MemberAtarian Posted March 15, 2018 Share Posted March 15, 2018 (edited) 2018-04-09 - Update Final bins uploaded. This is the most I could do, testing it on a real hardware. 2018-03-29 - Update New version is ready to try out for debugging! In the last room, i tried out if I can put twice the same player(1) next to eachother to double the sprite windth and yes, it worked. Unfortunately, with a constantly moving object like you, I just don't have enough space for the code left. Important things:-Left Difficulty Swicth: Starting with 3 or 1 lives. -Right Difficulty Switch: Turn music on or off -Select: Turn flashing on or off. Turned off black rooms will be dark gray The adult xenomorph gains one life as it kills someone. To finish the game, you have to kill all the people and destroy the generators. ----------------------- Hi guys, it's me again. I have been working on this for a month, besides the box and other stuff for Plague, I just can't stop with Batari Basic. I had to optimize a lot, so the stage is only has 28 rooms and intake with a pseudo-3D maze style. Enemies will be added later, you have to complete the whole life cyrcle of the Xenomorph and whipe out all living on the space station. Now you can only play as the facehugger. The hard part will be the adult Xenomorph, because it's 16 pixels wide, so I will draw the first part of it in the one drawscreen, and the second part on the other drawing. Here is a short footage recorded in emulator: If it will be released, I won't mention Alien or Xenomorph on the box/manual, because I don't want to fight lawyers of 21th Century Fox. Apollyon_NTSC_0.12.bas.bin Apollyon_NTSC_0.37.bas.bin Apollyon_NTSC_0.41.bas.bin Apollyon_PAL50_0.41.bas.bin Apollyon_PAL60_0.41.bas.bin Edited April 9, 2018 by MemberAtarian 10 Quote Link to comment Share on other sites More sharing options...
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