ultima Posted September 16, 2016 Author Share Posted September 16, 2016 Hey, I think this is neat, but I hate the music. It sounds like a PC speaker and it has this weird very quiet "thup" right before notes are played. Plus, it loops constantly. Maybe the music should only play sparsely? Maybe when you discover something particularly interesting? I thought about doing more music. Just haven't had much time lately. I was hoping for "darker" classical music. Also need to overhaul the sound effects Quote Link to comment Share on other sites More sharing options...
ultima Posted September 19, 2016 Author Share Posted September 19, 2016 (edited) Update with some wip playfield color Edited December 4, 2016 by ultima 2 Quote Link to comment Share on other sites More sharing options...
InsertCoin25 Posted October 5, 2016 Share Posted October 5, 2016 Hey ultima, just wanted to say great work so far on this game. The only quirk I can see is that the enemies take your life down pretty quick. I hope that you continue to push forward and finish this game, because it is very promising. Anyway, best of luck and take care. InsertCoin25 Quote Link to comment Share on other sites More sharing options...
ultima Posted October 10, 2016 Author Share Posted October 10, 2016 Hey ultima, just wanted to say great work so far on this game. The only quirk I can see is that the enemies take your life down pretty quick. I hope that you continue to push forward and finish this game, because it is very promising. Anyway, best of luck and take care. InsertCoin25 Thanks InsertCoin25 for the feedback. Story mode is nearing completion and the new A.I. from 'Teh Legend of Fritz' is in the build I'm working with (it is harder to be killed instantly..with the one exception being the whirlpool). It may be a while till the next release but its coming along. Quote Link to comment Share on other sites More sharing options...
InsertCoin25 Posted October 10, 2016 Share Posted October 10, 2016 Take your time ultima, no rush. Not going to lie, I can't wait to play the new build. Quote Link to comment Share on other sites More sharing options...
ultima Posted November 15, 2016 Author Share Posted November 15, 2016 It's been over a month since I posted any new demo. I completed a new map of the overworld and have been working out level challenges. See bottom of first post for .bin 1 Quote Link to comment Share on other sites More sharing options...
InsertCoin25 Posted November 16, 2016 Share Posted November 16, 2016 I seriously love playing this demo. I like how the player turns into a ship, it just adds a different element to the game design. Very well done. 2 Quote Link to comment Share on other sites More sharing options...
ultima Posted November 20, 2016 Author Share Posted November 20, 2016 (edited) I worked a bit more on enemy attacks that come late in the game and some little tweaks to game progression. Also cleaned up some of the unused code from teh legend of fritz. I hope to get much further on the next update activate hidden switches, add boss battles, game variation, and finally correcting sound effects and music cues. Edited January 11, 2019 by ultima Quote Link to comment Share on other sites More sharing options...
ultima Posted November 26, 2016 Author Share Posted November 26, 2016 (edited) a little progress Edited December 4, 2016 by ultima 1 Quote Link to comment Share on other sites More sharing options...
ultima Posted December 4, 2016 Author Share Posted December 4, 2016 (edited) More work done this week including some boss battles and started the game selection. Just work in progress, has a few bugs here and there but pretty fun. still fixing things like sound effects, enemy placement, game selection screen needs some work on the switch and add the secrets Edited January 11, 2019 by ultima 3 Quote Link to comment Share on other sites More sharing options...
ultima Posted December 12, 2016 Author Share Posted December 12, 2016 (edited) Fixed the fake sword in game 1 along with some code cleanup. But I now need to figure out how to free up bank 8 it seems alone in a new bank has about 2700 bytes but in the 32k it only has 140 bytes anyway here's an update Edited January 18, 2017 by ultima 2 Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted December 12, 2016 Share Posted December 12, 2016 Looks great! Quote Link to comment Share on other sites More sharing options...
gambler172 Posted December 25, 2016 Share Posted December 25, 2016 Wow...plays really great.Al little map and a manual would be helpful. greetings Walter Quote Link to comment Share on other sites More sharing options...
