TheMole Posted November 16, 2020 Share Posted November 16, 2020 This is impressive! We should try to figure out if this comes with a somewhat complete AGI engine. If so, perhaps it can be used as a springboard to port some of the other Sierra adventure games. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 16, 2020 Share Posted November 16, 2020 It's very impressive how you can move behind the furniture. It's implemented by dynamically changing the sprite patterns. 7 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted November 16, 2020 Author Share Posted November 16, 2020 17 hours ago, arcadeshopper said: Here's it in tifiles for TIPI the disks don't extract right with the auto conversion so Matt used tidir not sure why http://cloud.tapatalk.com/s/5fb201bda14b3/Space_Quest_TIFILES.zip Sent from my LM-V600 using Tapatalk Thanks for this. Works great on the TIPI now. Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted November 16, 2020 Share Posted November 16, 2020 11 hours ago, jrhodes said: I can't seem to get that link to work. Would you mind making a TIFILES zip and attach to a message here? it works fine, just their cert is expired. I'll let them know.. I updated it with a zip file attachment Quote Link to comment Share on other sites More sharing options...
ElectricLab Posted November 16, 2020 Share Posted November 16, 2020 This is really cool! I recently got my old XT running and replayed SQ1-SQ3. I hope in this port he retained all of the original Sierra snark and humourous deaths. Quote Link to comment Share on other sites More sharing options...
tschak909 Posted November 17, 2020 Share Posted November 17, 2020 It should be quite possible to do an actual AGI interpreter for this machine, instead of needing to do a work-alike... -Thom Quote Link to comment Share on other sites More sharing options...
LASooner Posted November 17, 2020 Share Posted November 17, 2020 (edited) I am constantly being amazed by what shows up in these forums. This would have been one of the best selling games ever on the TI back in the day. Edited November 17, 2020 by LASooner 3 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted November 17, 2020 Share Posted November 17, 2020 For who interested in read a short interview to the developer, there is a preview page on ti99iuc ? (the translate button on the website can help for your language.) http://www.ti99iuc.it/web/index.php?pageid=homepage&artid=210 Thanks @Vorticon for this thread 7 Quote Link to comment Share on other sites More sharing options...
MikeV Posted November 17, 2020 Share Posted November 17, 2020 On 11/15/2020 at 9:59 PM, Vorticon said: I got an email today from a gentleman named Martin Mangold who apparently programmed an abridged version of Sierra Online's Space Quest in assembly, graphics and all! I have not had a chance to test it extensively yet, but it comes on 3 disks and seems to work beautifully. Amazing job! One of those "had to see first". Wow! He did a great job. Wish it were more than a demo. Quote Link to comment Share on other sites More sharing options...
pedgarcia Posted November 17, 2020 Share Posted November 17, 2020 @Vorticon, I wonder if this Martin Mangold is here on Atariage. This seems newsworthy! How can we talk to him? Thanks! Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted November 17, 2020 Share Posted November 17, 2020 11 hours ago, ti99iuc said: Nice job there Ciro! I hope you do not mind too much, but I liberated your mockup to add to the 'TI on Mars' image. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted November 17, 2020 Author Share Posted November 17, 2020 1 hour ago, pedgarcia said: @Vorticon, I wonder if this Martin Mangold is here on Atariage. This seems newsworthy! How can we talk to him? Thanks! Shmitzi is trying to contact him. I don't believe he is on AA. 1 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted November 17, 2020 Author Share Posted November 17, 2020 2 hours ago, MikeV said: One of those "had to see first". Wow! He did a great job. Wish it were more than a demo. Not quite. It's a complete game, just a shorter version. 1 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted November 17, 2020 Share Posted November 17, 2020 2 hours ago, Vorticon said: Shmitzi is trying to contact him. I don't believe he is on AA. @pedgarcia the email is written into the manual. last page Quote Link to comment Share on other sites More sharing options...
pedgarcia Posted November 17, 2020 Share Posted November 17, 2020 34 minutes ago, ti99iuc said: @pedgarcia the email is written into the manual. last page Ha! I just proved I am a terrible detective! Thanks! 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted November 17, 2020 Share Posted November 17, 2020 On 11/16/2020 at 10:01 AM, acadiel said: Yeah, the hooks would all have to be changed - from loading DV/80 files with data to "bank to certain bank, copy/read data from there". Different routines. Should we invent a cartridge ROM read only storage DSR ROM for the side port? LOL. I've written replacement DSRLNKs that read from cart in the past, that's the nice side of the TI's device-independent nature (all the IO tends to happen through the same function). This system would obviously have many more files to track, but at least there's only one patch to make. Quote Link to comment Share on other sites More sharing options...
