8bitrocket Posted May 21, 2022 Share Posted May 21, 2022 (edited) I've updated the title screen to 2022 so maybe this will be the year... Edited May 21, 2022 by 8bitrocket 9 1 Quote Link to comment Share on other sites More sharing options...
8bitrocket Posted May 21, 2022 Author Share Posted May 21, 2022 (edited) So Here are some sample screens. There are 100 levels and 10 bosses. And here are the alpha version binaries' for anyone who wants to test the game as is. I know there is still a ton to do, but I'm kinda stuck on the game design and would appreciate feedback and ideas orion_assault_2022_alpha.bas.a78 orion_assault_2022_alpha.bas.bin Edited May 22, 2022 by 8bitrocket 8 Quote Link to comment Share on other sites More sharing options...
8bitrocket Posted May 22, 2022 Author Share Posted May 22, 2022 (edited) New binaries with some more fixes: orion_assault_2022_alpha.bas.bin orion_assault_2022_alpha.bas.a78 Edited May 22, 2022 by 8bitrocket 4 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted May 22, 2022 Share Posted May 22, 2022 Looks good and plays well ? 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted May 22, 2022 Share Posted May 22, 2022 It does play nicely. I love the warp sections, the stars stretching is a nice effect. I also like the capital ship being in sections, that's really neat. Couple of comments. I got a score at the end of the game but didn't see a score during the game. Also I could move off the sides of the screen and re-appear on the opposite side. Really nice progress. 4 Quote Link to comment Share on other sites More sharing options...
8bitrocket Posted May 22, 2022 Author Share Posted May 22, 2022 11 minutes ago, Muddyfunster said: It does play nicely. I love the warp sections, the stars stretching is a nice effect. I also like the capital ship being in sections, that's really neat. Couple of comments. I got a score at the end of the game but didn't see a score during the game. Also I could move off the sides of the screen and re-appear on the opposite side. Really nice progress. Noted, thanks! The dumb things you miss when your head is deep in the code. 4 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted May 22, 2022 Share Posted May 22, 2022 6 minutes ago, 8bitrocket said: Noted, thanks! The dumb things you miss when your head is deep in the code. I know the feeling well 6 Quote Link to comment Share on other sites More sharing options...
8bitrocket Posted May 23, 2022 Author Share Posted May 23, 2022 Fixed the the two mentioned bugs. Power-up bar and power-up UFO both don't work correctly all the time though. Added version to title scree, Now at a02 orion_assault_2022_alpha_02.bas.a78 orion_assault_2022_alpha_02.bas.bin 3 Quote Link to comment Share on other sites More sharing options...
8bitrocket Posted May 23, 2022 Author Share Posted May 23, 2022 If you don't feel like playing, here is a video play session: Orion Assault Atari 7800 Homebrew alpha version - YouTube 4 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 24, 2022 Share Posted May 24, 2022 ZeroPage Homebrew is playing Orion Assault on tomorrow's stream LIVE on Twitch, hope you can join us! Tue May 24 @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH: https://www.twitch.tv/zeropagehomebrew/ Games: Knight Guy in Low Res World: Castle Days (2022 Retail | 7800) by VHZC Games / Vladimir Zuñiga @vhzc Orion Assault (2022 WIP | 7800) by 8bitrocket @8bitrocket Wizard's Dungeon (2022 Retail | 7800) (Playing @ Hard) by BydoEmpire @BydoEmpire (WATCH AT 1080P60 FOR BEST QUALITY) 6 Quote Link to comment Share on other sites More sharing options...
