dipdop Posted October 4, 2021 Share Posted October 4, 2021 (edited) hihi friends ? I've been picking apart games I used to play as a kid to learn how they work. I noticed recently that in both the arcade and lynx version of Xybots, there is a smooth, animated, transition when the player turns or moves to a new location. This caught my attention because other games that had similar psuedo-3d effects didn't have that transition. when you moved or turned the effect was an immediate cut to the new perspective. See this video of Dungeon Master for an example. I know the lynx had specialized hardware to handle sprites and perform certain manipulations in hardware. I also know there are games on the lynx like Stun Runner that used sprites to achieve a 3d-like effect. Am I right in thinking the walls, ceiling, and floor tiles in Xybots for the lynx are all sprites that are being manipulated to produce the transition animations? ty! EDIT I just noticed that in the lynx version - the animations happen only when the player moves forward or backwards. In the arcade version, the animations happen also when the player turns... Edited October 4, 2021 by dipdop Quote Link to comment Share on other sites More sharing options...
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