+Hydro Thunder Posted August 8, 2019 Share Posted August 8, 2019 8 hours ago, roots.genoa said: I find it difficult to believe it will happen because of the licence, but it would be a very pleasant surprise. Especially if they can add options to make it easier since I wasn't able to go very far on the 32X port. ? It blew my mind at the time because I think the frame rate wasn't locked. So sometimes a sole TIE-Fighter would cross the screen in 60 fps which was completely surreal for a 3D game on a home system at the time... ? I would really like an arcade-perfect port of Virtua Fighter, also from Model 1. But at the top of my most wanted list is Virtual On. It was already disappointing that there was no Virtual On game on the Wii even though a mini-game from Super Monkey Ball used the Wiimote and nunchuk as twin sticks. And I'm convinced that Nintendo created Arms just to remind SEGA that it would be a perfect fit for the Switch! I agree fully on all your points. I would almost think, for Virtua Fighter, they could just take what's on VF4:EVO as the 10th Anniversary special. It's amazing if you haven't played it. Basically, high resolution flat shaded polygon characters from VF4 (in the VF1 style!) with the VF1 stages but all the moves from VF4. It's a treat and one of my favorite PS2 games. I play the anniversary extra game more than VF4 Evo And yes, Arms feels nearly EXACTLY like Virtual On! You nailed that one, I couldn't place why the experience was so familar. 1 Quote Link to comment Share on other sites More sharing options...
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