8bitrocket Posted May 25, 2022 Author Share Posted May 25, 2022 On 5/23/2022 at 5:06 PM, ZeroPage Homebrew said: ZeroPage Homebrew is playing Orion Assault on tomorrow's stream LIVE on Twitch, hope you can join us! Tue May 24 @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH: https://www.twitch.tv/zeropagehomebrew/ Games: Knight Guy in Low Res World: Castle Days (2022 Retail | 7800) by VHZC Games / Vladimir Zuñiga @vhzc Orion Assault (2022 WIP | 7800) by 8bitrocket @8bitrocket Wizard's Dungeon (2022 Retail | 7800) (Playing @ Hard) by BydoEmpire @BydoEmpire I'm sorry, I can't watch stuff like this. It makes me too nervous. Was there any feedback I can use to improve the game? We are working on 1. A pokey-music system for the next version. 2. At least 2 more alien ships 3. Revamp of of "bonus" system 4. Smoother transitions in places that don't have them 5. high Score support 2 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted May 25, 2022 Share Posted May 25, 2022 3 minutes ago, 8bitrocket said: I'm sorry, I can't watch stuff like this. It makes me too nervous. Was there any feedback I can use to improve the game? We are working on 1. A pokey-music system for the next version. 2. At least 2 more alien ships 3. Revamp of of "bonus" system 4. Smoother transitions in places that don't have them 5. high Score support - One suggestion was to make the enemy bullets a different color. - I do believe someone asked if other enemy ship types might be added for variety. - It was first thought it was too easy, but once you get to the lower 80 warps left it does ramp up since all the enemy ships require more hits to take them out and fire more often - The extreme left and right seem to be safe zones where while possible for an enemy ship to run into you there, they don't seem to fire any shots there That is really all I can think of off the top of my head for what was discussed. Everyone really likes the warp effect between waves! 6 Quote Link to comment Share on other sites More sharing options...
8bitrocket Posted May 25, 2022 Author Share Posted May 25, 2022 All good ideas. thanks! 2 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted May 25, 2022 Share Posted May 25, 2022 5 minutes ago, 8bitrocket said: All good ideas. thanks! Well only the enemy bullets being a different color and more enemy types with perhaps different attack patterns was suggested. The other mentions were just observations by those of us watching and or playing along in the background. Can you make the auto fire not have that short pause? It isn't noticed as much in the lower power up levels, but once you are fully powered up, it is noticed. Then again it might make it too easy if we can just toss a wall of bullets the entire time. Since this is a 7800 game, how about using the second button for a shield? Perhaps it can be an energy bar that is replenished slowly over time on its own, or by additional power pickups from the saucer ship? While perhaps not needed immediately for the beginning waves/stages, it would be quite handy later on to survive collisions with enemy ships and shots that rain down. 3 Quote Link to comment Share on other sites More sharing options...
8bitrocket Posted May 26, 2022 Author Share Posted May 26, 2022 22 hours ago, -^CrossBow^- said: Well only the enemy bullets being a different color and more enemy types with perhaps different attack patterns was suggested. The other mentions were just observations by those of us watching and or playing along in the background. Can you make the auto fire not have that short pause? It isn't noticed as much in the lower power up levels, but once you are fully powered up, it is noticed. Then again it might make it too easy if we can just toss a wall of bullets the entire time. Since this is a 7800 game, how about using the second button for a shield? Perhaps it can be an energy bar that is replenished slowly over time on its own, or by additional power pickups from the saucer ship? While perhaps not needed immediately for the beginning waves/stages, it would be quite handy later on to survive collisions with enemy ships and shots that rain down. Thanks for this! Great feedback! Quote Link to comment Share on other sites More sharing options...
ALEXANDER Posted September 11, 2022 Share Posted September 11, 2022 On 5/21/2022 at 5:51 PM, 8bitrocket said: So Here are some sample screens. There are 100 levels and 10 bosses. And here are the alpha version binaries' for anyone who wants to test the game as is. I know there is still a ton to do, but I'm kinda stuck on the game design and would appreciate feedback and ideas orion_assault_2022_alpha.bas.a78 128.13 kB · 56 downloads orion_assault_2022_alpha.bas.bin 128 kB · 37 downloads Hi ! Any plans to finish the game this year ? Quote Link to comment Share on other sites More sharing options...
+saxmeister Posted September 24, 2022 Share Posted September 24, 2022 Very nice work on this! What a great variation of the Space Invaders/Galaga/Galaxian shooter genre. Nice animations and sprites on this one. Looking forward to seeing more!!! Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted September 24, 2022 Share Posted September 24, 2022 Somehow managed to miss this one completely until now, which is a shame as it's a fun shooter as it sits. As suggestions were solicited, a few that came to mind: Vary the altitude at which the UFO enters the screen Higher-up == worth more points and/or power-ups Vary the UFO size? Smaller == worth more points and/or power-ups Increase the scoring by a factor of at least 10 This will make getting through the game feel more rewarding Speed up starfield scrolling a bit This will make the game feel a little faster Variable scroll speed depending on player performance / enemy aggressiveness? Different enemies per zone Vary the Capital Ship design and attack capabilities None of these are by any means criticism, and I do get that it's early days yet. Good game! Quote Link to comment Share on other sites More sharing options...
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