Kamikazi26 Posted August 13, 2023 Share Posted August 13, 2023 Additional New ROMs have arrived! With a new joint partnership with Elektronite, Intellivision Collector is proud to assist in helping them distribute heir ROMs. Not available anywhere else, enjoy these New Digital Downloads through our automated website! Please don't share ROMs! Please visit, register & purchase to help support these programmers and publishers. Without their support, we wouldn't have such great new games like these for our beloved Intellivision! All prices on the site are listed in CAD (Canadian funds). A-F - ROMClick Here! Defender of the Crown - ROMClick Here! TNT Cowboy - ROMClick Here! PLEASE BE AWARE THAT THESE MIGHT NOT BE COMPATIBLE WITH THE RTO OR THE BACKBIT MULTI CARTS. THEY HAVE ONLY BEEN TESTED WITH THE LTO FLASH AND JZINTV EMULATOR. ALL OTHER SYSTEMS AND SOFTWARE THAT ARE NOT APPROVED ARE BUYER BEWARE. PPS: If the RTO or Backbit people want to send me a test until, I could pre-test all ROMs on my site and all future ROMs for compatibility and mark them as such, but so far all requests have been denied. 6 2 Quote Link to comment Share on other sites More sharing options...
Rickster8 Posted August 13, 2023 Share Posted August 13, 2023 (edited) Awesome SAUCE!!! I don't know much about the other two, but I'm ALL OVER Anthropomorphic Force.... I will own that BAD BOY tonight, OH YES!!!!! 😛 Edited August 13, 2023 by Rickster8 1 Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted August 13, 2023 Share Posted August 13, 2023 How many friggin' aftermarket Intellivision games ARE there, anyway? Quote Link to comment Share on other sites More sharing options...
Kamikazi26 Posted August 14, 2023 Author Share Posted August 14, 2023 3 minutes ago, Jess Ragan said: How many friggin' aftermarket Intellivision games ARE there, anyway? North of 125 1 Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted August 14, 2023 Share Posted August 14, 2023 (edited) 2 hours ago, Jess Ragan said: How many friggin' aftermarket Intellivision games ARE there, anyway? I believe it's around 157. I had to go back to Stupus 's homebrew list and count. Edited August 14, 2023 by wolfy62 1 Quote Link to comment Share on other sites More sharing options...
Rickster8 Posted August 14, 2023 Share Posted August 14, 2023 (edited) Okay I just bought Anthropomorphic Force and TNT Cowboy. I don't really know TNT Cowboy, but the Big Bad Wolf told me it was great..... Edited August 14, 2023 by Rickster8 Wording 1 1 Quote Link to comment Share on other sites More sharing options...
Sinjinhawke Posted August 14, 2023 Share Posted August 14, 2023 TNT Cowboy is great. Finished it multiple times. 1 1 Quote Link to comment Share on other sites More sharing options...
Rickster8 Posted August 14, 2023 Share Posted August 14, 2023 6 minutes ago, Sinjinhawke said: TNT Cowboy is great. Finished it multiple times. Is it a point scoring game or like an AD&D type of game? Quote Link to comment Share on other sites More sharing options...
Sinjinhawke Posted August 14, 2023 Share Posted August 14, 2023 8 hours ago, Rickster8 said: Is it a point scoring game or like an AD&D type of game? It's like a single player Bomberman adventure. Level up, grind for gold to get better gear. Save game so you can come back later. 1 Quote Link to comment Share on other sites More sharing options...
+wavemotion Posted August 14, 2023 Share Posted August 14, 2023 Thank you for making these available! I just picked A-F and TNT for play on my Nintellivision emulator. Neither worked But I've fixed the emulation - and just checked in 4.1a on the nightly build and both seem to be playing great after an hour or so (with JLP saves working fine and voice in A-F sounding nice). The problem I had? When I see the jlp flag in the .cfg file, I bring in JLP support which includes 16-bit RAM from 8000-9FFF. The memattr also is declaring 16-bit RAM in that region and I was double-creating RAM which was causing all kinds of bad things. To be honest, I wasn't sure how to handle this - for now (until I can get a definitive technical answer from people smarter than me... hint, that's almost everyone!), I simply allow the JLP enabled RAM to fulfil any request for RAM in the 8000-9FFF region (so I'm not having two RAM areas in the same region). Defender of the Crown isn't my cup of tea so I can't say whether that works on Nintellivision... but it probably does with the new 4.1a build. Again- thanks for releasing these as ROMs! As an emulator developer and enthusiast, it's great to have more options for gaming on these classic systems! 3 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted August 14, 2023 Share Posted August 14, 2023 I did notice that @evietron released a new update to the BBpro late last week or maybe over the weekend that specifically states added support for JLP for Intellivision. So I haven't tested this as I don't think I have any jlp roms in my library but yeah... I noticed it. Here is the link to the revisions list that shows all the changes made on each FW up to current 3.20 that states JLP support. https://www.backbit.io/downloads/Firmware/BackBit/Revisions.txt Quote Link to comment Share on other sites More sharing options...
