Asmusr Posted April 3, 2022 Author Share Posted April 3, 2022 9 minutes ago, Sergioz82 said: For curiosity, how does it work? Is it made with charsets or is the matrix calculated real time (color table maybe)? It's really simple (for now at least): Each big character is made of 4x5 characters from a set of 16 patterns defining the big 'pixels'. Ultimately there should have been 3 colors per character, but I find that using inverted colors for the illuminated pixels works quite well. I would like to add scrolling and other effects. That reminds me, if you run the demo of a machine with F18A that allows 32 sprites per line, the masking of the dot matrix panel doesn't work, so you will see sprites moving into the area. There are ways around that using the F18A GPU, but it will take a bit of work. 4 Quote Link to comment Share on other sites More sharing options...
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