agradeneu Posted January 6 Share Posted January 6 (edited) On 1/1/2023 at 12:04 PM, Defender_2600 said: Yes, I know. And when needed you can still update the palettes for each screen but that requires a lot of additional design work and I really wouldn't go crazy composing a 160A+160B mosaic for 256 unique screens for a total of 245,759 tiles, 4x8 pixels. But in the end, would the aesthetic result be better? Usually this type of game doesn't use many sprites on screen and using the 160A mode for the background you will still have a loss of color depth in some areas. By the way, I'm already using 25 colors on screen, as one palette is dedicated to background graphics and the other palette is dedicated to sprites and there are no colors shared between the two palettes, excluding black. As for the scrolling, it was not included by choice, as the original version does not use it. The original GB/GBC version used a scrolling effect from one screen of a larger map to another, while your demo builds/draws each single screen line by line. Just an observation. (Note that the game does not use the full color capabilities of the GBC, as it was developed for the orginal Game Boy.) Also, for a proof of concept and a game engine, it would need to implent some sort of collision detection, move some sprites around the screen and add some sort of game logic. Graphically it looks stunning for an 7800 display demo. I am not sure what you mean by "anti aliasing" - that would require some sort of software algorithm to produce extra pixels to soften the edges, which makes not a whole lot of sense in low res 8 bit graphics and would require processing demands no 8 bit or even 16 bit console could achieve. If you mean adding some color blending pixels to the artwork by hand, ok, I have done something similar for a Lynx game but i would not toss the term anti aliasing in, except if i wanted to joke a bit. Saying that, a feature complete game engine on par with the GBC Zelda would be a huge achievement on the 7800. A promising start. 🙂 Edited January 6 by agradeneu 1 2 1 Quote Link to comment Share on other sites More sharing options...
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