Trebor Posted November 8, 2021 Share Posted November 8, 2021 -Fireballs upward from firepot's heads - springboard between them. -Head/button propelling cart through fire. -Trio trick torches. -Purple palace. -Boxing Death/Skull/Bone Plant (Was it looking for Seymour? ) & MORE! Just AWESOME! Can't wait for (feed me) more. 1 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted November 8, 2021 Share Posted November 8, 2021 You are much better at it than I am. I have thus far been unable to pass the gorilla boss since jr was added to it. The play through I counted that I hit the gorilla about 6 times but he did not go down. Does the hit counter against the bosses reset if you die during the fight? It didn't seem to do that on the Moth boss at the beginning? But yeah... that is as far as I've been able to get now since Jr was added to that mix. Guess my talk earlier about that being a much too easy battle really went to heart ehh? So yeah... sorry but I rage quit it after getting that far for the 3rd time in a row and still loosing all of my lives on that boss not being able to get past it. Quote Link to comment Share on other sites More sharing options...
vhzc Posted November 8, 2021 Author Share Posted November 8, 2021 1 hour ago, Trebor said: While playing through, ran across something going on with this board: The droppings don't kill Ninjish Guy, and there's an 'invisible' object that cannot be walked passed. However, Ninjish Guy can jump on top of it (the droppings pass through the 'invisible' object too): *EDIT: Evidently, it is a pair of 'invisible' objects. Same thing happens on the right-hand side of the screen as well, that was captured above from the left-hand side. Also, the droppings are not having an effect on the other screens either. Thanks for report the bug. I made a huge change under the hood to optimize the flow of code and apparently messed up that screen. I will correct it in the next build. 2 Quote Link to comment Share on other sites More sharing options...
vhzc Posted November 8, 2021 Author Share Posted November 8, 2021 (edited) 40 minutes ago, -^CrossBow^- said: You are much better at it than I am. I have thus far been unable to pass the gorilla boss since jr was added to it. The play through I counted that I hit the gorilla about 6 times but he did not go down. Does the hit counter against the bosses reset if you die during the fight? It didn't seem to do that on the Moth boss at the beginning? But yeah... that is as far as I've been able to get now since Jr was added to that mix. Guess my talk earlier about that being a much too easy battle really went to heart ehh? So yeah... sorry but I rage quit it after getting that far for the 3rd time in a row and still loosing all of my lives on that boss not being able to get past it. Hi. Enemy HP doesn't reset. Stubborn Gorilla has 10hp. Jr's shield make him invulnerable so don't waste shurikens on him. Edited November 8, 2021 by vhzc Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted November 8, 2021 Share Posted November 8, 2021 1 minute ago, vhzc said: Hi. Enemy HP doesn't reset. Stubborn Gorilla has 10hp. Jr's shield make him invulnerable so no waste shurikens on him. Oh I know that... I don't both with Jr other than to avoid the reflected shots. But I must have been "this" close to defeating him on my last play attempt. Well, I don't really feel up to currently but I'm sure I will give it another shot in the not too distant future. Quote Link to comment Share on other sites More sharing options...
Trebor Posted November 8, 2021 Share Posted November 8, 2021 1 hour ago, -^CrossBow^- said: I have thus far been unable to pass the gorilla boss since jr was added to it. Trying sticking to the right hand side, staying under/near the big guy. You'll completely avoid the big guy's shot and wait to see where junior's deflection is heading. When a platform appears, take the shot against the big guy (if clear), and then retreat to the right-hand side and repeat. Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted November 8, 2021 Share Posted November 8, 2021 That was how I got past that section before jr was added. The problem now is that it seems the platforms always appear just as the big guy goes to launch or right as jr is reflecting the shot and they pretty much go into the path of the platforms so I don't get much of a chance to actually try and get a shot on him. The moth dude still gives me issue and most seem to think he is dead easy. I can't seem to time launching those balls at him right and he always corners me where I can't get out of the way. So even the moth boss takes about 3 lives on average. I always fill before and after the fight with him. The purple bouncing ball is no problem as he moves as the same speed so I know when to fire in his direction and basically hit him while on the other side of the screen along the bottom. Quote Link to comment Share on other sites More sharing options...
