chevymad Posted April 21, 2021 Share Posted April 21, 2021 Getting on the board 2 Quote Link to comment Share on other sites More sharing options...
graywest Posted April 21, 2021 Share Posted April 21, 2021 Chuckie Egg: 369,660 Super Bunny: RAGEQUIT ? Seriously, I do not possess whatever superhuman skills are required to make these ridiculously precise jumps. A great looking game, though. Beautiful. 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted April 21, 2021 Author Share Posted April 21, 2021 5 hours ago, graywest said: ... Super Bunny: RAGEQUIT ? Seriously, I do not possess whatever superhuman skills are required to make these ridiculously precise jumps. A great looking game, though. Beautiful. Super Bunny I was nearly going to IJUSTCANTDOITQUIT... ...but then had a blinding go and made it through R1 with no casualties, completed round 2 and got a new p.b. (juystick for letters, fire after each one - saved to disk well reset reboots so will find out next time if it saved!) Can't decided between using the lines or just focusing on the jump target but best to have a wait before each jump to allow your brain to adjust. If time is low just stay put on right and will respawn on left as regualr bunny to save any risks. Try and get the bonus at the start of each level. You can also jump into the tree on either side to return to your hole. 3,035 12 hours ago, McKong said: Super Bunny level 3 3085 Damn that McKong 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted April 21, 2021 Author Share Posted April 21, 2021 EXTENDING ROUND UNTIL 10PM UK TIME MONDAY 26TH VOTES PLEASE EVERYONE: >>> Round 8 POLL <<< latest tables Chuckie Egg 1st Deteacher 430,820 12pts+1pt# 2nd tompateus 399,480 11pts 3rd therealbountybob 388,910 10pts 4th McKong 386,570 9pts 5th graywest 369,660 9pts 6th 8BIT 1337 298,970 8pts 7th Mr Trust 269,980 8pts 8th AtariSphinx 264,130 7pts 9th Caco 237,570 7pts 10th orpheuswaking 54,580 6pts 11th carlsson 35,440 6pts 12th jdh 33,500 5pts 13th Gury 32,570 4pts 14th chevymad 27,570 3pts 15th pusakat 22,440 2pts 16th Sikor 17,270 2pts #top scoring NTSC player bonus point Super Bunny 1pt for playing. 1pt for top score and 1pt for top scoring player who doesn't usually win a HSC round* 1st McKong 3,085 2pts 2nd therealbountybob 3,035 1pt 3rd Caco 1,595 2pts* 4th tompateus 1,550 1pt 5th Deteacher 1,165 1pt 6th Gury 1,000 1pt 7th 8BIT 1337 955 1pt 8th graywest 595 1pt 9th Sikor 200 1pt EXTENDING ROUND UNTIL 10PM UK TIME MONDAY 26TH Quote Link to comment Share on other sites More sharing options...
Caco Posted April 21, 2021 Share Posted April 21, 2021 Super Bunny - 1845 1 Quote Link to comment Share on other sites More sharing options...
Sikor Posted April 21, 2021 Share Posted April 21, 2021 Chuckie egg: 26140 1 Quote Link to comment Share on other sites More sharing options...
Sikor Posted April 21, 2021 Share Posted April 21, 2021 @therealbountybob: I have question: I try Super Bunny now (after getting manual from atarimania) and found strange thing: colour version from a8.fandal.cz has corrupt. Is there good version? Ok, how I find it: in manual is scoring when we jump from platform to platform and super scoring for beat best. When I play, i see, that my score is change only from time to time, i can beat monsters with no scores, never has score where i jump from platform to platform. "WTF?" - i think and try hires version. That is totally diferent scoring, identical as in manual. So, there is color version with property scoring? This is bored play and get scoring - i don't know, randomly? Try play on B&W version - this is totally different game with this type of scoring... And this version has clear for players... Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 21, 2021 Share Posted April 21, 2021 @Sikor Previously in this thread, @8BIT 1337 posted about the same scoring issues that you have. His solution was to use the Atarimania version which supposedly should play better than the Fandal version, though I haven't tried it myself. It would seem whichever version Fandal has uploaded is a buggy one. Quote Link to comment Share on other sites More sharing options...
McKong Posted April 21, 2021 Share Posted April 21, 2021 1 hour ago, carlsson said: @Sikor Previously in this thread, @8BIT 1337 posted about the same scoring issues that you have. His solution was to use the Atarimania version which supposedly should play better than the Fandal version, though I haven't tried it myself. It would seem whichever version Fandal has uploaded is a buggy one. Yeah same here, the colour version, the scoring didn't work for me so I played the mono version 1 Quote Link to comment Share on other sites More sharing options...
