playsoft Posted December 14, 2015 Share Posted December 14, 2015 darryl1970, on 14 Dec 2015 - 01:45 AM, said: I always thought that was cool too. Actually, the Atari has registers that will offset the screen. Likewise, I think Atari is known for it's smooth scrolling. However, I think maybe Playsoft told me he tried implementing that, but there was an issue. I know the arcade version only moves the screen. It don't think all of the characters move with it, but I thought it had something to do with certain things moving. Anyway, two of my biggest issues with the game would be way more than a hack. 1. I hate that Brutus always floats to the right side of the screen when punched. I'd love to see him bounce around the screen. 2. Brutus has really poor AI, and he's really easy to manipulate. 3. Popeye can't punch in the air. I think we kind of left it at the sweet spot, where it improves it while playing on the strengths that were already present. Playsoft made some pretty sweet changes for not decompiling the code. Pretty impressive. I had fun drawing the characters around an 80's console color and resolution limitations. It was really fun to see how 1 pixel could really change an animation. I played around with a vertical shake, since that can be done by simply adjusting the blanks at the top of the screen - but the issue was that you'd need to shift all the player/missile graphics too as bits of Olive and Popeye get mixed up and the collision detection goes off. For a horizontal scroll I think you'd need to remap screen memory for a wider playfield. I never set out to modify the game, just to put Darryl's graphics in it. If someone else wants to do more with the game then I can provide the source for my changes which hook into the original game. 2 Quote Link to comment Share on other sites More sharing options...
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