Gunstar Posted February 7, 2022 Share Posted February 7, 2022 (edited) GitHub always confuses me. I go there looking/expecting and .xex file or an .atr and all I ever see are folders and .asm files, etc. Do you have to build your own .atr or .xex from all this? I always end up having someone post and .xex or .atr in the thread of the GitHub link because of it. Am I totally missing something obvious on GitHub? Edit: I just finally saw the .xex in the files list on GitHub...it's just my old eyes I guess... Edited February 7, 2022 by Gunstar 2 Quote Link to comment Share on other sites More sharing options...
pirx Posted February 14, 2022 Share Posted February 14, 2022 (edited) hello! @archon800 thanks for trying There is a new version, but it does not change anything with actually running the game. I am unfortunately on linux, so my main emulator is atari800. But I've just checked with altirra on wine and it seems to be working OK. Memory size should not matter, it is not using anything over 48KiB (yet...). OS should not be important as well, the game does not use OS (yet). I was using "Boot image" option in ALTirrA. It should work from various DOSes (loading from $2000). It is also turning basic off automagically, so this is should not be an issue. Thanks to your input I found 2 buggies in keyboard procs. Anyways, right now it is not really possible to play joystick only - weapon purchase works with keyboard only (will change it). On the options screen you could try pressing [Return] as well... Please let me know if you see a progress Edited February 14, 2022 by pirx 2 Quote Link to comment Share on other sites More sharing options...
archon800 Posted February 14, 2022 Share Posted February 14, 2022 2 hours ago, pirx said: hello! @archon800 thanks for trying There is a new version, but it does not change anything with actually running the game. I am unfortunately on linux, so my main emulator is atari800. But I've just checked with altirra on wine and it seems to be working OK. Memory size should not matter, it is not using anything over 48KiB (yet...). OS should not be important as well, the game does not use OS (yet). I was using "Boot image" option in ALTirrA. It should work from various DOSes (loading from $2000). It is also turning basic off automagically, so this is should not be an issue. Thanks to your input I found 2 buggies in keyboard procs. Anyways, right now it is not really possible to play joystick only - weapon purchase works with keyboard only (will change it). On the options screen you could try pressing [Return] as well... Please let me know if you see a progress It is working. I was using Altirra 4.00-test 39 which seems to be the problem. I updated to 4.10-test 7 and it works completely fine. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted February 14, 2022 Share Posted February 14, 2022 6 hours ago, pirx said: hello! @archon800 thanks for trying There is a new version, but it does not change anything with actually running the game. I am unfortunately on linux, so my main emulator is atari800. But I've just checked with altirra on wine and it seems to be working OK. Just like Gunstar I cannot find the XEX file for version 127 at github for download. (When I click on Pkali compiled executable, it shows a new page which says "binary file not shown" and there is nothing to download.) EDIT: Maybe I was too fast, now Scorch.xex shows up. (Sources were added 16 hours ago, the XEX only 7 hours ago.) Quote Link to comment Share on other sites More sharing options...
pirx Posted February 14, 2022 Share Posted February 14, 2022 Yes, I forgot to include the latest .xex in the original commit. And looks like I need to upgrade my altirra :] Quote Link to comment Share on other sites More sharing options...
pirx Posted February 19, 2022 Share Posted February 19, 2022 New version of scorch (128) released: https://github.com/pkali/scorch_src executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex (click on download button) 4 2 Quote Link to comment Share on other sites More sharing options...
Probabilitydragon Posted February 20, 2022 Share Posted February 20, 2022 AWESOME! Glad to see a new version. Title screen and all! Am I correct in assuming that the shields are still under development, or did I miss how to turn them on? Also, the shields seem to bee free of charge on the market. Quote Link to comment Share on other sites More sharing options...
pirx Posted February 20, 2022 Share Posted February 20, 2022 no shields yet, BUT BUT I do have an idea how go implement a shield rather cheaply using existing sprites. it will not be very clean and fancy schmancy, but is doable. 1 Quote Link to comment Share on other sites More sharing options...
