 Quote Link to comment Share on other sites More sharing options...
mäsäxi Posted March 2, 2015 Share Posted March 2, 2015 (edited) Nope, only one sprite for whellbarrow, sorry :/ But as you can see on youtube videos, bagman and cops use two sprites Ok, no problem. But if one cop is on the same row as bagman and there is also a wheelbarrow on the same row, there will be five sprites on the same row. In my wish there still will be no more than five sprites on the same row in the same situation. I didn´t ask to "mask" the wheelbarrow with other sprite, the grey sprite´s (handles and wheel only) Y-coordinate would be few pixels bigger than the bottom of the red sprite (top part only, where money bags are loaded), so they never will be on the same row. I hope I said this more clearly now. But sure, my wish will eat more memory than single sprite wheelbarrow. Here´s a simple crude two sprite wheelbarrow picture to explain this better. R=Red sprite, G=Grey sprite RRRRRRR RRRR <---bottom pixel row of Red sprite GGGGG G <---top pixel row of Grey sprite GGGG G G G Edited March 2, 2015 by mäsäxi Quote Link to comment Share on other sites More sharing options...
alekmaul Posted March 11, 2015 Author Share Posted March 11, 2015 So, as I said, you must use two sprites one for tthe grey, one for the Red. And yes, you can't use more that 5 sprites per row, then we use a trick to display more than 5 on a row with filckering (you can ee that on videos). At least, the game is now finished and will not add this new wheelbarrow, no more time on it. Perhaps for a megacart version with SuperBagman. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted March 11, 2015 Share Posted March 11, 2015 So, as I said, you must use two sprites one for tthe grey, one for the Red. And yes, you can't use more that 5 sprites per row, then we use a trick to display more than 5 on a row with filckering (you can ee that on videos). I know it's a moot point now, but he means putting the red and white sprites on top of each other, not over each other. The two sprites don't overlap at all. With this type of configuration, your get the same number of sprites per scanline as when you use a single sprite. But whatever. Quote Link to comment Share on other sites More sharing options...
alekmaul Posted March 12, 2015 Author Share Posted March 12, 2015 Ah OK, I understand. That's right, i can avoid flickering with such Y coordinate adjustment. Quote Link to comment Share on other sites More sharing options...
TPR Posted March 15, 2015 Share Posted March 15, 2015 Wow! The game looks great! At one point I actually owned a dedicated Bagman machine and played the crap out of it and this conversion looks fantastic! Count me in for when it's released! 1 Quote Link to comment Share on other sites More sharing options...
patbb Posted April 27, 2015 Share Posted April 27, 2015 Last feature added, you can drop bags on guards in you are on a ladder, like the arcade version does Is the bag sliding when on a slope? Quote Link to comment Share on other sites More sharing options...
alekmaul Posted April 28, 2015 Author Share Posted April 28, 2015 no they aren't sorry about that. 32KO of rom and less of 1KO of ram ... You need to do some cut regarding some features. Quote Link to comment Share on other sites More sharing options...
alekmaul Posted May 3, 2015 Author Share Posted May 3, 2015 I tried to do a trading card of bagman, what do you think about it ? Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted May 3, 2015 Share Posted May 3, 2015 I tried to do a trading card of bagman, what do you think about it ? The layout is nice, but the texts and thumbnail images are too small for a trading card, in my humble opinion. Quote Link to comment Share on other sites More sharing options...
jeffsgames Posted May 14, 2015 Share Posted May 14, 2015 So is this cart NOT going to have Super Bagman? Will that be a different release in the near future? This is going to be my first CV homebrew and I'm excited to play it! Can't wait until it's released. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted May 17, 2015 Share Posted May 17, 2015 Some Bagman anyone? 2 Quote Link to comment Share on other sites More sharing options...
+Darrin9999 Posted May 17, 2015 Share Posted May 17, 2015 Some Bagman anyone? Looks good! When do we get them? Quote Link to comment Share on other sites More sharing options...
alekmaul Posted May 17, 2015 Author Share Posted May 17, 2015 (edited) So is this cart NOT going to have Super Bagman? Will that be a different release in the near future? This is going to be my first CV homebrew and I'm excited to play it! Can't wait until it's released. Nope, no SuperBagman yet, but I think you will have some news of him next year,don't worry about that . Just remember that the rom is only 32KO, with digitalized sounds, the 3 maps for each level, the US:FR logoand ohter stuffs through the option menu and the two cops that are not so easy to avoid It was not an easy challenge to put all of that in a single rom, trust me Edited May 17, 2015 by alekmaul Quote Link to comment Share on other sites More sharing options...
chart45 Posted May 17, 2015 Share Posted May 17, 2015 this game is amazing..,, i know how hard you work to put all the feature in a 32k cart Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted May 18, 2015 Share Posted May 18, 2015 Do you have a good beta tester for finding those nasty bugs ? Quote Link to comment Share on other sites More sharing options...
iesposta Posted May 18, 2015 Share Posted May 18, 2015 Do you have a good beta tester for finding those nasty bugs ? There are no bugs. I'm assuming this because I've already paid for my copy and it is done and shipping, right? Quote Link to comment Share on other sites More sharing options...
TPR Posted May 18, 2015 Share Posted May 18, 2015 Oh, man...that makes me miss my Bagman machine! But being able to play it on the ColecoVision will certainly help make up for that! Quote Link to comment Share on other sites More sharing options...
chart45 Posted May 18, 2015 Share Posted May 18, 2015 Some Bagman anyone? you have one for me on this machine? Quote Link to comment Share on other sites More sharing options...
retroillucid Posted May 18, 2015 Share Posted May 18, 2015 Do you have a good beta tester for finding those nasty bugs ? Yes we have Quote Link to comment Share on other sites More sharing options...
retroillucid Posted May 18, 2015 Share Posted May 18, 2015 you have one for me on this machine Toby gave me your copy, you can come and get it whenever you can Quote Link to comment Share on other sites More sharing options...
retroillucid Posted May 18, 2015 Share Posted May 18, 2015 Oh, man...that makes me miss my Bagman machine! But being able to play it on the ColecoVision will certainly help make up for that! Such a fun (and quite rare) arcade machine Also an underrated game imo Quote Link to comment Share on other sites More sharing options...
TPR Posted May 18, 2015 Share Posted May 18, 2015 ^ Agree 100%! Quote Link to comment Share on other sites More sharing options...
+grips03 Posted May 19, 2015 Share Posted May 19, 2015 so Bagman is shipping? Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted May 19, 2015 Share Posted May 19, 2015 so Bagman is shipping? Probably is a tester for that game so he gets an early copy ... I assume . Quote Link to comment Share on other sites More sharing options...
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