Alfred Posted March 18, 2019 Share Posted March 18, 2019 Let's see: ; ANOTHER DLIST, LOOKS THE THE MAIN GAME DLIST L0EF1 .BYTE $70,$70,$40 L0EF4 .BYTE $20 L0EF5 .BYTE $20 L0EF6 .BYTE $10,$00 .BYTE $C2 LMS+DLI+ ANTIC 2 .WORD L78D5 .BYTE $90 L0EFC .BYTE $05,$05,$05,$05,$05,$05,$05,$05,$05,$05,$05 .BYTE $41 .WORD L0EF1 ; ; GAME OVER DISPLAY LIST ; LF0A .BYTE $70,$70,$70 .BYTE $47 .WORD L7905 .BYTE $07 L0F11 .BYTE $07,$07,$07,$07,$07,$07,$07,$07,$07,$07,$41,$0A,$0F ; ; GAME TITLE DISPLAY LIST ; L0F1E .BYTE $70,$70,$70,$50,$F0 BLANK LINES .BYTE $46 MODE 6 PLUS LMS .WORD L78A5 .BYTE $70,$70 COUPLE BLANK LINES .BYTE $47 MODE 7 PLUS LMS .WORD L78B9 .BYTE $70,$70,$06,$70,$70,$02 .BYTE $70,$02,$70,$02 .BYTE $41 JMP TO TOP .WORD L0F1E ; ; MAP DLI TABLE ; F38 IS LSB, F4C IS MSB ; EG. $0214 IS FIRST ENTRY ; EACH BIT CAUSES $80 TO BE ADDED TO THE DLIST CODE ; SO $05 BECOMES $85 ETC. ; L0F38 .BYTE $14,$14,$14,$12,$00,$00,$00,$00,$00,$00,$01,$00,$01,$20,$01,$C0 .BYTE $41,$01,$00,$40 ; L0F4C .BYTE $02,$02,$02,$02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 .BYTE $00,$00,$00,$00 ; haha, yes, Courier New is the answer. Thanks fantomas. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4240610 Share on other sites More sharing options...
Ute Posted March 24, 2019 Share Posted March 24, 2019 Level editor progress 14 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4244035 Share on other sites More sharing options...
Ute Posted March 24, 2019 Share Posted March 24, 2019 (edited) Screen editor is almost done. I’ll be posting it later today/tomorrow. Some limitations: For now you must load character sets and maps one at a time. You must edit the individual map files and because it doesn’t load executables yet. You must put the generated files back in to the assembly file and re-assemble the game. There are bugs I’m sure, they’ll be fixed as found or reported. There are some planned fixes for the next version: Display DLI colors on the screen Fix tile graphics to display properly Load the executable file and edit it directly A tile editor with color so we can actually make our own tiles. And of course bug fixes Right now there is a lot of hard coded stuff but that will get changed once the executable is loading properly. However there is a problem with editing the executable directly and I’ve mentioned it before: If you make or edit a screen whose final RLE is larger than the original the program will not run properly. Also since the source code is not completely relocatable for now, this will also be a problem for editing the individual files. If the RLE is smaller no problem, the file can be padded out with zeros. If the RLE is larger then the original, then it won’t compile. Once code is all relocatable or at least certain portions, that problem will go away. Thanks for your patience and enjoy. Edit: Forgot to mention - Use the files in Fantomas' incbin.zip for loading the fonts and maps. Edited March 24, 2019 by Ute 4 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4244037 Share on other sites More sharing options...
Ute Posted March 24, 2019 Share Posted March 24, 2019 And here is my own example of a quick, half-assed attempt at creating a level from scratch. 14 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4244039 Share on other sites More sharing options...
Mclaneinc Posted March 24, 2019 Share Posted March 24, 2019 Looks good to me Ute... 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4244078 Share on other sites More sharing options...
Ute Posted March 25, 2019 Share Posted March 25, 2019 Thanks Paul. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4244427 Share on other sites More sharing options...
TheNameOfTheGame Posted March 25, 2019 Share Posted March 25, 2019 Fantastic, the level editor is shaping up nicely. Thanks for all the work you guys are doing! 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4244645 Share on other sites More sharing options...
Ute Posted March 25, 2019 Share Posted March 25, 2019 Here is Level Editor beta 0.0.1 Found an issue last night with levels 4,5,7,10,13,17,18. I put a hack fix in for most of the levels. The only one not editable at this point are 5 and 17(Fantomas' map5.rle and map17.rle) Technically 5 and 17 are editable they just wont assemble correctly. Working as much as I can on this right now, but you know.......life. Release001.zip 6 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4244877 Share on other sites More sharing options...
Alfred Posted March 25, 2019 Share Posted March 25, 2019 So what are the odds I can port the editor? It’s not C++ I hope. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4244883 Share on other sites More sharing options...
