donnerkuh Posted February 24 Share Posted February 24 (edited) News: 1. Difficulty level can be choosed now - from green = easy down to red = death match (look the video) 2. This week Corona attacked me - so i had time to start a new Project, called Cargo. Cargo - You found a new job - they told you to transport some people and some freight with your helicopter will be fun - no risk... - try to pick up the people / you can´t land - don´t hit the ground - transport them to the stops (H-sign). if you have to change the building follow the exit-sign (in Level 1 right side). The Exit sign appears for a short time and shows where you have to fly to. - use the fire-button to stop the helicopter. this does only work if the helicopter is very slow, but you will need it... The game is early stage but i love it. To do: - sound - wind (i know, it´s hard enough without wind) - more levels Looking forward to your replies / tips / questions cargo086.bas.bin cargo111.bas.bin Edited November 22 by donnerkuh Livebar added. New Level added 8 Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted February 25 Author Share Posted February 25 Flying Carpet enemy added. The sky is not yours alone. No collisions please 2 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 27 Share Posted February 27 How about using the fire button? It could, for example, descend a ladder from the helicopter for the rescued to climb. 3 Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted March 6 Author Share Posted March 6 On 2/27/2023 at 4:46 AM, alfredtdk said: How about using the fire button? It could, for example, descend a ladder from the helicopter for the rescued to climb. You already need the firebutton to stop the very slow helicopter. But your idea is not bad - the ledder will be activated only when the helicopter stands still in the air. i will work on it... 1 Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted October 10 Author Share Posted October 10 Game Over screen added Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted October 19 Author Share Posted October 19 Next Level added 1 Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted October 22 Author Share Posted October 22 Rocket - Level and Wind - Level added 3 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 24 Share Posted October 24 ZeroPage Homebrew is playing Cargo on tomorrow's ZPH stream LIVE on Twitch, hope you can join us! Tue Oct 24, 2023 | LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH LIVE: https://www.twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Cargo (WIP | 2600) by donnerkuh @donnerkuh Jutland Skies (WIP | 2600) by Mirsad Sarajlic @kikipdph Walls of Nibiru (WIP | 2600) by Jonas Carlsson @Lillapojkenpåön Book of Five Rings (Final Version | 2600) by Dan Manning @dmanning23 1 Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted October 29 Author Share Posted October 29 Dear ZeroPage Homebrew, thanks for testing Cargo. I saw how the game tortured you. I promise to implement 3 lives next so that you can see the much nicer levels in the later game. Autocannon Level added. EMP-Shock-Level added. Next step: More Lives, maybe Chance to get extra-lives. 1 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 29 Share Posted October 29 14 hours ago, donnerkuh said: Dear ZeroPage Homebrew, thanks for testing Cargo. I saw how the game tortured you. I promise to implement 3 lives next so that you can see the much nicer levels in the later game. Autocannon Level added. EMP-Shock-Level added. Next step: More Lives, maybe Chance to get extra-lives. It was challenging but a lot of fun trying to get as far as I could in your game, looking forward to playing it again in the future on the stream! Thank you for adding more lives in the future so there's more ability to see later levels. 🙂 - James 3 Quote Link to comment Share on other sites More sharing options...
freshbrood Posted October 30 Share Posted October 30 (edited) On 3/6/2023 at 12:52 PM, donnerkuh said: You already need the firebutton to stop the very slow helicopter. But your idea is not bad - the ledder will be activated only when the helicopter stands still in the air. i will work on it... I kind of like the fire button as an accelerator instead. Maybe tapped like flappy birds, but not as intense. Programming the controls this way would would give you (2) extra free control options by freeing up the up and down joypad. (3) extra control options if you add a separate function to a held fire button vs just tapping it. E.g. tap once to move one pixel up and remain there for 50 cycles before automatically lowering one pixel every 30 cycle. Holding fire rapidly moves up 1 pixel every 50 cycles for 2 counts then 20 cycles, etc.. Holding down lowers a ladder. Holding up fires a flare. etc.. Left, right, tapping, holding flies. Edited October 30 by freshbrood 1 Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted November 1 Author Share Posted November 1 Thanks for you tips, freshbrood. I will think about it. Statusbar added - now you will not die at once. You will survive some collisions - maybe Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted November 4 Author Share Posted November 4 Difficulty can be choosen now - at the beginning you can edit the amount of fuel (5 difficulty levels). Green will be the longest live-bar, red the shortest. 1 Quote Link to comment Share on other sites More sharing options...
Prizrak Posted November 4 Share Posted November 4 @donnerkuh am I missing the bin? 1 Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted November 5 Author Share Posted November 5 bin file attached. 1 Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted November 22 Author Share Posted November 22 Game is nearly finished. Try cargo111... . To do: Finish screen, Game Manual, Box-Artwork Quote Link to comment Share on other sites More sharing options...
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