+nanochess Posted March 27, 2021 Share Posted March 27, 2021 (edited) Hi everyone. This has been a great year for the IntyBASIC Programming Contest, a lot of impressive games have been built for the contest and I want to give thanks to their developers and teams for the effort put into these. In alphabetical order: ARTRAG, Black_Tiger, cmadruga, decle, digress, fsuinnc, Kiwi, Nyuundere, and TIX. Now for people reading this: Thanks for your patience! So let us start the showdown!!! ? These are the score tables from each judge: (anonymized) These scores were added and collected automatically in a final table: The final table created automagically this graphic: So the places remain as this: 1st place. Infiltrator (cmadruga, ARTRAG, Nyuundere, and TIX) 2nd place. The Pandora Incident (Pandora Team: cmadruga, ARTRAG, Black_Tiger, and Nyuundere) 3rd place. TV Powww! (decle) 4th place. Eggerland Mystery demo. (cmadruga, and Nyuundere) 5th place. The Depth of Nitemare. (kiwi) 6th place. Mr Turtle. (digress) 7th place. Space Combat. (fsuinnc) The special prize awarded by Mark/Space Inc. to the best entry using ECS and/or Intellivoice goes to Infiltrator (cmadruga, ARTRAG, Nyuundere, and TIX) Further some judges wanted to contribute with comments to each entry: Quote Nice mix of games this year, some semi-random thoughts: Depths of Nitemare: Enjoyed playing but found the black and white off-putting. Even a simple color scheme such as enemies red, shops/inns green, etc would have greatly improved the experience, same with any text overlayed, some work into using text box popups that appear on the main map would greatly improve the presentation instead of just overwriting the map. Mr Turtle: I've really grown to dislike using the Intellivoice when used for anything other than robot voices in niche scenarios, it really doesn't fit here Unfortunately we are all used to Super Mario so the jumping and walking collision detection for the environment needs improving. TVPowww: I really want to try it with the microphone someday. Love the title screen Needs some more user controlled setting like the ability to set the game time to whatever the player wants, I'd like to play the space game for 5 minutes straight, not just the arbitrary times 15 or 30 second times. Also allow multiple, named players with high score tracking (LTO Flash saving would be great) Infiltrator: The stealth aspect is a well done MSX Metal Gear clone The digital audio was awesome and appropriately used. Great Graphics and attention to detail, definitely worth finishing and releasing on cart if it can add some randomization so the play value is extended and add lto saving between levels Pandora: I never played the original game it is based on but great graphics. I really appreciated the arrows showing where you could go. Definitely worth finishing and releasing on cart if it can add some randomization so the play value is extended, maybe LTO save slots available at certain terminals Quote Depths of Nitemare has a lot of potential. I am thinking it is supposed to be a direct port and is the reason no color was added. It is a shame the games was not updated to the console's features. I think TVPowww is supposed to be a direct port of what they saw in the videos. For that, I think they did a great job though, they are not games I would want to play. What is interesting about the judging is how we see scoring differently. I am not a fan of ports unless you make it something special and more "Intellivision-like". I think of Ms-Pacman and how it has more screens, different options but still looks like it would have been made back in the day. As much as I love Infiltrator, it just does not seem like an Intellivision game to me. Quote The Depth of Nitemare - Another roguelike game? Why not. The first thing I noticed was the monochrome motif, making me feel like I was playing on a low-res version of an old Macintosh computer. Charming, but not what I'm expecting when playing Intellivision. Each cell is 2x2 background cards which took only a moment to get used to. Thankfully the controls were very responsive, and I could hold the action key to speed-run through the fights, which usually get repetitive very quickly. I also enjoyed the difficulty selection. Eggerland Mystery Demo - A port of a classic game from a classic series. The simple puzzles and music remind me of when I first played The Adventures Of Lolo on NES (known as Eggerland on the Famicom). There was an issue that happened a few times when not touching the disc squarely in the direction I wanted, that I moved in the wrong direction, which is an issue in games like this where steps often have to be precise to avoid getting stuck. Still, it's a good effort and otherwise plays well, and I recognized the enemies from the original game. Infiltrator - Right away, I recognized this as a miniaturized Metal Gear game for Intellivision. The graphics are very well polished and recognizable; the one thing I failed to recognize was the security camera in my first gameplay. Immersive environment, responsive controls, very good sound effects, and a completion percentage at Game Over to encourage players to try again - this is basically a solid commercial package ready to box and ship. Mr. Turtle - Although I know this is a port from Colecovision, I'm not a follower of that indie scene there, and so I didn't know what to expect when I first tried this game. With the platforming action that sprawled out in front of me at the start, it promises to be a lot of fun once it's finished. The play control is relatively simple but unpolished, the kind of thing I'm accustomed to when trying out platforming adventure games on Commodore 64. The Air meter isn't fully implemented yet, and I noticed once that it displayed as "AAAAAAAAAI" which suggests failure to syncronize with the Intellivision scrolling logic. Most of the obstacles like spikes I was able to recognize, but with some of the other stages it was a matter of trial and error. The IntelliVoice produced some weird garbled dialog every time I got hit, mixed in with what sounded like "TEST" in the voice from Space Spartans that announces one of your starbases is under attack. I do look forward to the finished game. The Pandora Incident - I never played the original game, and so this was an interesting treat to play on Intellivision, which to this day is devoid of adventure titles like this. A professionally-done intro storyline gave me plenty of anticipation for the gameplay that was to follow. I enjoyed the cutscenes in the gameplay, like the first one where the main character finds a bloodied dead body and tries to abort the mission but can't. Stopping at terminals is another game element I enjoy, and I hope to see this in future games. The graphics throughout the whole experience looked like something that shouldn't be possible on the Intellivision, which is saying a lot since I've been playing for 40 years and know what can and can't be done. My only criticism is that the play control seemed a little too responsive - the character seems to move too fast, especially when there's no combat, and a few times I accidentally backtracked into the room I had just come from. This is a game that definitely should be boxed and released for the broader community to enjoy. Space Combat - Even if it wasn't clearly a nod to the original Computer Space that has been around many years prior to the Intellivision, it feels like something that should be bundled in another Triple Action title, with a few other games like it. Being 2-player only is somewhat forgivable, since that was a staple of the early sports games, but AI should be feasible since games are no longer constrained to 4 Kilobytes of ROM. Hardly anything in the way of sound effects, like the early implementations. I do think that the ships should at least face more directions though, to make the game feel less like something I would have typed into a BASIC interpreter on the Apple IIc at school. TV Powww - Every programming contest is obligated to have one or more "honorable mention" entries like this one, an attempt to recreate the reason behind Mattel's release of Sharp Shot. As it is, the decent graphics and sound effects demonstrate that it's a good effort, not just something that was built as an afterthought. Although I don't have the apparatus to play it with voice activation (and probably don't care to), I've learned from my early days of mobile phones to enjoy "single button" games. I can see this being released with said apparatus. Thanks to all our judges: intvdave, intyMike, nanochess (myself), Tarzilla, Zendocon, and ZillaRUSH. Special thanks to our entry validator senior: intvsteve. Finally thanks to all our sponsors (who just have been properly informed about the winners): Intellivision Revolution, Elektronite, Côte Gamers, Mark/Space and Project Argon, and Collectorvision. As a surprise, Intellivision Revolution will be providing to every contestant a cartridge with their game on it. All 7 places!!! Thanks for this generosity! Zip file of all the entries: intybasic_2020_programming_contest_entries.zip Edited April 6, 2021 by nanochess 14 4 Quote Link to comment Share on other sites More sharing options...
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