ultima Posted December 26, 2016 Author Share Posted December 26, 2016 (edited) Heres another update includes a bugfix on gate and fixed game selection screen. Thanks Walter here is a map I will make and instruction sheet this week. Edited January 11, 2019 by ultima 4 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted December 28, 2016 Share Posted December 28, 2016 I just wanted to say that I've been playing this throughout your development and I really like where you've gone with it. I've also played the version before this recent one quite a bit on the Flashback Portable and it plays great.Thanks for the update and map. I look forward to trying the latest version. I need a little help with a part of the game and also have a little feedback (based on the previous version):In the Haldor's Saga game mode, I have repeatedly gotten to the part where I have the gate unlocked and have collected various things up to that part of the game. I go to the red area, kill the boss character outside the cave, go inside and kill the dragon boss... but I've not received anything after killing the dragon. So, each time, I've exited the dragon's cave and am instantly killed because I land right where the outside boss is at. I've tried quickly moving out of the way, but that doesn't work. Perhaps you can change the coords that you land on when exiting the cave, and/or put a delay between the enemy attacks landing on you so it's not instant death and you have a chance to move out of the way. This part (enemies able to land numerous hits within fractions of a second) has essentially ruined the playability of several bB games in the past and I can't remember any programmer who was willing to solve the issue. I'm glad that you've stuck with this game, improving and adding features, so perhaps you won't mind improving this issue. I say all that, but still, the instant death issue is generally not a problem with this game. However, there are spots where this can happen and cheap deaths can end a game that a player has spent time on to get quite far. I ask that you please put in some way to prevent cheap deaths, such as temporary invincibility after being hit, or enemy hits only registering once every second, etc. Quote Link to comment Share on other sites More sharing options...
ultima Posted December 30, 2016 Author Share Posted December 30, 2016 Thanks for playing I want to ask does the current version work on the atari portable? If the titlescreen gets removed would that fix it? As for the area your talking about the easy way is to run straight at his feet when exiting the dragons room which is just a cheap work around till I fix that as im still working on the endings and enemy placement along with item dispertion all being worked on plus secret switches and more possible game variations. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted December 30, 2016 Share Posted December 30, 2016 Thanks for playing I want to ask does the current version work on the atari portable? If the titlescreen gets removed would that fix it? As for the area your talking about the easy way is to run straight at his feet when exiting the dragons room which is just a cheap work around till I fix that as im still working on the endings and enemy placement along with item dispertion all being worked on plus secret switches and more possible game variations. Yes, the game works great on the Atari Portable. I've completed the game (the most recent version) several times on it. The title screen kernel used does not show correctly on the portable for any game that uses it, but all we have to do is press the button to go to the game selection screen. I would not remove the title just for the portable, as it's a nice screen and doesn't affect gameplay in any way. I've found that we do not have to go into the red area with the bosses at all in order to beat the game. I've collected everything needed to beat the game and only gone south to the red area just for the heck of it. I killed the big dude and the dragon and still gotten nothing from beating the dragon, so I exited and still died instantly. I'm glad to hear that you're still working on placements, endings, switches, etc. The bosses are pretty cool, so there should be a reason to fight them. So far, I'm not finding any reason to go down there to beat the game. It would be nice to get something from that area and/or the boss fight. Anyway, awesome game. Keep up the great work. 3 Quote Link to comment Share on other sites More sharing options...
sn8k Posted January 2, 2017 Share Posted January 2, 2017 This could be game of the year. Berzerk 3D, Street fighter, hopefully mortal kombatt. You guys are all killing it this year. Can't wait to play and finish this. Definitly a cart buy. 2 Quote Link to comment Share on other sites More sharing options...
ultima Posted January 18, 2017 Author Share Posted January 18, 2017 (edited) The latest work in progressAlso I have been working on a sara chip version coming soon... Edited July 3, 2017 by ultima 2 Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted January 18, 2017 Share Posted January 18, 2017 Looking good. Love the boss graphic. Shared with the Facebook group Atari 2600 Homebrew. https://www.facebook.com/groups/Atari2600homebrew 1 Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted January 19, 2017 Share Posted January 19, 2017 I haven't tried it but it looks really good . Maybe Al will want to add it to his store one day . 1 Quote Link to comment Share on other sites More sharing options...
ultima Posted January 20, 2017 Author Share Posted January 20, 2017 (edited) .. Edited January 11, 2019 by ultima Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted January 21, 2017 Share Posted January 21, 2017 Looking very good. I completed both variations on my Flashback Portable. 1 Quote Link to comment Share on other sites More sharing options...
ultima Posted January 23, 2017 Author Share Posted January 23, 2017 (edited) A quick update for lifebar recovery Edited July 3, 2017 by ultima 1 Quote Link to comment Share on other sites More sharing options...
ultima Posted February 13, 2017 Author Share Posted February 13, 2017 (edited) More work in progress Edited July 3, 2017 by ultima Quote Link to comment Share on other sites More sharing options...
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