xxl Posted November 28, 2020 Share Posted November 28, 2020 (edited) Does Bounty Bob Strikes Back work on Atari with U1MB? --- you can move the hero with the joystick? Edited November 28, 2020 by xxl 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted November 28, 2020 Share Posted November 28, 2020 2 2 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted November 28, 2020 Share Posted November 28, 2020 (edited) Nope...Jumps, does not move..Damn it! That's a bummer, can it be hacked to work? Thanks to a search we have a winner.. Bounty Bob Strikes Back!.xex Edited November 28, 2020 by Mclaneinc 4 Quote Link to comment Share on other sites More sharing options...
mimo Posted November 28, 2020 Share Posted November 28, 2020 Bbsb has been a problem on several devices such as the atarimax cart iirc. It's been fixed or a better dump was found. At least there is a working version. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted November 28, 2020 Share Posted November 28, 2020 Gladly, that's a title that you just must have working.. 3 Quote Link to comment Share on other sites More sharing options...
candle Posted November 28, 2020 Share Posted November 28, 2020 bounty bob uses custom banking scheme, developed for protecting atari 2600 games repeated pia adresses - resulting in what you can observe here repeated pokey adresses - resulting in lazy birds and game unplayable at all if there is something more than single pokey on the bus if there was a wast amount of games that would use that banking scheme, or coding "standards" this would be noticed, and fixed, but there are none the other example i know of was road race, and i took care to make it playable when releasing u1mb board according to all available literature pokey address range is 0xd200-0xd20f, PIA is 0xd300-0xd303, remaining space is simply the result of address decoder being cheap, and there is no advantage of using remaining space for addressing these chips other than obscuring the code 2 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted November 28, 2020 Share Posted November 28, 2020 (edited) Great American Road Race? Still got a link to the fixed file Candle please? Edited November 28, 2020 by Mclaneinc Quote Link to comment Share on other sites More sharing options...
xxl Posted November 28, 2020 Author Share Posted November 28, 2020 (edited) 19 minutes ago, candle said: according to all available literature pokey address range is 0xd200-0xd20f, PIA is 0xd300-0xd303, according to all available literature PIA is D300-D3FF "Locations 54020 to 54271 ($D304 to $D3FF) are repeats of locations 54016 to 54019 ($D300 to $D303)." Edited November 28, 2020 by xxl 1 Quote Link to comment Share on other sites More sharing options...
candle Posted November 28, 2020 Share Posted November 28, 2020 sure, you skipped your powdered frog pills again... 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted November 28, 2020 Author Share Posted November 28, 2020 if you believe what you write, you believe yourself 50% because on U1MB registers D304-D37F work as they should - and in your opinion they are not there 2 Quote Link to comment Share on other sites More sharing options...
mimo Posted November 28, 2020 Share Posted November 28, 2020 (edited) . Edited November 28, 2020 by mimo Quote Link to comment Share on other sites More sharing options...
candle Posted November 28, 2020 Share Posted November 28, 2020 they are there because in course of development i found SOME games using this obscursion methods, not all of them, and most importantly, i didn't imagine, that sane person, would use such methods novadays 3 Quote Link to comment Share on other sites More sharing options...
phaeron Posted November 28, 2020 Share Posted November 28, 2020 21 minutes ago, xxl said: according to all available literature PIA is D300-D3FF "Locations 54020 to 54271 ($D304 to $D3FF) are repeats of locations 54016 to 54019 ($D300 to $D303)." From the Atari 400/800 Operating System User's Manual, Section 4 System Memory Utilization, Mapped I/O, page 32: Quote While the entire address space from D000 to D7FF has been allocated for I/O decoding, only the following subregions are used: D000-D01F = GTIA D200-D21F = POKEY D300-D31F = PIA D400-D41F = ANTIC 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted November 28, 2020 Author Share Posted November 28, 2020 4 minutes ago, candle said: they are there because in course of development i found SOME games using this obscursion methods, not all of them, and most importantly, i didn't imagine, that sane person, would use such methods novadays So the addresses at the end of the page do not work just because you have not tested games and programs honestly, such as SynFile +. it had to be said immediately. 1 1 Quote Link to comment Share on other sites More sharing options...
candle Posted November 28, 2020 Share Posted November 28, 2020 honestly? peculiar wording... think honestly on how stereo pokeys are possible isn't it that the other takes half of the space base one occupied? how this works with your logic, or your being honest? Quote Link to comment Share on other sites More sharing options...
Mr Robot Posted November 28, 2020 Share Posted November 28, 2020 3 hours ago, xxl said: Does Bounty Bob Strikes Back work on Atari with U1MB? --- you can move the hero with the joystick? Bounty Bob Strikes Back doesn't work with atari800 emulator either. The USGold Cassette version does but all other versions don't work properly on level 2. Been documented for years and still no fix. Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted November 28, 2020 Share Posted November 28, 2020 Running in PAL or NTSC? Quote Link to comment Share on other sites More sharing options...
Mr Robot Posted November 28, 2020 Share Posted November 28, 2020 https://github.com/atari800/atari800/issues/33 Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted November 28, 2020 Share Posted November 28, 2020 https://www.atarimax.com/flashcart/forum/viewtopic.php?f=3&t=290 my last post mentions the issue, so it could be copy protection related as this game probably pips Alternate Reality in many regards Quote Link to comment Share on other sites More sharing options...
+nasty niff Posted November 28, 2020 Share Posted November 28, 2020 think i have a working copy, works with u1mb Quote Link to comment Share on other sites More sharing options...
xrbrevin Posted November 29, 2020 Share Posted November 29, 2020 the original cart has a glob-top chip in it ? Quote Link to comment Share on other sites More sharing options...
+orpheuswaking Posted November 29, 2020 Share Posted November 29, 2020 20 hours ago, candle said: sure, you skipped your powdered frog pills again... He’s definitely the archchancellor of some unseen university 1 Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted November 29, 2020 Share Posted November 29, 2020 20 hours ago, Mr Robot said: Bounty Bob Strikes Back doesn't work with atari800 emulator either. The USGold Cassette version does but all other versions don't work properly on level 2. Been documented for years and still no fix. My solutions: a) use original BBSB cart, b) copy the US-Gold tape (and Americana tape) onto a bootdisk with e.g. Howfen tape to disk. Afair, there are already several fixed versions (level 6 bug and others) of BBSB available for download at AA forum... Quote Link to comment Share on other sites More sharing options...
FULS Posted November 29, 2020 Share Posted November 29, 2020 Hi, AFAIK the best non-cart version is from Homesoft, as posted by Mclaneinc in post #3. There are some Xex's and Atr's of the game, but all had flaws in one way or another. Some files were Pal only, some would not run if you had over 64kb of ram, and ALL would not handle System Reset correctly(Unplayable corruption on 2'nd screen Hydraulic Lift). There is enormous copy protection on this cartridge. Homesoft made the best version I'm aware of. I created an ATR using Homesofts file and Turbo Freezer. I put in the documented cheat using the 61800 number. Now you can press the following keys while playing: B - Back to the place where you were standing last Q - Next level A - Previous level Z - Restart level F - Bounty Bob can move freely and can not die. (This is the best cheat) - To go to any level type the level number(ex. 03,11,08 ect.). There are 25 levels. The Atr loads 500 sectors but when it is put in "The!Cart" or other Multi-Carts, it takes about 2 seconds to load. Here is the Atr if anybody wants to play with it. Bounty Bob Strikes Back.atr 2 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted November 29, 2020 Share Posted November 29, 2020 Thank you.. Quote Link to comment Share on other sites More sharing options...
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