pirx Posted March 6, 2022 Share Posted March 6, 2022 New version of scorch (129) released: https://github.com/pkali/scorch_src executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex (click on download button) splash screen musix by emkay added + result display fixed. 5 2 Quote Link to comment Share on other sites More sharing options...
pirx Posted March 13, 2022 Share Posted March 13, 2022 build 130 released this time fixes only, but one is very important - the game is not crashing (well, it did not crash for ~1000 rounds). also a fix in number of shells used. 5 Quote Link to comment Share on other sites More sharing options...
pirx Posted March 21, 2022 Share Posted March 21, 2022 v 131 released. I've moved bug reports and enhancement tickets to github: https://github.com/pkali/scorch_src/issues Testing and reporting bugs will be very appreciated! 2 Quote Link to comment Share on other sites More sharing options...
pirx Posted March 28, 2022 Share Posted March 28, 2022 v132 https://github.com/pkali/scorch_src Bugfixes reported by users! executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex I will be very grateful for all bug reports --> https://github.com/pkali/scorch_src/issues -- due to prolonged staring into the abyss I cannot see the details :] 7 1 Quote Link to comment Share on other sites More sharing options...
pirx Posted April 3, 2022 Share Posted April 3, 2022 (edited) v 133. Quite large `quality of life` update. Playing should be nicer. executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex Bug reports most welcome! https://github.com/pkali/scorch_src/issues changes: bug: #7 tank stands on a single pixel spike. WhereToSlideTable vastly improved. enhancement: #15 Add player colors to purchase screen. Still room to improvement! enhancement: #22 Redesign information panel (top 2 lines of the game screen). Now game might make some sense for a newcomer change: #28 remove white lines around out-of-the-screen point tracker. Now it is visible and looks better! enhancement: #25 Missiles are too fast. Thanks @bocianu and @miker for the hint. Speed of the shell is configurable now, 5 speeds available. enhancement: #27 Remember game settings between games. enhancement: #24 Remember player names between games. Thanks @bocianu Edited April 3, 2022 by pirx 7 1 Quote Link to comment Share on other sites More sharing options...
pirx Posted April 10, 2022 Share Posted April 10, 2022 v134. A bit less time this weekend, but still some improvements done. executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex Bug reports most welcome! https://github.com/pkali/scorch_src/issues changes: #34 - plot pointer visible only when missile is out of the screen #33 - Poor AIs do not purchase non-working weapons #32 - Basic is turned off right on the beginning of loading. Dracon reported problems with running the game in Altirra, this was the best idea I had about it. Maybe next will be removing from zero page LZSS routine by @dmsc #31 - STA WSYNC removed from missile flight delay #30 - player level remembered between rounds, thx @KrzysRog 2 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted April 10, 2022 Share Posted April 10, 2022 @pirx Thanks for the continued improvements and regular updates. Can I just ask are any sound FX planned? Firing and the falling of shells, explosions, etc? Not necessarily sampled but Pokey synthesized perhaps? Quote Link to comment Share on other sites More sharing options...
pirx Posted April 10, 2022 Share Posted April 10, 2022 oh, also fixed bug #5 - https://github.com/pkali/scorch_src/issues/5 funkybomb smoke stays on the edges of the screen @Beeblebrox - thanks Yes, I do want to add sfx - https://github.com/pkali/scorch_src/issues/10 My issue is that I did sfx previously in 1991, remember nothing... Samples would be easier for me personally, but I am short of memory, especially when net play via #fujinet is considered. So native pokey sounds. I could do with some help here, maybe @emkay? Or I could dig sources of Operation Blood, there were several effects there... 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted April 11, 2022 Share Posted April 11, 2022 @pirx Sure. In addition to Emkay, perhaps Vinscool and Synthpopalooza might be able to help as well? Not sure about taking from other coder's games - would obviously seek permission if you do. T-34 - The Battle is an obvious one given it's the same genre of game: 1 Quote Link to comment Share on other sites More sharing options...
