pseudografx Posted August 30, 2022 Share Posted August 30, 2022 Let me introduce our contribution to this year's ABBUC Software contest. Bunny Hop is a single-player puzzle game coded by @Fandal, with graphics and music by me. The LZSS/RMT audio driver was provided by @VinsCool. Additional concepts and ideas by Leopold, @twh/f2's son. The game is based on a board game "JumpIN'". The objective of the game is to get the rabbits into their holes. I won't go into detail regarding game rules, you may get a better idea by watching the video below. Due to the amount of graphics and animations, the minimum hardware configuration is an Atari 130 XE with a storage device that can load XEX files. There are separate binaries for PAL and NTSC systems, with adjusted music speed and palette. The game will be released for free after the contest results have been announced. All screenshots and video footage in this post have been captured from real hardware (PAL Atari 800XE). 35 3 Quote Link to comment Share on other sites More sharing options...
griz Posted August 30, 2022 Share Posted August 30, 2022 Wow! That looks amazing! Nice work. Quote Link to comment Share on other sites More sharing options...
amarok Posted August 30, 2022 Share Posted August 30, 2022 It looks extremely nice 😀. I like it very much. Well done! BTW, for me this game is similar to JumpIN' from SmartGames https://www.smartgames.eu/uk/one-player-games/jumpin Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 30, 2022 Share Posted August 30, 2022 Nice. Like in in game background animation touches and music. 😊 Quote Link to comment Share on other sites More sharing options...
invisible kid Posted August 30, 2022 Share Posted August 30, 2022 Great stuff! Thanks! Quote Link to comment Share on other sites More sharing options...
Steril707 Posted August 30, 2022 Share Posted August 30, 2022 Looks very very nice .... Quote Link to comment Share on other sites More sharing options...
pseudografx Posted August 30, 2022 Author Share Posted August 30, 2022 3 hours ago, amarok said: It looks extremely nice 😀. I like it very much. Well done! BTW, for me this game is similar to JumpIN' from SmartGames https://www.smartgames.eu/uk/one-player-games/jumpin Yeah, I mentioned it in the first post. 🙂 Quote Link to comment Share on other sites More sharing options...
rdefabri Posted August 30, 2022 Share Posted August 30, 2022 Great work! Quote Link to comment Share on other sites More sharing options...
+Stephen Posted August 30, 2022 Share Posted August 30, 2022 Looks and sounds great! Quote Link to comment Share on other sites More sharing options...
Gibstov Posted August 30, 2022 Share Posted August 30, 2022 The graphics are pretty sweet...good job Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted August 30, 2022 Share Posted August 30, 2022 Nice work! Quote Link to comment Share on other sites More sharing options...
Thelen Posted August 30, 2022 Share Posted August 30, 2022 Very nice! And the background animations (deer/squirrel) are really funny - and smooth animation 🙂 1 Quote Link to comment Share on other sites More sharing options...
adam242 Posted September 6, 2022 Share Posted September 6, 2022 Really enjoying this one. Fun, colorful, polished. This game would've been an excellent cart release when Atari introduced the XEGS. Maybe even as the pack-in game. 1 Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted September 8, 2022 Share Posted September 8, 2022 Maybe a few more words about the design and the development. Fandal and I were looking for a simple enough kid-game concept for quite a while. We were looking to create an Atari game that specifically targets kids in the age of 4-6 years. One day my 5 year old son found the game JumpIn' in our local library. To me it was clear that's the game to implement. Then we asked PG to create some GFX concept screens and he quickly adapted the direction to create a real kid-friendly "cuty-game". His graphics and his constant pushing to Fandal as the coder made a difference like "CGA to VGA" (his own words *g) (The used color pallete is really pushed!!) My son was involved in the project on many design questions, for instance the way to control the bunnies or the behaviour of the bunnies like they are saying "Bye!" when the level is completed. Also the background story, the name of the game, as well as the end screen scene are more or less his inspiration. He also beta-tested the game and of course found a few weird bugs. That way we created a real kid-game. I hope that you Atarians with kids in the relevant age also enjoy the game. Let us know how you liked to play the game.. Many thanks to Fandal, PG, Vinscool and Solaris for finalizing this project. You guys rock... grüße \Thomas & Leopold 9 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted September 8, 2022 Author Share Posted September 8, 2022 To add to that, do not think this game is easy. Yes, the first 20 levels or so are easy enough for small kids, but the later ones (there are 60 in total) are pretty challenging. I still haven't beat the last two. 🙂 2 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted October 31, 2022 Author Share Posted October 31, 2022 Here is a downoad link for our winning entry in the ABBUC Software Contest 2022. Also attached is the manual. I hope you will have fun with our little puzzle game. https://a8.fandal.cz/detail.php?files_id=8306 Bunny Hop.pdf 8 5 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted October 31, 2022 Share Posted October 31, 2022 Nice, thanks and congratulations! 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 31, 2022 Share Posted October 31, 2022 (edited) Nice game, but is the fire button speed meant to be so sensitive? I like the game a lot, but it's a little frustrating when you think you have deselected the rabbit but find out you deselected it and reselected it in a blink of an eye... Edited October 31, 2022 by Mclaneinc Quote Link to comment Share on other sites More sharing options...
