Shawn Posted December 18, 2015 Share Posted December 18, 2015 Pretty cool! Has a Mario and Pitfall vibe to it. 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted December 18, 2015 Author Share Posted December 18, 2015 Thanks Shawn! High praise to be likened to those. They definitely influenced me over the years too, hopefully I can live up and make another nice adventure for the VCS. 1 Quote Link to comment Share on other sites More sharing options...
Two-in-the-Belfry Posted January 13, 2016 Share Posted January 13, 2016 This looks great so far! I love the Bread Cat 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted January 13, 2016 Author Share Posted January 13, 2016 Thanks man! I need to get bankswitch routines all finished so I can release you guys the demo. >_> I'm slacking! Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted January 13, 2016 Share Posted January 13, 2016 This looks pretty cool 1 Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted January 13, 2016 Share Posted January 13, 2016 Hello, Looks neat. A couple of questions: * In your initial video, at the 46 second mark, the player falls. Can they go to the right? * At 50 seconds, can they go left? * At 55 seconds, can they fall down the fire hole? Just curious. -John 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted January 13, 2016 Author Share Posted January 13, 2016 (edited) * In your initial video, at the 46 second mark, the player falls. Can they go to the right? * At 50 seconds, can they go left? * At 55 seconds, can they fall down the fire hole? No worries John. 1. I intend them to be able to go right, but currently they can't until I get more room from bankswitching for that level section. 2. No, but only because the game scrolls only right like the original Super Mario Bros. 3. They can but they'd just die. Edited January 13, 2016 by Jinroh Quote Link to comment Share on other sites More sharing options...
Kylearan Posted January 14, 2016 Share Posted January 14, 2016 I need to get bankswitch routines all finished so I can release you guys the demo. >_> I'm slacking! I've used Robert M's excellent bankswitching macros for dasm in my demo TIM1T. While they are not minimal ROM-wise, they are very easy to use and might save you some fiddly and time-consuming work. 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted January 14, 2016 Author Share Posted January 14, 2016 Thanks Kylearan. I actually have my bankswtiching all setup I just have to not be lazy and finish filling the banks. Though I'm definitely going to look at Robert M's macros, always good to see an alternative implementation. Quote Link to comment Share on other sites More sharing options...
TheHoboInYourRoom Posted January 15, 2016 Share Posted January 15, 2016 (edited) This looks cute; cute is good. I notice the title screen has 10 sprites above and below the logo. I'm guessing you strobed the RESPx registers Galaxian-style to get more sprites? Edited January 15, 2016 by TheHoboInYourRoom 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted January 16, 2016 Author Share Posted January 16, 2016 Oh thanks so much! Glad you like it! Yes :3 you got it, the RESPx Multi-Sprite trick. Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted January 24, 2016 Share Posted January 24, 2016 Oh thanks so much! Glad you like it! Yes :3 you got it, the RESPx Multi-Sprite trick. Very impressive. Can't wait to see some more progress on this! Quote Link to comment Share on other sites More sharing options...
Jinroh Posted January 24, 2016 Author Share Posted January 24, 2016 (edited) Thanks guys. I actually just got the first two banks working and filled last night. Title Screen Bank 1 - Working Side Scrolling Level Bank 2 - Working Boss Battle Bank 3 - Next up. After the banks are all up it just needs some tweaking. Then it's DEMO TIME! Edited January 24, 2016 by Jinroh 2 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted January 28, 2016 Author Share Posted January 28, 2016 (edited) Got the banks for the Title Screen, Side Scrolling Level, and Level Data Implemented. Next up is tweaking a few things and the Boss Bank. Nothing really new here, just working banks. Edited February 8, 2016 by Jinroh Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted February 11, 2016 Share Posted February 11, 2016 Just curious-- how lengthy of a game do you envision this will become? -John 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted February 11, 2016 Author Share Posted February 11, 2016 Just curious-- how lengthy of a game do you envision this will become? -John Good question as lengthy as I can make it I'm hoping. I'm nearly finished ironing out the few remaining issues with the engines, so I'll hammer out the final deisgn soon. I have 3-4 Boss Battles Planned and a whole 4K Bank Dedicated to Level Data, so a pretty good length I think. I also want to work in a few different styled levels or mini a mini-game to help round things out. Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted February 11, 2016 Share Posted February 11, 2016 Lovin' the Bread Cat! 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted February 11, 2016 Author Share Posted February 11, 2016 (edited) Thanks man! Yeah I really love that boss! :3 Nothin' says lovin' like a bread cat from the oven. Edited February 18, 2016 by Jinroh Quote Link to comment Share on other sites More sharing options...
PiXL Posted March 7, 2016 Share Posted March 7, 2016 I just stumbled onto this and it looks great! Really love the giant cat boss! I have one question though; why carrots? 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted March 7, 2016 Author Share Posted March 7, 2016 I just stumbled onto this and it looks great! Really love the giant cat boss! I have one question though; why carrots? Thanks so much! Glad you like it! Why Carrots? Carrots are cute! :3 There will be other vegetable enemies too, but Carrots the primary. ^^ Quote Link to comment Share on other sites More sharing options...
PiXL Posted March 7, 2016 Share Posted March 7, 2016 Will there be a bit of a story to this game? As for carrots being cute? That's debatable! I think berries are cuter! Haha! Another question, which language have you been using for programming this? 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted March 7, 2016 Author Share Posted March 7, 2016 Good questions! Yes, berries are cute, though I'm allergic to Strawberries so they're totally not on my cute list. x3 There's quite a good story behind the game, some very fun moments, IMO. ;3 This project is all assembly. Quote Link to comment Share on other sites More sharing options...
PiXL Posted March 7, 2016 Share Posted March 7, 2016 That's really awesome! I started learning ASM a week ago but now I'm stuck in one part of a tutorial; I can't seem grasp playfields. Anyways, um... is it alright to add you as a friend? 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) Oh sure thing! I'd be happy to be friended by you! Oh really cool! I can't wait to see what you make, once you really get going. I had the hardest time with Asymmetrical Playfields about 6 months ago haha, but once I got my head around all the timing stuff it was great. I coded up the asymmetrical scroller that you see in Carrot Kingdom™ about a week or so later, so I'm sure you'll get rolling nice quickly. Edited July 29, 2018 by Jinroh Quote Link to comment Share on other sites More sharing options...
Jinroh Posted March 11, 2016 Author Share Posted March 11, 2016 (edited) Tease tease... (actually decided to go in a slightly different direction. ) Much thanks to PiXL for her help. :3 Edited March 12, 2016 by Jinroh 1 Quote Link to comment Share on other sites More sharing options...
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