BydoEmpire Posted October 10, 2018 Share Posted October 10, 2018 I always liked the circular dissolve at the start/end of levels in Load Runner, that was cool. 3 Quote Link to comment Share on other sites More sharing options...
Newsdee Posted October 11, 2018 Share Posted October 11, 2018 Not a graphical effect per se, but I loved the cinematic vibe of Karateka. 2 Quote Link to comment Share on other sites More sharing options...
derFunkenstein Posted October 11, 2018 Share Posted October 11, 2018 In that case, I think it's being done deliberately to avoid triggering epileptic seizures. https://www.reddit.com/r/miniSNESmods/comments/73errv/flashing_background_on_yoshis_island_when/ I hadn't considered that, but maybe you're right. Quote Link to comment Share on other sites More sharing options...
Tanooki Posted October 11, 2018 Share Posted October 11, 2018 That epilepsy filter was something a lot of people moaned about with the NES model first acting like the games were worse off for it or broken because of the tweaks. Like FF1 is one of the most obvious as every spell would do a strobe flash and they did this neat looking color roll effect to change it, similarly with the flashing random effect into battle it was similarly re-tooled. Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted October 11, 2018 Share Posted October 11, 2018 The 3D dungeons in Phantasy Star look and work better than any 16-bit 3D dungeons.I was always a fan of the boxy dungeons in Golgo13 on NES, as well as Treasure of Tarmin on Intellivision. 1 Quote Link to comment Share on other sites More sharing options...
+Black_Tiger Posted October 11, 2018 Share Posted October 11, 2018 I was always a fan of the boxy dungeons in Golgo13 on NES, as well as Treasure of Tarmin on Intellivision. Treasure of Tarmin is one of my favorite games. For all of the detail 8 & 16-bit 3D dungeons added, most didn't have any animation for movement. 2 Quote Link to comment Share on other sites More sharing options...
derFunkenstein Posted October 11, 2018 Share Posted October 11, 2018 That epilepsy filter was something a lot of people moaned about with the NES model first acting like the games were worse off for it or broken because of the tweaks. Like FF1 is one of the most obvious as every spell would do a strobe flash and they did this neat looking color roll effect to change it, similarly with the flashing random effect into battle it was similarly re-tooled. Yeah that stuff was really cool. It did weird things to Castlevania III, too. Very trippy. The thing with Yoshi's Islands and the Fuzzies is kinda lame by comparison. Quote Link to comment Share on other sites More sharing options...
mr_me Posted October 11, 2018 Share Posted October 11, 2018 Phantasy Star on the sega master system in 1987 has smoothly animated first person mazes. It's a step above the redraw the screen every few feet of golgo 13 (1988) on nes or treasure of tarmin (1983) on intellivision. I first saw that first person maze effect on a commodore pet so when I eventually saw treasure of tarmin it's effects were a little disappointing. It's still a good game. Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted October 11, 2018 Share Posted October 11, 2018 It's still tile-based, isn't it? Quote Link to comment Share on other sites More sharing options...
mr_me Posted October 11, 2018 Share Posted October 11, 2018 It's still tile-based, isn't it?Probably yes. But even tile graphics system can be treated as a bitmap. Quote Link to comment Share on other sites More sharing options...
Tanooki Posted October 12, 2018 Share Posted October 12, 2018 Yeah that stuff was really cool. It did weird things to Castlevania III, too. Very trippy. The thing with Yoshi's Islands and the Fuzzies is kinda lame by comparison. Well I don't know I guess. Now I'm guessing yours is hacked if you're talking Castlevania III. What did the Nintendo made emulator do to that game exactly? I can only imagine that one stage with the lightning and mist getting strange. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted October 12, 2018 Share Posted October 12, 2018 In Activision's Robot Tank, when your tank explodes, it's like your crt tube exploded along with it! Very cool effect. 3 Quote Link to comment Share on other sites More sharing options...
Ramses Posted October 12, 2018 Share Posted October 12, 2018 I must admit to being a little mesmerized by the Atari 2600 early screen saver feature where you can watch color palette swaps of games at rest. I still think it's kind of cool now. Now I wonder, was that a feature of the hardware or did that have to be programmed into the games? Also, the humming sounds of the TV that would change every time the color palette swapped - very mesmerizing indeed. I remember sitting down and watching it for a while as a kid just to see what color combinations would pop up. Quote Link to comment Share on other sites More sharing options...