Trebor Posted November 8, 2021 Share Posted November 8, 2021 9 minutes ago, -^CrossBow^- said: The moth dude still gives me issue and most seem to think he is dead easy. I can't seem to time launching those balls at him right and he always corners me where I can't get out of the way. In the corners, if you duck, moth dude won't touch you. Only if you're standing, then he will kill you. Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted November 8, 2021 Share Posted November 8, 2021 1 minute ago, Trebor said: In the corners, if you duck, moth dude won't touch you. Only if you're standing, then he will kill you. I really wish that were true. I'm going through my footage now but the moth dude on more than once occasion seems to land squarely in the corner taking me out regardless. It seems to happen more when I miss him a lot versus actually hitting him as that alters his path when you can hit him. But yeah, miss him and the corners are death traps after a few passes it seems? Quote Link to comment Share on other sites More sharing options...
Trebor Posted November 8, 2021 Share Posted November 8, 2021 10 minutes ago, -^CrossBow^- said: I really wish that were true. I'm going through my footage now but the moth dude on more than once occasion seems to land squarely in the corner taking me out regardless. Are you sure you're playing the latest version? Early versions moth dude would get you in the corners, ducking or not. The challenge was tweaked so that the ducking technique works. *EDIT: I take it back. I just tried it again, and if I stay in the one corner and just duck, on the fourth time he hits even while I am ducking. Typically, when I play, I am not in the same corner for more than two passes. Guess my timing and hit rates have been lucky. Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted November 8, 2021 Share Posted November 8, 2021 13 minutes ago, Trebor said: Are you sure you're playing the latest version? Early versions moth dude would get you in the corners, ducking or not. The challenge was tweaked so that the ducking technique works. *EDIT: I take it back. I just tried it again, and if I stay in the one corner and just duck, on the fourth time he hits even while I am ducking. Typically, when I play, I am not in the same corner for more than two passes. Guess my timing and hit rates have been lucky. Yes I'm playing the latest version. In fact it was his recent release that was the first time I've tried to play it on actual hardware again in some time as I was just using A7800 prior to this. Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted February 13, 2022 Share Posted February 13, 2022 @vhzc Congratulations on winning Atari 7800 Best WIP (Original) for Ninjish Guy Perilous Island. 6 1 Quote Link to comment Share on other sites More sharing options...
vhzc Posted February 14, 2022 Author Share Posted February 14, 2022 4 hours ago, sramirez2008 said: @vhzc Congratulations on winning Atari 7800 Best WIP (Original) for Ninjish Guy Perilous Island. Thanks! 5 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted February 14, 2022 Share Posted February 14, 2022 Congratulations @vhzc! 2 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 14, 2022 Share Posted February 14, 2022 7 hours ago, Muddyfunster said: Congratulations @vhzc! It was my favourite too. Quote Link to comment Share on other sites More sharing options...
vhzc Posted September 13, 2023 Author Share Posted September 13, 2023 THIS PROJECT HAS BEEN CANCELLED 11 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 13, 2023 Share Posted September 13, 2023 What happened? Quote Link to comment Share on other sites More sharing options...
Silver Back Posted September 13, 2023 Share Posted September 13, 2023 Why are projects getting cancelled!? Your games are great! Do you just have too many going at once? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 14, 2023 Share Posted September 14, 2023 Albert posted this at Discord: Quote Vladimir told me he had a flood at his place last week, but only noticed the damage to his retro gaming area a few days ago. He lost source code to many of his games, including the two games in development where he posted "PROJECT CANCELLED". He's going to take a hiatus, as that's a big loss for him (understandably). He did give me permission to post this. 9 Quote Link to comment Share on other sites More sharing options...
VincentGR Posted May 15 Share Posted May 15 I finished the demo a couple of days ago. It was fantastic, like all the other games. Quote Link to comment Share on other sites More sharing options...
+saxmeister Posted May 19 Share Posted May 19 @vhzc I am so sorry for the flooding and the loss of your work. That is a painful blow. Just know that we all understand and wish the best to you. If we as a group of 7800 devs can support you in any way, just let us know. So very sorry. 3 Quote Link to comment Share on other sites More sharing options...
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