+therealbountybob Posted April 28, 2021 Share Posted April 28, 2021 (edited) After a false start we're back on the grid for Round 8... I've grafted most of this from last time we played. deeeeer der deeer der der der deeeeeer PREPARE TO QUALIFY it's.... POLE POSITION Everyone welcome to play: just play and post (screenshots optional) PAL users - play the Marius version if you can otherwise regular Atari or Datasoft versions. Pole Position is much harder on NTSC, PAL/European players get more time, more chance to complete laps after crashing and more score but Marius1976 kindly created a version that runs on both systems with adjusted PAL timings (has purple skies). Practice using the erm "practise run" NTSC users - use the regular PP from Atari/Datasoft NOT the one on the disk below - that one is made easy to be comparable to the regular PAL version - you can crash 8+times and still complete an 8 lap on Atari GP. Clartification on the NTSC vs PAL options here: https://atariage.com/forums/topic/320014-hsc18-round-8-new-pole-position/?do=findComment&comment=4822253 Settings Select/F3=Laps Option/F4=Skill (Easy:Monaco/Malibu, Medium:Namco, Hard:Datasoft/Atari GP) "1 LAP Series" Play each of the 3 skill settings in a row. NO restarts. Post all 3 scores. "2 LAP Series" Play each of the 3 skill settings in a row. NO restarts. Post all 3 scores. (Yes you can play more than once, but must play the 3 races in a row again, it is NOT just your 3 best scores!) "8 LAP Pro Challenge" Atari GP/Datasoft 500 Space is pause - can use on end of race screens Downloads AtariAge Info on Marius PAL Version ATR (mydos/1050 density): PolePositionMariusPALandFixedNTSCFileVersions.ATR **do not use NTSC ver here ** Atarimania (instructions & files) ATARI USA DATASOFT UK ATARI UK Fandal XEX Atarionline.pl ATR/XEX Wiki Info on Post #2 Tables on Post #3 Race finishes SUN 16th May 10am UK Time Start your engines... Edited May 13, 2021 by therealbountybob 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted April 28, 2021 Author Share Posted April 28, 2021 Things to look out for in >>>Pole Position>>> Had the 211Mph bug(?) but I'm now thinking this may be a feature(!) - It happened after I'd overtaken two cars down the middle of the Final Straight - I felt that 'pull' on the car so am wondering if they coded in some sort of slip-stream feature to give you a turbo boost? Managed to pull off an overtake on the inside kerb was very pleased with that. Reading the posts from last time PP was played here you can overtake on the outside kerb; if you're lucky! PAL users be careful not to clock up too many seconds on the 8-lapper as the timer bug can come into play - can't remember how many seconds this is?! The 3 courses are all the same? There's only the one corner that is really tricky so break or use a bit of inside kerb to slow yourslef down. Change from Low to Hi gear (pull back on stick) at 105mph - can't remember who it was who crawled round the track at 105mph! might have been you littlemanjack and push forward to go into Low gear after crashing. When you crash try taking out more than one car, or a car and a sign - is it possible to do 2 cars and a sign - might earn you a HSC bonus point Marius Ver.' Pro Challenge eventually managed 5 laps without a crash then crossed the line only to encounter the dreaded timer bug (Will let Marius know!) think I had 98 seconds banked on previous lap so was over 100 The PAL versions bug happens if you have too much time - guess you'll have to slow down a bit! The Marius version is much tougher but looks like it's still possible to get over 99 seconds at the start of a lap (8 bits eh!)