+Muddyfunster Posted October 20, 2020 Share Posted October 20, 2020 Danger Zone Danger Zone is a 2 player air combat game, in the same vein as the flight games in Combat (Jets and Biplanes). Danger Zone is my homage to Atari's Combat and is a 48KB ROM with POKEY tunes @$450 (Supported in Dragonfly, not supported yet in Concerto). Controls: In the Menus : UP & DOWN to Navigate. Button 1 to select, Button 2 = back In game : Left = rotate anti-clockwise, Right rotate clockwise, Up = Speed up, Down = slow down, Button 1 = shoot. Features in the full game: 3 aircraft to take in to the Danger Zone: F16 Falcon MiG 21 Fishbed Eurofighter Typhoon Multiple & configurable colour & camouflage combinations for each aircraft (F16 & Typhoon have 36 colour combinations - each, MiG has 6) Multiple gameplay options that can be used individually or together Game Type - Timed (3 options), Scored (3 options) Clouds (on off number speed) Fuel (unlimited, limited) Ammo (unlimited, limited) Gun Range (long, short) Guided Ammo (on, off) Bullet wrap on screen edge (on, off) Time of Day (Day, Night, Sunset). To-do: Nothing! Special Thanks: @Synthpopalooza for some seriously superb POKEY tunes! @Trebor, @sramirez2008 & @-^CrossBow^- for providing invaluable feedback and testing and helping to find all the little bugs and issues. @mksmith for generously providing POKEY playback code - thanks mate @RevEng for general 7800 code guru duties and answering all of my questions, thanks Mike! @ZeroPage Homebrew for also finding a few elusive bugs (live on air!) and featuring Danger Zone on the ZPH stream. Demo: Demo is available and attached or can be played directly : Demo Link to JS7800 (click the JS7800 window after you click the link to give focus to the emulator or you don't hear the music until you do). The demo is NTSC only and is restricted compared to the full version. In the demo you cannot change aircraft and you cannot change the time of day or game type. All other options are available. Compatibility: Danger Zone plays fine with all emulators and hardware solutions. BupSystem has some distortion on POKEY tunes. Concerto doesn't play POKEY tunes. (POKEY not supported on 48k ROMS). Danger Zone RC4 NTSC demo.a78 16 2 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted October 20, 2020 Share Posted October 20, 2020 (edited) Holy crap!...48KB...Holy crap! @-^CrossBow^-We’ll be able to add this to the Mateos. @MuddyfunsterThanks? Edited October 20, 2020 by sramirez2008 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted October 25, 2020 Author Share Posted October 25, 2020 I've added a binary for test purposes. This is WIP and should be considered as an early test build only. It does work under JS7800 + A7800 + BupSystem (noting A7800's pokey emulation is not as mature and sounds a bit off, BUP's is passable and JS7800 sounds best). No idea if it works on Mateos but works fine on Dragonfly as far as I know. Alpha 3 Basic hit detection (and I mean Basic - if the shot is close, it registers a hit - this is next to be refined). Basic Scoring (hit the enemy - get a point). Game is endless There are some glitches with menus with the menu market not being wide enough apart. Next Alpha should have the new hit detection and game mode logic (time games, score games, end, fuel / ammo limits, etc) + some changes to menu colours. 5 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 26, 2020 Share Posted October 26, 2020 (edited) ZeroPage Homebrew will be playing Danger Zone on tomorrow's (Tue Oct 27) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Danger Zone (2020 Exclusive WIP Update | 7800) by Lewis Hill (@Muddyfunster) Aquarium (2009) by Chris Read (@atari2600land) Lost Cat (2015) by Jared Gray West (@graywest) Chopper Command (1982 Activision Patch Attempt #1: ?/10000 Points) by Bob Whitehead (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited November 1, 2020 by ZeroPage Homebrew 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 27, 2020 Share Posted October 27, 2020 UPDATE! ZeroPage Homebrew will have an EXCLUSIVE WIP BUILD of Danger Zone tonight for the show, thanks @Muddyfunster! Tune in tonight on Twitch at 6PM PT | 9PM ET | 1AM GMT! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ - James 3 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted October 28, 2020 Share Posted October 28, 2020 On 10/25/2020 at 11:43 AM, Muddyfunster said: I've added a binary for test purposes. This is WIP and should be considered as an early test build only. It does work under JS7800 + A7800 + BupSystem (noting A7800's pokey emulation is not as mature and sounds a bit off, BUP's is passable and JS7800 sounds best). No idea if it works on Mateos but works fine on Dragonfly as far as I know. Alpha 3 Basic hit detection (and I mean Basic - if the shot is close, it registers a hit - this is next to be refined). Basic Scoring (hit the enemy - get a point). Game is endless There are some glitches with menus with the menu market not being wide enough apart. Next Alpha should have the new hit detection and game mode logic (time games, score games, end, fuel / ammo limits, etc) + some changes to menu colours. DangerZone_Alpha3.bin 48 kB · 5 downloads DangerZone_Alpha3.a78 48.13 kB · 11 downloads Downloaded and tried adding to my Mateos. The AA splashscreen starts up and the fighter jet goes by, but that's it. I'm unable to start the game. ☹️ Quote Link to comment Share on other sites More sharing options...