McKong Posted April 21, 2021 Share Posted April 21, 2021 5 hours ago, therealbountybob said: Super Bunny I was nearly going to IJUSTCANTDOITQUIT... ...but then had a blinding go and made it through R1 with no casualties, completed round 2 and got a new p.b. (juystick for letters, fire after each one - saved to disk well reset reboots so will find out next time if it saved!) Can't decided between using the lines or just focusing on the jump target but best to have a wait before each jump to allow your brain to adjust. If time is low just stay put on right and will respawn on left as regualr bunny to save any risks. Try and get the bonus at the start of each level. You can also jump into the tree on either side to return to your hole. 3,035 Damn that McKong Yeah all good tips. I started focusing on the lines to time my jumps and that's when I made a good improvement. This game would be so much more playable if SB was just a couple of pixels shorter, or the collision detection on the elevators was a bit more forgiving. Maybe it would be too easy then? 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 21, 2021 Share Posted April 21, 2021 By the way, "mono version" apparently uses NTSC artifacting so emulator users can enable that for a more Apple II like palette. I suppose if you play Super Bunny on a real NTSC Atari 8-bit, it works out of the box. That makes me wonder if the "colour version" is intended for PAL, but somehow scoring is buggy in that one. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted April 21, 2021 Author Share Posted April 21, 2021 Atarionline.pl have various versions. I'm playing a colour version I have from way back on a RobC menu disk. It's interesting to see the saved high score tables to track if they are related/copies Super Bunny Super Bunny (1984)(Datamost)(US)[a1].xex Super Bunny (1984)(Datamost)(US)[a2].xex Super Bunny (1984)(Datamost)(US)[a][k-file].atr Super Bunny (1984)(Datamost)(US).atr Super Bunny (1984)(Datamost)(US)[a].xex Super Bunny (1984)(Datamost)(US)[k-file].atr Super Bunny (1984)(Datamost)(US).xex Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 21, 2021 Share Posted April 21, 2021 (edited) All those except for the a2 file are NTSC/mono versions so if we want a playable PAL colour version we need to check a2. Edit: It seems that score is updated just as irregularly on this a2 version as on the PAL colour Fandal version, possibly the same file. It is almost like someone converted the graphics to low res colour and screwed up the scoring routine in the mean time. Edited April 21, 2021 by carlsson 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 21, 2021 Share Posted April 21, 2021 Ok. After 43 minutes of playing Super Bunny, at least I cleared the first level for a total of 845 pts which at least grants me a bonus point. NTSC artifacts on a LCD: 1 Quote Link to comment Share on other sites More sharing options...
Gury Posted April 22, 2021 Share Posted April 22, 2021 Chuckie Egg: 66840 Super Bunny: 1500 2 Quote Link to comment Share on other sites More sharing options...
McKong Posted April 22, 2021 Share Posted April 22, 2021 9 hours ago, carlsson said: Ok. After 43 minutes of playing Super Bunny, at least I cleared the first level for a total of 845 pts which at least grants me a bonus point. NTSC artifacts on a LCD: That looks nice. I didn't think that the 2nd and 3rd levels were much more difficult, apart from the carrot timer being shorter. Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 22, 2021 Share Posted April 22, 2021 (edited) I'm not sure if it is a matter of settings in Altirra, but I noticed artifacting goes towards the green/purple palette while at least on my monitor that clearly takes NTSC composite video, it goes towards the brown/blue palette, which I think is closer to the intended colours given the dogs, bears and kangaroos are more likely to be brown then purple or green. Edit: Changing palette from Default NTSC XL to Default NTSC XE turns it into blue/orange. I don't know what that means since I'm using a first generation Atari 800 for NTSC and it is neither XL nor XE. All other non-artifact colours look correct on the LCD TFT monitor even in NTSC mode. Then again I don't have a NTSC CRT to compare with. Edited April 22, 2021 by carlsson 1 Quote Link to comment Share on other sites More sharing options...
Caco Posted April 22, 2021 Share Posted April 22, 2021 (edited) 285320 Super Bunny: 8290 Edited April 22, 2021 by Caco 3 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted April 22, 2021 Author Share Posted April 22, 2021 On 4/21/2021 at 10:50 AM, therealbountybob said: EXTENDING ROUND UNTIL 10PM UK TIME MONDAY 26TH VOTES PLEASE EVERYONE: >>> Round 8 POLL <<< EXTENDING ROUND UNTIL 10PM UK TIME MONDAY 26TH Great Super Bunny score Caco 1 Quote Link to comment Share on other sites More sharing options...
tompateus Posted April 22, 2021 Share Posted April 22, 2021 474190 pts 1 Quote Link to comment Share on other sites More sharing options...
Sikor Posted April 22, 2021 Share Posted April 22, 2021 (edited) Chukkie egg: 33350 Super Bunny (Hires versionn): 585 Edited April 22, 2021 by Sikor 1 Quote Link to comment Share on other sites More sharing options...
jblenkle Posted April 22, 2021 Share Posted April 22, 2021 Chuckie Egg - 21,310 Super Bunny - 675 1 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted April 22, 2021 Share Posted April 22, 2021 8 hours ago, tompateus said: 474190 pts Great score! I guess I'll have to jump back into this one. 2 Quote Link to comment Share on other sites More sharing options...
fakecortex Posted April 23, 2021 Share Posted April 23, 2021 Never had many Atari 8bit games, but I just got my Ultimate Cart in the mail, so now it's time to join another HSC! My 800 is having trouble running the cart, but luckily I have an XEGS that's getting put to good use! Chuckie Egg - 14,300 I like how the chickens can beat you to the corn (not really, but it is neat). Super Bunny - 505 Hopping from one platform to the next is unnecessarily hard. I wanted to clear the screen, but not sure I'll boot this one up again. 3 Quote Link to comment Share on other sites More sharing options...
AtariSphinx Posted April 23, 2021 Share Posted April 23, 2021 Super Bunny: 1405 Was using the buggy version and was confused why my score never was greater than 0! Now using the right version though tough game. 3 Quote Link to comment Share on other sites More sharing options...
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