... work out how many seconds it gives you each lap (60?) and make sure you have less than 40 left when you cross the line each time (will check this next time I play) My Pole Positioning thoughts... the only really tricky bend is the sharp left hander so it's how to slow down: 3 ways; brake; skid; edges or some combination of the three and then there's the position of the enemy (yes I said it) enemy cars to consider. I'm looking for exit speed on the corner... Generally to reduce skidding seems a good idea, so tap tap tap round some corners is my strategy (but not sure if this is doing a great deal). Could even try reducing speed for certain corners before taking them (not tried this yet). Also considered taking a more real-life driving line (wider start) through the corners but not done this much so far. Then there's this overtaking drag malarkey (and the speed boost perhaps) I'm thinking it's best to take a wider path past cars to stop the turbulence slowing your accelleration orpheuswaking: on single lap or double lap rounds I usually brake on the sharp turn and dodge the cars... On longer rounds I usually cut the corner and pass the cars on the grass Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted April 28, 2021 Author Share Posted April 28, 2021 (edited) Pole Position - Final Standings If everyone can play the Marius version we will not need to adjust the scores. (For tied 1st place scores the non handicapped score will take preference) M=Marius P=PAL N=NTSC REAL HSC POINTS! 1 Lap Series (3 races in order) (N)TSC SCORES +750 (M)arius PAL SCORES +3350 1st carlsson (M) 27750+27400+28000=83150+3350=86,500 6pts 2nd RedThunder (M-N) 28900+28850+28350=86,100 5pts 3rd trbb (M) 27750+26650+28050=82450+3350=85,800 4pts 4th Deteacher (N) 27950+27900+28050=83900+750=84,650 4pts 5th McKong (M) 27700+27600+25900=81200+3350=84,550 4pts 6th Zylon (N) 27,900+27,900+27,800=83600+750=84,350 4pts 7th graywest (N) 27950+27700+25800+750=82,200 4pts 8th VW (N) 27950+26250+26550=80750+750=81,500 3pts 9th Sikor (M) 27700+26950+25050=79700+3350=82,050 3pts 10th tompateus (P) 28100+27750+25150=81,000 3pts 11th 8BIT 1337 (N) 27750+27000+24600=79,350+750=80,100 3pts 12th Starbug (N) 27,700+25,850+25,000+78,550+750=79,300 3pts 13th AtariSphinx (N) 26300+22500+27800=76600+750=77,350 2pts 14th MrTrust (M) 23850+22350+22800=69000+3350=75,800 2pts 15th pusakat (N) 24350+22550+24300=71,200+3350=74,550 2pts 16th jdh (M) 27300+20350+22700=70,350+3350+73,700 2pts 17th fakecortex (N) 24,350 1pt 2 Lap Series (3 races in order) (N)TSC SCORES +1250 (M)arius PAL SCORES +4300 1st Redthunder (M-N) 40400+41550+41500=123,450 6pts 2nd trbb (M) 39000+39100+38750=116850+4300=121,150 5pts 3rd Zylon (N) 39,450+39,300+39,150=117,900+1250=119,150 4pts 4th Deteacher (N) 39600+39150+39100=117850+1250=119,100 4pts 5th carlsson (M) 39200+36150+37800=113150+4300=117,450 4pts 6th tompateus (P) 39950+37600+37050=114,600 4pts 7th McKong (M) 37600+36000+36000=109,600+4300=113,900 3pts 8th VW (N) 37400+36200+36050=109650+1250=110,900 3pts 9th 8BIT 1337 (N) 38300 +36750+33600=108,650+1250=109,900 3pts 10th MrTrust (M) 37000+33050+32,650+4300=107,000 2pts 11th graywest 37150+34750+33300+1250=106,450 2pts 12th Starbug (N) 37,800+34,650+32,550=105,000+1250=106,250 2pts 13th AtariSphinx (N) 35650+32550+33950=102150+1250=103,400 1pt 8 Lap Pro Challenge (Atari GP/Datasoft 500) (N)TSC SCORES +3200 1st Zylon (M-N) 113,100 12pts 2nd trbb (M) 112,250 11pts (2 crashes) 3rd tompateus (P) 106,850 10pts 4th carlsson (M) 105,400 9pts 5th McKong (M) 104,550 9pts (2ish crashes) 6th Redthunder (P) 104,450 8pts (0 crashes) 7th Deteacher (N) 81,400+3200=84,600 7pts 8th Starbug (N) 81,350+3200=84,550 6pts 9th VW (N) 78,750+3200=81,950 5pts 10th graywest (N) 57,850+3200=61,050 4pts 11th AtariSphinx (N) 54,800+3200=58,000 3pts 12th 8BIT 1337 (N) 54,750+3200+57,950 2pts 13th MrTrust (M) 55,150 2pts * Previous records orpheuswaking (M) 112,400 orpheuswaking (N) 108,700+3200=111,900 McKong (P) 110,750 Fun Challenges Hot Lap on "Practice Run" SET TO ANY NUMBER OF LAPS, FIRST LAP IS SLOWER! 