Ute Posted March 26, 2019 Share Posted March 26, 2019 It's written in C#, very similar to Java. A direct translation would be challenging. You would be ok memory wise, but displaying everything on screen would be the challenge. ANTIC mode 4 might be they way to go since they maps would only take have the screen and you could utilize the other half for character tiles, color sets, DLI info, etc. As far as actual implementation, editing it natively would offer the advantage of loading native character sets and screen resolutions. Definitely possible, but a lot would be from scratch. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4245056 Share on other sites More sharing options...
Alfred Posted March 26, 2019 Share Posted March 26, 2019 Well I only asked because I'm looking into Envisions, so I figure that's half the job done if I can get it working as a file loaded from DOS. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4245108 Share on other sites More sharing options...
tjlazer Posted March 27, 2019 Share Posted March 27, 2019 Amazing work, would be amazing to get this ported to the A8! Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4246141 Share on other sites More sharing options...
Mclaneinc Posted March 27, 2019 Share Posted March 27, 2019 That is the hope and the guys are doing a wonderful job of all pitching in... Something WILL come out of this, I'm sure.. It started as a little "what if" with me, I pushed a little but the pick up from others has been amazing... A big thanks to Dmx for being a great sport in helping us via his C64 version code and other files and suggestions, just proves the coders CAN work together . And of course a big thanks to Ute, Alfred and folk like Jose etc for the work so far and just idea's being swapped.. 5 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4246213 Share on other sites More sharing options...
dmx Posted March 27, 2019 Share Posted March 27, 2019 My pleasure to help. Looks like this is shaping up nicely, looking forward to playing it 2 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4246334 Share on other sites More sharing options...
fantômas Posted March 27, 2019 Share Posted March 27, 2019 Hi, I play with the editor and with the code. The engine adapts very well to a new map even if you have to pay attention to colors . 2 fonts on screen, 5 dlis. bl3.xex 11 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4246386 Share on other sites More sharing options...
Ute Posted March 27, 2019 Share Posted March 27, 2019 (edited) That is the hope and the guys are doing a wonderful job of all pitching in... Something WILL come out of this, I'm sure.. It started as a little "what if" with me, I pushed a little but the pick up from others has been amazing... A big thanks to Dmx for being a great sport in helping us via his C64 version code and other files and suggestions, just proves the coders CAN work together . And of course a big thanks to Ute, Alfred and folk like Jose etc for the work so far and just idea's being swapped.. I would like to echo what Mclaneinc has said, big thanks to everyone who has pitched in. And don't forget Fantomas - He has done A LOT of disassembly and we've been working on the level editor together Edited March 27, 2019 by Ute 4 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4246390 Share on other sites More sharing options...
Alfred Posted March 27, 2019 Share Posted March 27, 2019 Yeah, I think we really have to hand it to fantomas, his efforts on this have simply been outstanding. 4 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4246410 Share on other sites More sharing options...
Ute Posted March 27, 2019 Share Posted March 27, 2019 Level Editor Version 0.0.2 is available at Sourceforge. Fixes temporary extra byte hack and RLE re-encoding issues. 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4246455 Share on other sites More sharing options...
shoestring Posted March 27, 2019 Share Posted March 27, 2019 This is gonna be great! Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4246458 Share on other sites More sharing options...
Mclaneinc Posted March 28, 2019 Share Posted March 28, 2019 I would like to echo what Mclaneinc has said, big thanks to everyone who has pitched in. And don't forget Fantomas - He has done A LOT of disassembly and we've been working on the level editor together Oops, my apologies Fantomas, you were not side tracked deliberately Thank you for your time and dedication as well..Fantastic work there.... I wish I had more to offer the project other than good will, my coding skills are pretty rubbish these days and I was just a hobby coder back then but looking at the talent being shown here on this I can say its looking great people. At the end of the day I will be more than happy if this leads to a game and anything else. Anyone thinking of music and FX as yet, too early? The dedication shown by you guys make's me smile and the fact it all hopefully will lead to a game to be enjoyed by others is amazing...Can't thank you all enough.. 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4246653 Share on other sites More sharing options...
fantômas Posted March 29, 2019 Share Posted March 29, 2019 Oops, my apologies Fantomas, you were not side tracked deliberately Do not worry. It does not matter. What matters is Bruce Lee! Some of Dmc's maps are superb, I think. Fury.xex 12 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4247369 Share on other sites More sharing options...
Ute Posted March 31, 2019 Share Posted March 31, 2019 (edited) Latest update. Now supports full color screen editing. Drop down shows DLI colors being used. Source and Binary for editor uploaded to Sourceforge: https://sourceforge.net/p/bruce-lee-aa/git/ci/master/tree/ EDIT: Colors were based on NTSC screens Edited March 31, 2019 by Ute 14 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4248787 Share on other sites More sharing options...
+Stephen Posted March 31, 2019 Share Posted March 31, 2019 Fantastic work! 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4248796 Share on other sites More sharing options...
Philsan Posted April 1, 2019 Author Share Posted April 1, 2019 Thank you very much! 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4249349 Share on other sites More sharing options...
TheNameOfTheGame Posted April 1, 2019 Share Posted April 1, 2019 Wow! Brilliant Ute! 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/7/#findComment-4249351 Share on other sites More sharing options...
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