Jump to content
IGNORED

Pokey issue on Concerto (@450)


Recommended Posts

Hi!

So, this is a very weird issue I'm having.

I have a POKEY in my Concerto and it has firmware 0.98 (I think)

Ballblazer works. I haven't tested Commando because I don't have that ROM. 

And my game, It's Conner time (WIP!!) works fine with POKEY@450, but NOT on my concerto. I hear the TIA and the graphics are fine, but no music.

I've also resetted POKEY (Thanks @Eagle) with SKCTL = 3.

But NOTHING comes out. (Also, SKCTL in my case is #Pokey+$0F)

 

If anyone needs my source code, let me know. 

Please let me know what I'm doing wrong!

Link to comment
Share on other sites

If you check out the source for the pokey player it outlines how you can make some changes for concerto but really it only helps for the 128k rom. If you are happy to use bankswitching the 144k rom is very compatible for the pokey @450.

 

https://github.com/chunkypixel/pokey-engine/tree/main/7800basic/Example1

 

pokeysound.asm has an explanation whilst there is a .bat file which shows how to use the a7800header and config file after compilation.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...