1st trbb (M) 49"19 2nd Redthunder (N) 49"23 3rd McKong (M) 49"35 4th graywest (N) 50"31 Crash Compo RedThunder My Car + Opponent + Sign ! Highest Speed zylon (N) 227mph!! trbb (M) 211mph Edited May 20, 2021 by therealbountybob Updated 2 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted April 28, 2021 Share Posted April 28, 2021 (edited) 1 Lap Series Monaco 22,450 (62"28) Namco 23,100 (61"35) Atari GP 23,000 (62"35) Marius Version, Altirra, NTSC 2 Lap Series Monaco 32,900 (117"50) Namco 40,300 (107"56) Atari GP 40,850 (107"14) Marius Version, Altirra, NTSC Edited April 28, 2021 by RedThunder 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted April 28, 2021 Author Share Posted April 28, 2021 5 minutes ago, RedThunder said: 1 Lap Series Monaco 22450 Namco13450 DNQ Atari GP 20600 DNF Marius Version, Altirra, PAL (I Assume) 2 Lap Series Monaco 0 Namco 0 Atari GP 0 Marius Version, Altirra, PAL (I Assume) 8 Lap Pro Challenge AtariGP 0 Marius Version, Altirra, PAL (I Assume) THanks for starting things off RT the Marius version should take care of things more or less but I still think it's slighly easier when it runs on PAL systems, the hanidcapping based on last time might be flexible on the 8 lapper, should be a fun round 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 28, 2021 Share Posted April 28, 2021 At least we have clear guidelines which races to play and in what order, compared to the relative Pitstop mess last season. 1 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted April 28, 2021 Share Posted April 28, 2021 12 minutes ago, carlsson said: At least we have clear guidelines which races to play and in what order, compared to the relative Pitstop mess last season. I liked Pitstop :-).... but it was a trye Grind ? 1 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted April 28, 2021 Share Posted April 28, 2021 (edited) Here's my first go: 1 lap series (Marius NTSC): Malibu: 27,950 (no crashes) Namco: 21,650 (1 crash in qualifier, 1 crash in race) Atari: 23,400 (1 crash in qualifier, 0 crashes in race...rode the brake a lot.) Edited April 28, 2021 by Deteacher 4 Quote Link to comment Share on other sites More sharing options...
8BIT 1337 Posted April 28, 2021 Share Posted April 28, 2021 I was just about to confirm that the Marius NTSC version isn't supposed to have a purple sky, and I see Deteacher has posted scores with the same blue sky I see. As an NTSC player I'm curious if it makes it 'easier' for us in addition to the PAL version making it 'harder'? Or am I just confused (again ) 1 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted April 28, 2021 Share Posted April 28, 2021 Not only does the PAL version have the purple sky, but you only get 84 seconds in the qualifier. NTSC gives you 90 seconds. Didn't run the qualifier to see what the start time is for the race. 1 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted April 28, 2021 Share Posted April 28, 2021 (edited) Just played the NTSC version. Plays nicer than PAL, did'nt notice the 84 v 90 second time. NTSC 1 LAp Monaco, 26,750 61"68 1 crash and Pole Position NTSC 1 LAp Namco 28,600 54"68 Pole Position NTSC 1 LAp Atari 27,400 60"68 Pole Position Edited April 28, 2021 by RedThunder 3 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted April 28, 2021 Share Posted April 28, 2021 (edited) I loaded up the PAL version from the multi-disk ATR that TRBB posted in the first link. Race start is only 70 seconds. I played nearly a flawless qualifier lap and only got 3rd place. Here's a screenshot: Edited April 28, 2021 by Deteacher 4 Quote Link to comment Share on other sites More sharing options...
