Fenris78 Posted April 18, 2022 Share Posted April 18, 2022 (edited) DR1B01 DEMO GAME Hello everybody! During this weekend I've been working on the prototype of a new game. The prototype is free and fully playable, but I'm thinking about improving it (more levels, graphics and sounds) in order to make a physical edition, but I would need to know the opinion of the members and publishers from the Intellivision scene about the game. Would you be interested in a full game? Thanks for your attention! How it works: Quote Your mission is to rescue all the crew members of a mining ship. To do this you have a limited time before the ship crashes. The security robots will not make it easy for you and will come after you on sight. You can use EMP pulses to kill them by holding down the fire button for half a second, but EMP pulses are not unlimited. To access some areas of the ship, you need to locate the security cards. Don't forget to use the map to locate yourself at all times. DR1B0L.rom Edited April 18, 2022 by Fenris78 11 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted April 18, 2022 Share Posted April 18, 2022 (edited) As a proof of concept, it looks promising. You should definitely continue! I would maybe shrink the sprites, add more variety to the rooms and make it a rogue style game. Feel free to move this to the Programming subforum for a more technical conversation if you would like. Edited April 18, 2022 by cmadruga 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted April 18, 2022 Share Posted April 18, 2022 Maybe I'm getting old for my reaction times, but feels somewhat unfair to run so fast into a monster and lose half your energy bar. My suggestion would be to reduce your movement speed by two, and also the monster movement speed. Also not immediately clear what things can damage you, I ran into something that look like ordered chairs, but it damaged me. As a suggestion, you could use a color scheme to make easy to identify dangers, like painting all dangers in red. 1 Quote Link to comment Share on other sites More sharing options...
Fenris78 Posted April 19, 2022 Author Share Posted April 19, 2022 UOPS! I Just realized that you only need to rescue 1 miner in this ROM. I was making tests and forgot to readjust the miners variable. Thanks for the feedback. I will send a new demo version soon. Quote Link to comment Share on other sites More sharing options...
Fenris78 Posted April 19, 2022 Author Share Posted April 19, 2022 (edited) Hello again. I have made some changes to the mechanics, taking into account your feedback. 1- Sprites of the player and miners are smaller. 2- I have limited the movements of the player and enemies, so that they move more like in a rogue game. Now there are no diagonal movements. 3- Enemies disappear when you touch them, limiting the total damage. Now it is also easier to run away from them. 4- EMPS are easier to use. There is no loading time. 5- The miners counter is fixed, so the demo has the right gameplay time. DR1B01.rom Edited April 19, 2022 by Fenris78 4 Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 19, 2022 Share Posted April 19, 2022 Will you randomize the map later on, or is it intended to be a fixed map for each level? Quote Link to comment Share on other sites More sharing options...
Fenris78 Posted April 20, 2022 Author Share Posted April 20, 2022 At first I want to use fixed or selectable maps. Making random maps would be great, but I would have to do a study about it and refactor a lot of code. Is there a thread about random level generation on the forums? I would like to try it in a future project Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted April 20, 2022 Share Posted April 20, 2022 can you make both bottom buttons do the map, the way i hold the controller i use the right buttons if they are mapped the same as the left Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted April 20, 2022 Share Posted April 20, 2022 i think i died because I ran out of time, it was only about 40 seconds, that's not much time to explore in my opinion, not sure why you need a timer at all really 1 Quote Link to comment Share on other sites More sharing options...
Fenris78 Posted April 21, 2022 Author Share Posted April 21, 2022 (edited) Mmm... i think that all the "time attack thing" is the core of the gameplay, but... you have much more time than 40". You can (and need to) reset the time counter several times during the game, touching the yellow terminals. Perhaps It would be a good idea to add a normal-easy-hard Mode menu in the final game (if i finally decide to develop it) and make the demo easier. Edited April 21, 2022 by Fenris78 2 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted April 21, 2022 Share Posted April 21, 2022 17 hours ago, Steve Jones said: can you make both bottom buttons do the map, the way i hold the controller i use the right buttons if they are mapped the same as the left Best practice: remember Steve Jones when mapping buttons! ? (Took me a while to get it, but fortunately Steve is very patient.) 1 Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted October 31, 2022 Share Posted October 31, 2022 Hi Fenris78, just wondering if you are still working on this game? Any updated rom to try? 1 Quote Link to comment Share on other sites More sharing options...
First Spear Posted February 26, 2023 Share Posted February 26, 2023 (soft bump) Quote Link to comment Share on other sites More sharing options...
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