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5200 port of Scorch


pirx
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The grand kid wanted to know what game this was so we played this for a while and he really likes this this game, good job.

game ver.   1.23

 

issues with our game

2 player, 1 controller - game crashed holding fire button to change to weapon select screen.

2 player, 2 controller - "                                                                                                 "

we played i think 6 games and it crashed on 2 of them.

required machine reset to get going again.

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@RB5200 Thank you! This is important! Could you please let us know which version of 5200 you have (4 controller vs 2 controller)? It turned out we tested it with a single ROM version only. In another thread I asked what ROM versions are in the wild.

 

Could you also tell us how did it look like? It freezes with game screen / black screen / non responsive inventory / other effect?

Edited by pirx
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4 port machine/4 port bias  

pressing fire button a few sec. to get to weapon/defense select screen, when screen wants to change over it would flash a few different colors and then goes black. does not happen all the time just once in a while. and so far its only done it with 2 human player selected.

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Thanks to contributions from @RB5200 we have a new version!

 

https://github.com/pkali/scorch_src/releases/tag/v1.25

 

###### Version 1.25
2023-01-17

Y2K Compliance Edition
This version is 5200 SuperSystem focused.
- the correct production year in the splash screens!!!
- very rare hangups when accessing the inventory seemingly eliminated, thanks @RB5200 for testing!
- a new feature - pressing [Tab] (atari800) or [5] (5200) when selecting the wind power switches wind mode to changing with each turn, which makes aiming arguably more challenging! It is indicated by "?" next to the "Wind" in the main menu.
- all these changes were made possible thanks to the extensive code size optimization by @Pecus

Edited by pirx
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@pirx: unrelated, but I just noticed that you've got a fork of the TNFS driver for FUSE underway.

 

THANK YOU.

 

This is something I would just about kill for a working version of.  Bonus points if it also builds for macFUSE.

 

Thread hijack over :D

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14 hours ago, pirx said:

Thanks to contributions from @RB5200 we have a new version!

 

https://github.com/pkali/scorch_src/releases/tag/v1.25

 

###### Version 1.25
2023-01-17

Y2K Compliance Edition
This version is 5200 SuperSystem focused.
- the correct production year in the splash screens!!!
- very rare hangups when accessing the inventory seemingly eliminated, thanks @RB5200 for testing!
- a new feature - pressing [Tab] (atari800) or [5] (5200) when selecting the wind power switches wind mode to changing with each turn, which makes aiming arguably more challenging! It is indicated by "?" next to the "Wind" in the main menu.
- all these changes were made possible thanks to the extensive code size optimization by @Pecus

I have the day off from work tomorrow (only scheduled to work both today and Thursday so I once again have to dig into my saved up vacation pay) so when I fire up the laptop I'll indeed upload it to my Atarimax and try her out.

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->link<-

###### Version 1.26
2023-01-23

Early morning edition. It is 5:11 am and I am writing this instead of dreaming of electric sheep.
For the last 6 weeks, the versions we released had an awful bug - the conversations of tanks were completely invisible. Thanks for pointing this out, @RB5200 .
- tanks talk to each other again
- better stochastic non-blocking wait one frame
- rare distance measurement bug fixed (rarely a tank survived a direct hit)
- 5200: second fire (by @RB5200)
- "visual debug" mode in A800 version, triggered by pressing [CTRL]+[HELP]. It displays distances measured, laser aiming, and aiming technique. It leaves a mess on the screen, but it does not impair the game, just makes it a bit harder.

Edited by pirx
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On 1/17/2023 at 10:30 AM, x=usr(1536) said:

@pirx: unrelated, but I just noticed that you've got a fork of the TNFS driver for FUSE underway.

THANK YOU.

This is something I would just about kill for a working version of.  Bonus points if it also builds for macFUSE.

unfortunately i failed miserably when tried >2 years ago, not my fault, the pyfuse and other libs were shite then (for fuse3). command line python3 interface worked though.
i am trying too many projects at the moment, but this is certainly on a list. I do not know about macs unfortunately, never had a mac, but it should not be super hard if python bindings work ok.

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  • 2 weeks later...

->link<-

###### Version 1.27
2023-02-07

Late evening edition. It is 2:11 am and I am writing this instead of dreaming of electric sheep.
Our Senior Executive Art Director @+Adam+ ordered us to stop procrastinating and finally release the version with colorized mountains. So here it is. Enjoy :)
Please note you can still press [Tab] or [5] in the main menu and revert to the classic or classy look of the "Polish rainbow" (it's a reference to a strangely accurate Wulffmorgenthaler comic strip: ->link<-
Other changes:
- nicer Lazy targeting and "visual Debug" for Lazy Boys
- extreme memory optimizations to fit 2 new texts from @RB5200 based on "Sandford and Son"
- fix for [G] key bug when turn wind changes were selected
- fix for Lazy Boys deactivation bug
- PAL mode now has got the full-color table, so it is possible to adjust colors better
- the x-position of tanks was always adjusted to even X values, this is no more, which saves some hassle and unnecessary tank shakes left and right. As tanks are painted with sprites of a lower resolution, a rare artifact might appear here and there.
- improved tank shapes

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