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What have you actually PLAYED tracker for 2023 (Season 16)


carlsson

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Golden Week exists. I think you can probably tell what I did during it by looking at what is below.

 

Arcade
Hishouzame - 65
Kyuukyoku Tiger - 709
R-Type Leo - 10
Sennou Game Teki- Paki - 10
Tokimeki Memorial Taisen Puzzle-dama - 5

 

G/MD
Hellfire - 34

 

Saturn
Tokimeki Memorial Taisen Puzzle-dama - 33

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Here are my times:

 

Atari 2600:

Q*bert- 7 minutes

Dodge 'em Dodger Cars- 4 /12 minutes

Spiderman- 3 minutes

Berzerk Voice enhanced- 2 minutes

Pole Position- 2 minutes

Amidar- 5 minutes

NES

Bee 52- 6 minutes

Abadox- 7 minutes

720 degrees- 2 minutes 

Baby Boomer- 8 minutes

B-Wings- 6 1/2 minutes

Caesar's Palace- 5 minutes

Choplifter- 7 minutes

Contra- 2 1/2 minutes

Defender 2- 5 minutes

 

Sega Master System:

Cool Spot- 6 minutes

Dynamite Duke- 4 minutes

 

 

 

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18 hours ago, neogeo1982 said:

Is there a good reason why Phantasy Star Online on Dreamcast is separate between version 1 and 2 for tracking?

No idea. Version 2 was tracked in 2016-2017, version 1 was tracked in 2021-2022. If they're essentially the same game (one being an update of the previous one), I can merge them but as always it is easier to merge than split afterwards.

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Here are my times for this past week (May 1st through 7th, 2023)...

 

Arcade:

Pepper II - 133 min. in 4 sessions

Pooyan - 84 min. in 6 sessions

Turtles - 9 min.

 

This week I played 3 arcade games, mainly Pooyan and Pepper II. In Pepper II, I made over 200,000 points and cleared the mazed twice in one game, but then the enemies get really fast. In Pooyan, surprisingly, I cleared the 3rd level (don't know which round number it is really) and went into the 1st round of the 4th level. It helps to use the meat in the 3rd round where the wolves start at the bottom, even if it means you have to shoot the blinking wolf with arrows.

Finally I also played Turtles, but only for one game where I didn't finish the building... I think I got to the 5th floor there.

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Mostly on the modern side this week.

 

Arcade:

Bad Dudes vs DragonNinja - 35 minutes

 

IMG_4934.thumb.jpeg.baec8886db0794fc2c5a3c89063d4d79.jpeg

 

Rally Bike - 25 minutes

 

IMG_4955.thumb.jpeg.926060e58cef1f44947a1fdfeae74e21.jpeg

 

Atari Lynx:

8 bit slicks - 95 minutes

 

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50 minutes or so of which consisted of playing online matches with @Songbird and friends!
 

Commodore 64:

Marauder - 75 minutes

 

IMG_5012.thumb.jpeg.c8ebf024cc78ccdad989ecfc4793ead0.jpeg

 

Sinclair ZX Spectrum:

Chuckie Egg - 20 minutes

 

IMG_4836.thumb.jpeg.2abb8fb101740330f9dcfe597da8afa4.jpeg

 

in honor of the coronation, of course.

Kokotoni Wilf - 40 minutes

 

IMG_4841.thumb.jpeg.b8b9cb6d4f717e2ba1b03f2a4afb6a4d.jpeg

Say that to my FACE, buddy.

 

Roller Coaster - 10 minutes

 

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Saboteur - 5 minutes

 

IMG_4839.thumb.jpeg.85270e03fe709e930ace48d919f212d5.jpeg

 

Thanatos - 10 minutes

 

I really enjoyed these games, but I was playing on the official iOS emulator that has really messed up controls.

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ATARI 5200:

Jr. Pac-Man (for HSC) - 120 minutes

Space Invaders - 85 minutes

 

EVIDENCES OF THE WEEK:

1) Jr. Pac-Man for 5200 HSC Season 17, Round 9 - 69,450 points (new record, default settings)

 

 

2) 5200 Space Invaders - Game 7 - Score: 17,094 points

 

 

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Week of 5/1/23 - 5/7/23

 

Atari 2600

Gyruss - 10

Joust - 85

 

Commodore 64

Times of Lore - 150

 

PC DOS

F. Godmom - 20

 

Total time = 265 minutes

 

Times of Lore has been easy up until now, but I've reached what I believe is the final dungeon and suddenly it feels quite challenging. There's no way to grind in this game and I have all the best equipment so it's just a matter of trying until I get through it. Hopefully it won't reset if I leave and come back.

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Here's the summary for Week 18, running from May 1-7. We logged 3627 minutes of eligible play, playing 59 games on a total of 16 systems.