pirx Posted April 11, 2022 Share Posted April 11, 2022 oh boy, T-34 is so pretty! I haven't seen it before, it is good, because we would possibly not start our conversion :] Operation Blood is my game, I did sound effects there, so there is a chance I could rip sfx from it. Maybe. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted April 11, 2022 Share Posted April 11, 2022 @pirx How funny! Well congrats on Operation Blood - I played it a lot in the 90s, as well as Special forces, (aka Operation Blood II - which I assume is also yours?). Yes T-34 is great although I believe only a 2 player. The game also only runs on 128K machines owing to the samples and big game areas, coloured graphics, etc. Definitely check it out: https://a8.fandal.cz/detail.php?files_id=4567 Your Scorch game is up to 6 players and can currently run on lower RAM requirements by the looks of it. I reckon with some sound effects, (sampled or synthesized), it will be a great addition to the genre. Quote Link to comment Share on other sites More sharing options...
pirx Posted April 11, 2022 Share Posted April 11, 2022 yea, special forces and bank! bang! were my gamies back in the day. so far 48KiB RAM required only, but this might change... 1 Quote Link to comment Share on other sites More sharing options...
pirx Posted April 17, 2022 Share Posted April 17, 2022 You waited for it and I delivered :))) executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex Bug reports most welcome! https://github.com/pkali/scorch_src/issues 2022-04-17 Happy Easter! This is a "premature ejacu.." err... "premature optimization" build. I got into an optimization fewer and got the code messed up, having to revert to the base. One important ticket closed: #35 Two morons shooting each other for more than 5 minutes. Added a new option "Seppuku". It causes one of the tanks ashamed with their inefficiency to detonate the weapon on itself. This was quite a difficult addition, requiring me to understand large swaths of the code, always a great challenge. Smoother gameplay with AIs guaranteed or money back. Other small fixes: #23 High flying MIRV leaves traces. Not anymore. #12 Make soil fall down faster after soil eating weapons. Soil eating range is OK, it is the soil down routine that is slow (but visually attractive). 9 Quote Link to comment Share on other sites More sharing options...
pirx Posted April 24, 2022 Share Posted April 24, 2022 (edited) 136! Made together with @Pecus executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex Bug reports most welcome! https://github.com/pkali/scorch_src/issues 2022-04-24 This is a very important release because we had a chance to work a bit as an original team (Pecus and pirx). Let's cheer for Pecus for joining the task force again! Changes: another sneaky memory corrupting bug found and fixed. The game seems to be as stable as an Ikea table! No bug number because it was super elusive. MIRV loops #6 - a very interesting one. It happened when MIRV killed tank exploded with LeapFrog or FunkyBomb. Nicer font #37 - Thank you Adam for dugging up the font you made in 2008 Explosions are 2 times faster and look equally good or maybe even a bit better. This was a drag because of the Death's Head Memory map reorganized to extract some free RAM. Currentish map here: https://github.com/pkali/scorch_src/wiki Edited April 24, 2022 by pirx 8 1 Quote Link to comment Share on other sites More sharing options...
pirx Posted April 30, 2022 Share Posted April 30, 2022 137! executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex Bug reports most welcome! https://github.com/pkali/scorch_src/issues 2022-04-29 Premature release due to a trip to Atlanta on the weekend. #41 Make Riot Charge and Riot Blast weapons. YAY a new weapon after so many years! And it is really useful when you get covered by a ton of dirt land-slide optimization by @Pecusx: ~400 bytes and some cycles saved! nicer explosions (say that to the target) improved wait macro to be non-blocking (moving towards asynchronous code :))) various memory optimizations - over 9KiB free RAM for further use! 5 1 Quote Link to comment Share on other sites More sharing options...
Probabilitydragon Posted May 1, 2022 Share Posted May 1, 2022 After some very busy times, I finally had a moment of good Atari times with family, friends - and the latest build of Scorch. Thanks for the fun, keep up the good work! ?? 1 Quote Link to comment Share on other sites More sharing options...
Probabilitydragon Posted May 6, 2022 Share Posted May 6, 2022 (edited) During initial naming of the tanks (and possibly initial settings screen if I remember correctly), shift key seems to function like return key. I don’t know if this is intentional or a bug. The shields market screen shows some random characters on some bottom rows. Edited May 6, 2022 by Probabilitydragon Quote Link to comment Share on other sites More sharing options...
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