Trebor Posted October 28, 2020 Share Posted October 28, 2020 I can report that the binary plays well with the MCP DevCart. I haven't had too much time to try it out, but off the bat, I got a huge kick out of the spinning aircraft when shot, just like good ol' 2600 Combat. The color and different aircraft selection works just fine for what I tried. Granted, I did not test all aircraft combinations and colors. Time of the day setting is a bit of a mix bag for me. 'Daytime' is perfect. 'Sunset', the sky is a bit too pinkish and was expecting more of an orange shade. At 'Night', having the gray sky with gray clouds felt more like a cloudy/rainy day, rather than night to me. A black sky with gray clouds was more what I was expecting to see. I know the hit detection is 'basic', but really no complaints here at all within the span I played. I felt it was actually very good and not once did I think it was off the mark being either too sensitive, or not sensitive enough, regarding hit detection. The planes overall feel not as nimble as the Atari 2600 "Jet", but not as awkward as the Atari 2600 "Bi-plane". A very nice balance/compromise here so far regarding control. Menu options work great for Music selection and viewing the Credit screen as well. When in-game, the Reset button nicely returns the player back to the main menu. 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted October 28, 2020 Share Posted October 28, 2020 Anyone willing to sell their MCP DevCart, please PM me. I’m tired of waiting... Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted October 28, 2020 Share Posted October 28, 2020 Confirmed here as well accept that I don't get past the AA splash screen and there is NO audio at all and it never gets beyond that screen. However, the 6502 is still running because you can Pause on that screen and see it go to black n white when you do that. So the CPU isn't locked up at least. Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted October 28, 2020 Share Posted October 28, 2020 (edited) 8 minutes ago, -^CrossBow^- said: you can Pause on that screen and see it go to black n white when you do that. I can confirm the pause as well. @-^CrossBow^-We wouldn’t be able to hear that glorious POKEY sound anyway, as there isn’t a 48kb extension for POKEY. Calgon take me away!!! Edited October 28, 2020 by sramirez2008 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted October 28, 2020 Share Posted October 28, 2020 Okay so I do get the jet to fly by on the splash screen when I set the rom to 48K ext. Setting it to 48P doesn't change anything and I still get no audio regardless through Mateos. Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted October 28, 2020 Share Posted October 28, 2020 Yeah, I’ve tried 48P in the past. Does nothing. At least the Dodgers are beating the Rays. Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted October 28, 2020 Share Posted October 28, 2020 8 minutes ago, sramirez2008 said: Yeah, I’ve tried 48P in the past. Does nothing. At least the Dodgers are beating the Rays. I have a build of the original 7800 DK that uses Pokey that uses the 48P extension and works. But that is the only rom I have to uses that extension. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted October 28, 2020 Author Share Posted October 28, 2020 Thanks for the feedback guys. So far then it works under MCP + Dragonfly but not under Mateos. Interesting. I have an idea that about fixing that and I'll post a rom to try in a little while. Quote Link to comment Share on other sites More sharing options...
+chicgamer Posted October 28, 2020 Share Posted October 28, 2020 Oh, wow, I need to try this when it is working on a Mateos cart. Am I the only one who thinks that Archer should appear somewhere in this game? ? 1 Quote Link to comment Share on other sites More sharing options...
doubledown Posted October 28, 2020 Share Posted October 28, 2020 Thusly: 2 3 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 28, 2020 Share Posted October 28, 2020 Cannot get it to work with Concerto....cannot get it work at all...not with Prosystem or BUP emulator ? 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted October 28, 2020 Author Share Posted October 28, 2020 I don't check with Prosystem as it's an old emulator. There are other better options available. It runs on BUP 0.9.6.1 perfectly : 2 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted October 28, 2020 Author Share Posted October 28, 2020 I have a feeling Concerto might be a similar problem to what we get on Mateos. Chatted to Mike earlier, my understanding is that Matteos has the Pokey fixed at $4000, Danger Zone (and other 7800basic prods) have Pokey at $450. I've attached a build with pokey moved but the music doesn't work on emulation, but it might work on Mateos etc. - Alpha5b is the version that was shown on ZPH's stream last night with pokey in the usual place. 1 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted October 28, 2020 Share Posted October 28, 2020 I'm happy to give it a go when I get home from work a bit later. 1 Quote Link to comment Share on other sites More sharing options...
+chicgamer Posted October 28, 2020 Share Posted October 28, 2020 1 hour ago, Muddyfunster said: Danger Zone Pokey4000.bas.a78 48.13 kB · 2 downloads Danger Zone Alpha5bc.a78 48.13 kB · 2 downloads I tried both of these on my Mateos cart, but unfortunately, neither of them got past the AtariAge screen. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted October 28, 2020 Author Share Posted October 28, 2020 Thanks for checking! Quote Link to comment Share on other sites More sharing options...
Trebor Posted October 29, 2020 Share Posted October 29, 2020 5 hours ago, Muddyfunster said: ...I've attached a build with pokey moved but the music doesn't work on emulation... The internal header has to be updated to reflect the change as well. The attached file below removes the header flag from POKEY@450 and denotes POKEY@4000 instead. Danger Zone Alpha5bc (POKEY 4000).a78 2 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted October 29, 2020 Author Share Posted October 29, 2020 Thanks Trebor, this file works under emulation, lets see if it works under Mateos! 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted October 29, 2020 Share Posted October 29, 2020 4 hours ago, chicgamer said: I tried both of these on my Mateos cart, but unfortunately, neither of them got past the AtariAge screen. 25 minutes ago, Muddyfunster said: Thanks Trebor, this file works under emulation, lets see if it works under Mateos! Mateos requires a headerless ROM with the correct respective file extension. Please try this one: Danger Zone Alpha5bc (POKEY 4000).48P *EDIT: Depending on when a particular Matoes cart was obtained and/or if it was updated, the cart may (not) support the needed format: The below spoilers contains a list of the extensions and formats that should be supported by all Matoes carts: Final note...All extensions have to be in upper caser letters. 1 Quote Link to comment Share on other sites More sharing options...
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