 

Top 10:

 

1. Phantasy Star Online Ver. 2 (Dreamcast) - 1140 min. (more or less #1)
2. Kyuukyoku Tiger (Arcade) - 709 min. (#4)
3. Joust (Atari 2600) - 212 min. (#8)
4. Times of Lore (Commodore 64) - 150 min. (#7)
5. Pepper II (Arcade) - 133 min.
6. Jr. Pac-Man (Atari 5200) - 120 min.
7. 8bit-slicks (Atari Lynx) - 95 min.
8. Space Invaders (Atari 5200) - 85 min.
9. Pooyan (Arcade) - 84 min.
10. Kaboom! (Atari 2600) - 78 min.

 

Pre-NES top 10:

 

1. Joust (Atari 2600) - 212 min. (PN#4)
2. Times of Lore (Commodore 64) - 150 min. (PN#3)
3. Pepper II (Arcade) - 133 min.
4. Jr. Pac-Man (Atari 5200) - 120 min.
5. Space Invaders (Atari 5200) - 85 min.
6. Pooyan (Arcade) - 84 min. (PN#7)
7. Kaboom! (Atari 2600) - 78 min. (PN#6)
8. Marauder (Commodore 64) - 75 min.
9. Solar Fox (Atari 2600) - 48 min. (PN#2)
10. Kokotoni Wilf (Sinclair ZX Spectrum) - 40 min.

 

Top 10 systems:

 

1. Dreamcast (3 games) - 1225 min. (#1)
2. Arcade (10 games) - 1085 min. (#2)
3. Atari 2600 (11 games) - 387 min. (#3)
4. Commodore 64 (2 games) - 225 min. (#7)
5. Atari 5200 (2 games) - 205 min. (#4)
6. Genesis (7 games) - 137 min. (#6)
7. Atari Lynx (1 game) - 95 min.
8. Sinclair ZX Spectrum (5 games) - 85 min.
9. NES/Famicom (9 games) - 49 min. (#5)
10. Game Boy (2 games) - 36 min.

 

While the jury still is out on the topic of merging the two entries of Phantasy Star Online (most probably they will get merged unless anyone opposes it), the gameplay on what mostly became Ver 2 this week is enough to keep the game(s) in first place. For once the most played Atari 2600 neither is Solar Fox nor Kaboom! but instead Joust which moves it to first place on the pre-NES list.

 

The top 7 systems from last week are present this week too, with the same order for the top three - Dreamcast being the most played one though the various arcade games are just 140 min away.

 

No changes to the 1000, 5000, 10000 Minute Clubs. Even combined, Phantasy Star Online for the Dreamcast would have just over 8300 minutes so a bit from the 10K club.

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On 5/10/2023 at 8:40 PM, Keir said:

I say merge them!

Done! Now we're at the point of no return. The new entry has collected 8327 minutes, equal to 18th place on the all-time stats and thus is almost 1300 minutes ahead of Phantasy Star II on the Genesis, among others. Less than 28 hours left until it reaches the 10000 Minute Club.

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Couple days off work and poor from bills equalled lots of Dreamcast. Level grinded up to  lv71 to Dark Falz on Very Hard but still too weak to finish him.

Dreamcast

Phantasy Star Online v2 - 2140min 

Evolution 2 Far off Promise - 90min

Soul Caliber - 20min

 

 

IMG_20230514_012011052.jpg

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Not much is here this time. I spent most of my time playing R-Type Final 3 Evolved, apparently.

 

Arcade
Fighting Hawk - 16
Hishouzame - 30
Kaitei Daisensou - 31
Out Zone - 12

Raiden DX - 10

RayForce - 5

RayStorm - 5

Tatsujin Ou - 8
Thunder Dragon 2 - 7

Edited by Steven Pendleton
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Here are my times for this past week (May 8th through 14th)...

 

Arcade:

Pooyan - 29 min. in 2 sessions

Turtles - 10 min.

 

Atari 2600:

Pooyan - 10 min.

 

Atari 800:

Pooyan - 21 min. in 2 sessions

 

NES:

Pooyan - 36 min.

 

After slowly growing tired of the arcade original of Pooyan, I went to check out some ports of it. I have the Atari 2600 cart myself, which unfortunately is not so well made... it was made by Gakken, who also made the game as an LCD game, and the Atari 2600 version sadly has many properties of an LCD game... there are only 6 possible positions for player and enemies vertically, and the enemies may be in one of 3 columns. Between those 6 positions, you change aprubtly.

In contrast to that, the NES version is pretty good, especially the sounds sound very close to the arcade, although some of them are pretty complex with popping balloons and such. There are some gameplay and scoring differences... the wolves walk out faster, and the special wolf at the end ascends faster than the others. Also, the ascending balloons appear in much greater number already in the 2st screen. The wolves eliminated by meat give 2.000 points each contrary to 1.600 in the arcade, but shooting enemy nuts only gives you 100 instead of 200 points. But all in all it's a pretty solid conversion.

 

The Atari 800 version is also fairly good, but like the C-64 version, it's slow! You need about twice the time to finish every round compared to the arcade original, although the intermissions are missing.

 

I also watched videos of 2 more versions on the Apple II and the CoCo. I must say I like those better graphically than the Atari 800 version.

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