Rickster8 Posted August 14, 2023 Share Posted August 14, 2023 Tried both (AF / TNT Cowboy) of mine out lastnight in emulation (jzintv emulator), they both work fine.... I haven't tried them on my LTO yet, but I'm sure that will be fine too..... 👍 TNT is pretty decent, but I really love AF....... Thanks Luc for making these available..... Awesome stuff..... 1 Quote Link to comment Share on other sites More sharing options...
mr_me Posted August 14, 2023 Share Posted August 14, 2023 1 hour ago, llabnip said: Thank you for making these available! I just picked A-F and TNT for play on my Nintellivision emulator. Neither worked But I've fixed the emulation - and just checked in 4.1a on the nightly build and both seem to be playing great after an hour or so (with JLP saves working fine and voice in A-F sounding nice). The problem I had? When I see the jlp flag in the .cfg file, I bring in JLP support which includes 16-bit RAM from 8000-9FFF. The memattr also is declaring 16-bit RAM in that region and I was double-creating RAM which was causing all kinds of bad things. To be honest, I wasn't sure how to handle this - for now (until I can get a definitive technical answer from people smarter than me... hint, that's almost everyone!), I simply allow the JLP enabled RAM to fulfil any request for RAM in the 8000-9FFF region (so I'm not having two RAM areas in the same region). Ideally, jlp ram and jlp acceleration activation should be separated. That's because it's possible for a game on a jlp cartridge to to use it's ram but not the hardware acceleration functions. Since such a game could possibly run on cartridges and emulators that don't support jlp hardware acceleration, your work around is reasonable. 1 Quote Link to comment Share on other sites More sharing options...
+wavemotion Posted August 14, 2023 Share Posted August 14, 2023 1 hour ago, mr_me said: Ideally, jlp ram and jlp acceleration activation should be separated. That's because it's possible for a game on a jlp cartridge to to use it's ram but not the hardware acceleration functions. Since such a game could possibly run on cartridges and emulators that don't support jlp hardware acceleration, your work around is reasonable. Spun off to another topic to keep this awesome topic a bit less cluttered! Quote Link to comment Share on other sites More sharing options...
mr_me Posted August 14, 2023 Share Posted August 14, 2023 20 minutes ago, llabnip said: Okay... I almost get it... According to @intvnut, he documented the following uses of the flags here on the forums: ; To enable JLP accelerators and RAM only CFG_VAR "jlp" = 1 ; ; To enable JLP accelerators and flash save area CFG_VAR "jlp" = 3 CFG_VAR "jlp_flash" = 4 ; change 4 to however many 1.5K byte flash sectors you need But it goes a bit more in-depth in the Locutus guide in the cfg vars section: As near as I can tell, you always get RAM support. And for A-F, I see jlp=1 which shouldn't allow flash support but it clearly uses it (and has jlpflash = 16 ... notice the missing underscore). Right now, with Nintellivision, I treat jlp=1 and jlp=3 as basically the same (Acceleration enabled and RAM enabled) and look to either jlpflash or jlp_flash as the indicator for flash support. Is there a better table explaining jlp values vs jlp_flash/jlpflash values? Sorry if this derails the thread slightly... at least it keeps the thread at the top of the forums There's the assembler documentation. It's the same as above except it doesn't mention RAM. It also says if jlp_flash is left out and jlp >=2 then jlp_flash defaults to 4. http://spatula-city.org/~im14u2c/intv/jzintv/doc/utilities/as1600.txt I'll add if a rom uses the jlp save but not jlp hardware acceleration, I think it could possibly still run on non jlp compatible cartridges and emulators except that the save function won't do anything. That's why it's good to know which jlp feature a rom uses, e.g. ram, acceleration, save Quote Link to comment Share on other sites More sharing options...
IntellivisionDude Posted August 14, 2023 Share Posted August 14, 2023 3 hours ago, -^CrossBow^- said: I did notice that @evietron released a new update to the BBpro late last week or maybe over the weekend that specifically states added support for JLP for Intellivision. So I haven't tested this as I don't think I have any jlp roms in my library but yeah... I noticed it. Here is the link to the revisions list that shows all the changes made on each FW up to current 3.20 that states JLP support. https://www.backbit.io/downloads/Firmware/BackBit/Revisions.txt The newest update made it so if the jlp game is in .rom format it will load up without an extra converting. But if the game has save capabilities you will still need to do bin to ecs and set the -j flag in the command line. I tested it with Rick Dynamite. I was able to load it in .rom but it would not save until converting. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted August 15, 2023 Share Posted August 15, 2023 22 hours ago, wolfy62 said: I believe it's around 157. I had to go back to Stupus 's homebrew list and count. Got a link? I want to see what's been released. Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted August 15, 2023 Share Posted August 15, 2023 1 minute ago, Jess Ragan said: Got a link? I want to see what's been released. Either type Stupus in the search area above,and it will be the first thread that pops up. Or go to the Intellivision Revolution website and all the Homebrew stuff released is categorized by each publisher of the games. It's great reading,tons of great Intellivision information on Revs sight!👍 2 Quote Link to comment Share on other sites More sharing options...
Rickster8 Posted August 15, 2023 Share Posted August 15, 2023 (edited) Damn, AF is a GREAT game, but GEEZ is it ever hard..... And I'm only playing the NORMAL level.... I can't even imagine the HARD and INSANE levels...... 😵 Edited August 15, 2023 by Rickster8 Wording 2 Quote Link to comment Share on other sites More sharing options...
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