Mclaneinc Posted April 1, 2019 Share Posted April 1, 2019 Stunning Ute...Simply stunning.. 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4249352 Share on other sites More sharing options...
Ute Posted April 1, 2019 Share Posted April 1, 2019 Fantastic work! Thank you very much! Wow! Brilliant Ute! Stunning Ute...Simply stunning.. Thanks, guys. I'm actually out of town for a couple of weeks, so there won't be any updates for a while. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4249679 Share on other sites More sharing options...
Ely Posted April 1, 2019 Share Posted April 1, 2019 Wow, that looks amazing, great job! 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4249695 Share on other sites More sharing options...
Alfred Posted April 2, 2019 Share Posted April 2, 2019 Ok, I’ll pull the latest source again and see if Incan do something with it. 2 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250022 Share on other sites More sharing options...
vitoco Posted April 2, 2019 Share Posted April 2, 2019 I think that P/M animations in this game are great, but there is a pixel that disturbs me: If it is not used for collision detection or something, could it be removed? 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250194 Share on other sites More sharing options...
Mclaneinc Posted April 3, 2019 Share Posted April 3, 2019 A few pixels one way and it could have been even more disturbing 6 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250560 Share on other sites More sharing options...
vitoco Posted April 3, 2019 Share Posted April 3, 2019 A few pixels one way and it could have been even more disturbing Now that you mention it, please note in the same images that Bruce is not symmetric rightly in that part. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250676 Share on other sites More sharing options...
José Pereira Posted April 3, 2019 Share Posted April 3, 2019 A few pixels one way and it could have been even more disturbing Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250679 Share on other sites More sharing options...
José Pereira Posted April 3, 2019 Share Posted April 3, 2019 Now that you mention it, please note in the same images that Bruce is not symmetric rightly in that part. And in my opinion the one that makes sense is the left one. The right one has the legs too much opened and it doesn't correspond to reality when doing that kick. It is a good time to change this right from the original... Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250680 Share on other sites More sharing options...
emkay Posted April 3, 2019 Share Posted April 3, 2019 You guys never understood the hidden powers of Bruce Lee. 2 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250684 Share on other sites More sharing options...
vitoco Posted April 3, 2019 Share Posted April 3, 2019 You guys never understood the hidden powers of Bruce Lee. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250690 Share on other sites More sharing options...
McKong Posted April 3, 2019 Share Posted April 3, 2019 The pixel is supposed to be black, isn't it supposed to be the heel? It's black in Return Of Fury 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250703 Share on other sites More sharing options...
vitoco Posted April 3, 2019 Share Posted April 3, 2019 The pixel is supposed to be black, isn't it supposed to be the heel? It's black in Return Of Fury To be black in Atari version, it should by of double width. The black player graphics is in double width mode when kicking, but some of the black pixels are covered by the orange player, which is in normal width, so the eyes seems to be of only one pixel each. I've just checked from sprites.asm file: spr_34 (orange) combined with spr_35 (black). Oh! What I don't see in spr_34 is the pixel that disturbes me!!! It should be 4 bytes under the end of the orange part in dta, but that byte is skipped in the sprites.asm listing. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250754 Share on other sites More sharing options...
fantômas Posted April 3, 2019 Share Posted April 3, 2019 To be black in Atari version, it should by of double width. The black player graphics is in double width mode when kicking, but some of the black pixels are covered by the orange player, which is in normal width, so the eyes seems to be of only one pixel each. I've just checked from sprites.asm file: spr_34 (orange) combined with spr_35 (black). Oh! What I don't see in spr_34 is the pixel that disturbes me!!! It should be 4 bytes under the end of the orange part in dta, but that byte is skipped in the sprites.asm listing. The new version of the data.asm. I erased the pixel to try ... Tell me what you think. data.asm Fury.xex 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250884 Share on other sites More sharing options...
vitoco Posted April 3, 2019 Share Posted April 3, 2019 The new version of the data.asm. I erased the pixel to try ... Tell me what you think. Nice! Thanks... But it seems that the data.asm file is not the new version,l because the pixel is still there in PM034 and PM038. And about symmetry, PM035 do not only differ to PM039 by the pixel in "that part", there are differences in other hidden pixels (behind the orange player). Anyway, to visually be the same (opposite), byte at address $8445 should be $4D instead of $45, as I agree José in what should be the best. 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4250918 Share on other sites More sharing options...
fantômas Posted April 3, 2019 Share Posted April 3, 2019 Nice! Thanks... But it seems that the data.asm file is not the new version,l because the pixel is still there in PM034 and PM038. And about symmetry, PM035 do not only differ to PM039 by the pixel in "that part", there are differences in other hidden pixels (behind the orange player). Anyway, to visually be the same (opposite), byte at address $8445 should be $4D instead of $45, as I agree José in what should be the best. You're right! New symmetry: Test4.xex 7 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4251036 Share on other sites More sharing options...
Mclaneinc Posted April 5, 2019 Share Posted April 5, 2019 Looks good to me, a little question, how far away is connecting screens...Known or still WIP? Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4251973 Share on other sites More sharing options...
playermissile Posted April 8, 2019 Share Posted April 8, 2019 Just binge'd this whole thread. Really amazing work on the graphics, level editor, source code commenting and reverse engineering; everything! 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4253933 Share on other sites More sharing options...
Ute Posted April 15, 2019 Share Posted April 15, 2019 (edited) Level Editor Release has moved from the Alpha stage to Beta version 0.1.0 Fantomas has been hard at work on the level editor while I was out of town. Level editor now includes a font/character editor, a way to add or remove DLI's, the DLI's are editable, and you can now add maps from bitmap images. Release available on Sourceforge. I encourage people to try it out. Lots of fun. Edited April 15, 2019 by Ute 7 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4258711 Share on other sites More sharing options...
Ute Posted April 15, 2019 Share Posted April 15, 2019 Just a quick demo showing how fast it is to change colors with the DLI editor. Day quickly becomes night. Hats off to Fantomas! 9 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4258713 Share on other sites More sharing options...
Ute Posted April 15, 2019 Share Posted April 15, 2019 Looks good to me, a little question, how far away is connecting screens...Known or still WIP? Still work in progress Paul, but new level editor changes should make it happen a lot more quickly. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4258714 Share on other sites More sharing options...
Mclaneinc Posted April 16, 2019 Share Posted April 16, 2019 Still work in progress Paul, but new level editor changes should make it happen a lot more quickly. Superb.....Its coming together really nicely... Thank you all... Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4258981 Share on other sites More sharing options...
gorgh Posted April 16, 2019 Share Posted April 16, 2019 I've made a small video out of one of files, good luck with the game! https://mechanism.site/index.html?id=162 3 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4259103 Share on other sites More sharing options...
fantômas Posted April 25, 2019 Share Posted April 25, 2019 A quick update to show the progress... The editor is now more sophisticated and you can for each map : Edit the map data Edit the init and exec routines The editor generates also assembly code and we hope it will soon be possible to directly (and silently ) run Mad-Assembler (MADS) to produce an XEX. The attached XEX was generated in this way. This XEX also shows that the transition between maps is now handled: Bruce can go from map 0 to map 1 thanks to the ladder. bl.xex 12 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4264785 Share on other sites More sharing options...
Mclaneinc Posted April 25, 2019 Share Posted April 25, 2019 (edited) Wow, I'm amazed at the work... Wish I could help but I'm creatively barren when it comes to this sort of stuff.. Edited April 25, 2019 by Mclaneinc 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/8/#findComment-4264799 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.