BassGuitari Posted October 12, 2018 Share Posted October 12, 2018 The colors, man....the colors.... 1 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted October 12, 2018 Share Posted October 12, 2018 I've always had a soft spot for multi-directional scrolling (horizontal + vertical at the same time) and also parallax scrolling. Quote Link to comment Share on other sites More sharing options...
mbd30 Posted October 12, 2018 Share Posted October 12, 2018 (edited) In that case, I think it's being done deliberately to avoid triggering epileptic seizures. https://www.reddit.com/r/miniSNESmods/comments/73errv/flashing_background_on_yoshis_island_when I wonder how kids got epilepsy from playing Kickle Cubicle. (Epilepsy trigger warning!) Skip to around the 52 minute mark. Edited October 12, 2018 by mbd30 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted October 12, 2018 Share Posted October 12, 2018 I wonder how kids got epilepsy from playing Kickle Cubicle. (Epilepsy trigger warning!) Skip to around the 52 minute mark. holy smokes! i just couldn't look away, and i can see those flashing balls everywhere! 1 Quote Link to comment Share on other sites More sharing options...
derFunkenstein Posted October 12, 2018 Share Posted October 12, 2018 Well I don't know I guess. Now I'm guessing yours is hacked if you're talking Castlevania III. What did the Nintendo made emulator do to that game exactly? I can only imagine that one stage with the lightning and mist getting strange. Yeah, it's hacked, but I'm using the built-in emulator. A good example is that when you get the powerup that clears all enemies from the screen, the whole thing gets smeared for a moment like a colorful acid trip. Not how the original looked, for sure, but it's a cool effect. 1 Quote Link to comment Share on other sites More sharing options...
Nebulon Posted October 12, 2018 Share Posted October 12, 2018 Color vectors! With the explosion in Defender a close second. 1 Quote Link to comment Share on other sites More sharing options...
Video Posted October 13, 2018 Share Posted October 13, 2018 I like the wiggly screen thing, it's a pretty simple effect lots of games of the 8/16 but era used. Lots of Atari games do color scrolling and cycling which I enjoy. Parallax scrolling is always a cool effect, especially for 8 bit that can't really handle many effects. 2 Quote Link to comment Share on other sites More sharing options...
Trinity Posted October 14, 2018 Share Posted October 14, 2018 (edited) On the 2600 I really like the laser blast's on Laser Blast. I'd set the old tube type TV to max contrast and then the best darkness, and color and enjoy the awesome phosphor glow as I played in the night with all the lights's out. Edited October 14, 2018 by Trinity 2 Quote Link to comment Share on other sites More sharing options...
Cobra Kai Posted November 19, 2020 Share Posted November 19, 2020 There's an effect on many arcade games when you score points, you'll get a small box with how many points you scored, let's say 3,000, and it'll be cycling a rainbow assortment of colors. I'm pretty sure Defender, Robotron, Joust, and Paperboy all have this effect. I'm having trouble finding a .gif to show you what I'm talking about. Jeff Minter used it to great effect in Llamatron and Revenge of the Mutant Camels as well. I would also like to add the 'starfield warp' effect found in Star Raiders, Battlesphere, Zero 5, and Tempest 2000. The graphical effect is impressive, but all these games add the outstanding sound effects that really give it a kicker. Quote Link to comment Share on other sites More sharing options...
homerhomer Posted November 23, 2020 Share Posted November 23, 2020 Sprite scaling always caught my attention. Games like Punch Out, Pole Position (is it?), Hang-On and Out-Run, were so more advanced than consoles at the time. Does massive amount of sprites count? Games like gauntlet, Robotron 2084 were there's tons of character on screen is always awesome. And explosions! Well done explosions are the best. Strikeforce comes to mind. such an awesome game. Needed to be ported to the Jag Quote Link to comment Share on other sites More sharing options...
jhd Posted November 23, 2020 Share Posted November 23, 2020 I do not know what it is properly called, but I really like the surfing portion of California Games on the Atari 2600 with the effect of the water/waves. The wireframe 3D of Dungeons of Daggorath on the Coco was also quite impressive 1 Quote Link to comment Share on other sites More sharing options...
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