Tursi Posted November 17, 2020 Share Posted November 17, 2020 On 11/16/2020 at 10:29 AM, InsaneMultitasker said: Good point re: protection. My thinking is that it could be helpful to share our knowledge (constructively!) with the author that created the disk and if the issues were not intended as copy protection, there may be a tool they and others are using that needs to be fixed. For all we know, the authors ran into this problem and worked around it in code. I wonder if he developed it under Classic99... older versions had byte swap issues in the FIAD handling. The documentation notes that using the arrow keys to move requires you to press enter to be able to type commands again, and that sounds a lot like the keyboard/joystick simulation conflict bugs that (as far as I know) I resolved a few years ago. (Pressing Enter in Classic99 clears any stuck metakeys ). 1 Quote Link to comment Share on other sites More sharing options...
goldmarty Posted November 17, 2020 Share Posted November 17, 2020 Thanks for all the comments in this topic. I am very happy to see that I am not the only one who likes Space Quest ? It was great fun to program the game. So I hope you enjoy it. I assume most of you do not know me unless you joint a regional TI99 meeting in Germany in the last 5 years. One of the topics here was about the countdown. Just type in the command <count>. The countdown will be displayed in the first line. Type <count> again to hide it. Another easter egg, if you are interested in maximum speed of the game. There are the commands <slow>, <normal>, <fast> and <warp>. With <warp> the delay loop is set to zerro. But the time you do not move the character, the countdown will run pretty fast. Just contact me if you find bugs or need some help. Have fun with the game, Martin 10 11 Quote Link to comment Share on other sites More sharing options...
+mizapf Posted November 17, 2020 Share Posted November 17, 2020 Dann sollten wir uns wohl kennen ... ? 1 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted November 18, 2020 Share Posted November 18, 2020 (edited) I've not had a chance to see if this actually follows this version, but... << Purported Solution >> Edited November 18, 2020 by Omega-TI Thanks OLDCS1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted November 18, 2020 Share Posted November 18, 2020 29 minutes ago, Omega-TI said: I've not had a chance to see if this actually follows this version, but... <spoiler> << Purported Solution >> </spoiler> Gotta use left and right brackets rather than left and right chevrons. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted November 18, 2020 Author Share Posted November 18, 2020 Noooo. I don't want to see this. Please let me repeatedly die in peace! 2 Quote Link to comment Share on other sites More sharing options...
MikeV Posted November 18, 2020 Share Posted November 18, 2020 On 11/17/2020 at 10:22 AM, Vorticon said: Not quite. It's a complete game, just a shorter version. Good to know. I have yet to stay alive long enough to determine much. 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 18, 2020 Share Posted November 18, 2020 41 minutes ago, MikeV said: Good to know. I have yet to stay alive long enough to determine much. There is about 15 mins playtime in this version corresponding to the ARCADA part of the solution. Quote Link to comment Share on other sites More sharing options...
goldmarty Posted November 18, 2020 Share Posted November 18, 2020 21 hours ago, Tursi said: I wonder if he developed it under Classic99... older versions had byte swap issues in the FIAD handling. The documentation notes that using the arrow keys to move requires you to press enter to be able to type commands again, and that sounds a lot like the keyboard/joystick simulation conflict bugs that (as far as I know) I resolved a few years ago. (Pressing Enter in Classic99 clears any stuck metakeys ). Yes, you are right. I use an older version of classic99 from 2011. It would be nice to get an hint about a newer version w/o the keyboard bug. I tested the game also with win994a. And it runs fine on my original TI and ramdisk. With 5 1/4'' disks patience is needed. Files _H are ascii header files for the images. File _H just give number of pixel and filename of pattern table (_P) and color table (_C) of the image. Should be no problem to view it with TI99Dir or modify it with any ascii editor. 4 Quote Link to comment Share on other sites More sharing options...
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