+orpheuswaking Posted April 28, 2021 Share Posted April 28, 2021 Arghhhh a game I'm actually good at but don't have the time to throw at it. 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 28, 2021 Share Posted April 28, 2021 1 hour ago, Deteacher said: Not only does the PAL version have the purple sky, but you only get 84 seconds in the qualifier. NTSC gives you 90 seconds. Doesn't time go by slower on PAL than NTSC, something to do with 50 vs 60 Hz? So perhaps 84 seconds on the clock on PAL is equivalent to 90 seconds on NTSC. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted April 28, 2021 Author Share Posted April 28, 2021 I'd guess Marius version on NTSC = NTSC Atari/Datasoft versions. Marius on PAL is harder than PAL Atari/Datasoft versions but still NOT as hard as NTSC. All good fun What Deteached posted is perfect so other top players can give a guide to how well they did and we can adjust the fiddle factor based on last times' HSC play. Quote Link to comment Share on other sites More sharing options...
RedThunder Posted April 28, 2021 Share Posted April 28, 2021 "8 LAP Pro Challenge" 100,600 495"05 Crashed a couple of times. NTSC 4 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted April 28, 2021 Author Share Posted April 28, 2021 42 minutes ago, orpheuswaking said: Arghhhh a game I'm actually good at but don't have the time to throw at it. Yes you won this sucker last time We might extend things a little - already 2+ weeks! Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 28, 2021 Share Posted April 28, 2021 So far, all played on Marius PAL version on real 130XE. 1 LAP Series Malibu GP: 25100 pts, time 56"35 (Qual: 27 sec left => position 2, no crashes) Namco Speedway: 25650 pts, time 54"45 (Qual: 27 sec left => position 2, no crashes) Atari GP: 23850 pts, time 63"23 (Qual: 26 sec left => position 2, 1 crash in the race) 3 Quote Link to comment Share on other sites More sharing options...
Sikor Posted April 29, 2021 Share Posted April 29, 2021 1 lap series, Marius PAL: Malibu: 27700, 53"68 Namco: 26950, 56"88 Atari: 25050, 54"23 4 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted April 29, 2021 Share Posted April 29, 2021 (edited) HOT LAP CHALLENGE CUP Post your fastest lap on "Practice Run" track. For Fun ? 49"55 35 Edited April 29, 2021 by RedThunder 3 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted April 29, 2021 Share Posted April 29, 2021 Lap1 M 28,900 52"55 N 28,850 53"00 A 28,350 56"45 No Crashes and All Pole Positions 3 Quote Link to comment Share on other sites More sharing options...
MrTrust Posted April 29, 2021 Share Posted April 29, 2021 Marius 1 Lap series: 23,850 - 22,350 - 22,800. Why do I vote for games that I am not good at playing and I know other people here are going to be? 3 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 29, 2021 Share Posted April 29, 2021 (edited) 1 LAP Series Malibu GP: 27500 pts, 054"23 (Qual 29 sec => pos 1, 0 crash) Namco Speedway: 27900 pts, 053"55 (Qual 29 sec => pos 1, 0 crash) Atari GP: 25600 pts, 054"88 (Qual 27 sec => pos 2, 0 crash) 2 LAP Series Malibu GP: 38100 pts, 106"55 (Qual 29 sec => pos 1, 0 crash) Namco Speedway: 36750 pts, 114"88 (Qual 29 sec => pos 1, 1 crash) Atari GP: 36800 pts, 116"56 (Qual 28 sec => pos 1, 1 crash) 8 LAP Pro Challenge Atari GP: 89200 pts, Lap 7 (Qual 29 sec => pos 1, 7 crash) I had a really good race up until lap 5, only crashed twice. Then I got sloppy and crashed too many times to finish the race. But next time! Edited April 29, 2021 by carlsson 3 Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 29, 2021 Share Posted April 29, 2021 On 4/28/2021 at 11:39 AM, therealbountybob said: 1 Lap Series (3 races in order) (N)TSC SCORES +750 (M)arius SCORES +3350 So I presume what determines if one should post an improved score is if the total from the three races Malibu + Namco + Atari/Datasoft is better than what one previously posted, since we participate in sets of 3 continuous races? In the beginning it will be easy to improve every score but after a while I believe the improvements will be so small that one has to calculate the total points to see if it is an improvement. Quote Link to comment Share on other sites More sharing options...
Deteacher Posted April 29, 2021 Share Posted April 29, 2021 8 lap Pro Challenge: 55,150! Figured I'd work on that one for a bit. If I can do well on this, it should help boost my scores on the easier races, right? 4 Quote Link to comment Share on other sites More sharing options...
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