pseudografx Posted October 31, 2022 Author Share Posted October 31, 2022 I have never had any issues with fire, perhaps your joystick needs service or you have autofire turned on? 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 31, 2022 Share Posted October 31, 2022 5 minutes ago, pseudografx said: I have never had any issues with fire, perhaps your joystick needs service or you have autofire turned on? It was under Altirra, and I'd managed to map button one as an auto-fire as well as a standard button..DOH! My apologies for the incorrect report.. 1 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted October 31, 2022 Author Share Posted October 31, 2022 Actually it seems that there are some issues with certain joysticks that have heavy jitter. As Fandal told me, there is a 3-frame delay when a player presses fire, but it seems that for some controllers it is not enough. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted October 31, 2022 Share Posted October 31, 2022 Great game with superb music. Love the colourful graphics and animations and the colourful menus really add polish to the whole experience. Thanks to all involved. 😊 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted November 3, 2022 Share Posted November 3, 2022 ZeroPage Homebrew is playing Bunny Hop as part of the ABBUC Software Contest 2022 Playthrough: Part 1 on tomorrow's ZPH stream LIVE on Twitch, hope you can join us! We will be playing the rest of the games in Part 2 on Tuesday's stream! Fri Nov 4, 2022 | LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH LIVE: https://www.twitch.tv/zeropagehomebrew/WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Retro Dschump (2022 WIP A8 Port) by Peter Hinz @RetroCoder (Code/Graphics) / Michał Szpilowski @miker (Music) Dark Keep (2022 WIP A8) by Vladimir Janković @popmilo PacMen Evolution (2022 WIP A8 Port) by Lars Langhans @LarsImNetz dye - Heritage Edition (2022 WIP A8) by Christian Krueger @Irgendwer Arcadia (2022 WIP A8 Port) by Amarok @amarok Bunny Hop (2022 WIP A8) by Frantisek Houra @Fandal (Code) / Zdenek Eisenhammer @pseudografx (Graphics/Music) / Vin Samuel @VinsCool (Audio Driver) Moon Quest (2022 WIP A8) by Michal Radecki-Mikulicz - stRing @michomis (Code/GFX/MSX/Story) (WATCH AT 1080P60 FOR BEST QUALITY) 3 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 6, 2022 Author Share Posted November 6, 2022 During the stream session with @larek and Borsuk, a bug in joystick handling was found, which makes the game hard to control if your joystick has heavy jitter/bounce (i.e. some microswitch- and arcade-type joysticks). The bug was identified and @matosimi came up with a fix, which is now online at Fandal's web. Thanks to everyone involved. Direct download link: https://a8.fandal.cz/download.php?files_id=8306 3 5 Quote Link to comment Share on other sites More sharing options...
patjomki Posted December 11, 2022 Share Posted December 11, 2022 On 9/8/2022 at 10:02 PM, pseudografx said: To add to that, do not think this game is easy. I still haven't beat the last two. 🙂 I second that. Difficulty in higher levels is insane. 🤪I finished level 54, so six levels to go. Did you beat those two final levels in the meantime? Quote Link to comment Share on other sites More sharing options...
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